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The thing that you fail to understand is that every ship you mentioned is still used in similar ways, you lost nothing from the changes. Dreads for example are still the final force multiplier in wormholes and because of the changes carriers are now useful too as dps platforms. Tech 3s are still just as useful and the most popular ships overall. I also find your idea of a kronos losing its webbing bonus on bastion laughable and I'm glad nothing like that got implemented. If the rest of your feedback is of a similar style I'm not surprised it got ignored. The only right way for a marauder to get a pirate bonus would be a pirate faction marauder with a hull cost of around 5 billion. If you loved your webbing kronos so much then check out a newish faction capital called Vehement.

The new Rorqual has pretty much broken the game imo, at least the game I used to love playing. I think is intentional though, CCP decided that capitals and supers need to be common.
 
I also find your idea of a kronos losing its webbing bonus on bastion laughable and I'm glad nothing like that got implemented.

Again you aren't bothering to read what I'm saying properly - hence your laughable comment about feedback...

Triage carriers lose many ewar bonuses and/or ability to even use them when they go into triage for instance - the old Kronos had a significant web bonus (which several of the marauders had) which people did take advantage of - as there aren't a lot of ships otherwise that had them - it wouldn't have been a bad idea to keep the bonuses in out of bastion mode and if necessary reduce the strength of the per level webifier bonus a bit - thereby keeping the old style gameplay for people who had trained them towards that end while enabling new use of them with the new style for those who wanted a bit more from marauders.
 
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Again you aren't bothering to read what I'm saying properly - hence your laughable comment about feedback...
How can I not find it laughable? Web strength is a serpentis exclusive bonus and a big part of what defines the faction, it has no place on a federation marauder. I'm so glad CCP fixed such inconsistencies.
 
How can I not find it laughable? Web strength is a serpentis exclusive bonus and a big part of what defines the faction, it has no place on a federation marauder. I'm so glad CCP fixed such inconsistencies.

Bonuses to damage application via ewar was a speciality of marauders (webs for some TPs for others, etc.) - and a long established mechanic even if slightly inconsistent with the lore - if we were being picky about it technically the Golem shouldn't have TP bonuses, etc.

and because of the changes carriers are now useful too as dps platforms.

They always were - just people lacked imagination and/or then there was the problem with "skynet" which could have been solved without most of the changes to carriers.
 
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Bonuses to damage application via ewar was a speciality of marauders (webs for some TPs for others, etc.) - and a long established mechanic even if slightly inconsistent with the lore - if we were being picky about it technically the Golem shouldn't have TP bonuses, etc.



They always were - just people lacked imagination and/or then there was the problem with "skynet" which could have been solved without most of the changes to carriers.

Not really. An incorrect bonus for the golem would be warp scramble/disrupt length which is the signature bonus of the missile mordus legion ships (garmur, orthus etc).

Carriers were pretty castrated before the changes, there is really no comparison of how much better, balanced and more fun they are now.
 
Not really. An incorrect bonus for the golem would be warp scramble/disrupt length which is the signature bonus of the missile mordus legion ships (garmur, orthus etc).

Prot gets it (or used to) on the ewar bonus sub-system and some other ships like interceptors gets a disruptor/scram range bonus. Target painter bonus originally was a Minmatar trait though somehow they got both TP and web range.

Like interceptors marauders were a specialised ship and had specialist bonuses to their application.

Carriers were pretty castrated before the changes, there is really no comparison of how much better, balanced and more fun they are now.

You obviously never used the "battlestar" carrier setup from between having drone mods apply to fighters and then being castrated. (Not talking skynet this was an ongrid fit).

EDIT: Though to be fair only the Thanatos and Archon were particularly good at it - the Min and Cal carriers didn't have the bonuses/slot layout for it.
 
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Prot gets it (or used to) on the ewar bonus sub-system and some other ships like interceptors gets a disruptor/scram range bonus. Target painter bonus originally was a Minmatar trait though somehow they got both TP and web range.

Like interceptors marauders were a specialised ship and had specialist bonuses to their application.



You obviously never used the "battlestar" carrier setup from between having drone mods apply to fighters and then being castrated. (Not talking skynet this was an ongrid fit).

If you want to use a missile battleship with that bonus you needed a mordus legion one(barghest). Of course CCP can't make things totally exclusive, compromises have to be made and who knows what marauders get in the future as the general consensus is that they need some extra love right now. The changes they did at that time made perfect sense to me and I cannot comprehend how could you be annoyed when all you had to do is sell your marauder buy a vindicator and do the same exact job, even your level 5 gallente battleship skill is not wasted. You could also have named your vindi as "Kronos" :D

Never used it but sounds broken so it got patched. I see a pattern with things you liked that were really broken and planning your skills to fly broken things will only lead you to disappointment. How bad was it? My nidhoggur after the patch could do 5k dps perfectly applied down to frigates. Most roaming cruisers were 3 shots and of course I knew it wouldn't last long. When it got patched in under a month reducing the dps I was not surprised, my carrier was still good and useful.
 
sell your marauder buy a vindicator and do the same exact job

Nope - the Kronos had the utility highs, T2 resists and a number of other differences which would make the odds in some scenarios like simultaneous multi wave/trigger escalation in C5/6 sites where the Vindi was harder to keep alive/be as useful. I wouldn't have bothered training the marauder skills if it was as simple as just using a Vindicator which I'm pretty sure was cheaper at the time though not 100% on that.

Nothing broken about those "battlestar" carrier setups - as you had to use slots of things like tank and pointing things, etc. you couldn't just go full out blap anything that moved - I think bjornbee ran them a couple of times before the changes.

I see a pattern with things you liked that were really broken and planning your skills to fly broken things will only lead you to disappointment

Nope - I just use esoteric options that Eve perfectly on paper supports but in reality if you actually use stuff beyond a very narrow scope - mostly as per nullsec you will sooner or later get penalised by sweeping changes. For instance I had a nice little mini-carrier style Rattlesnake setup which was useful when we first moved into a C5 which is no longer possible to do due to the changes they made :(
 
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Remote rep and tinker rattlesnakes are still extensively used to run c5 sites.

Sure but not in the way we used to do it back in the day - although that is a fairly minor one as it wouldn't have been a huge inconvenience to change the rest of the setup to support the kind of RR fits you can do today - but as I said before this isn't about any one change on its own.

Shame you didn't spend awhile with TXSI in our C5 WH as you might have a better appreciation of where I'm coming from.
 
CCP decided that capitals and supers need to be common.

I too long for the ultimate nerf to capitals though it isn't really the Rorquals fault.

Just some kind of sub-systems that can be attacked by sub-capitals in a Luke Skywalker flying down the Death Star trench kinda way.

Im disappointed microjumpdrive generators don't affect them, would be good for the lols.
 
They should make it so you can only fit X-Type or Officer modules to capitals (other than the capital sized mods) heh - was nothing so depressing as seeing a capital die and it was all T2 modules.

Would say make a level 5 ~30 day training skill required to fly them that you lost on dying in one but people would just use injectors these days and/or just have extra alts but atleast that is an investment.

Not a fan of sub-capital class capital killers - it was suggested several times but IMO capitals should be monolithic ships that takes a lot of time and investment to get into and use and likewise to kill. I spent like 3 years of blood, sweat and tears building up a small army of capitals back in the day and it was always on your mind when using them - now people can do it in no time at all :s

EDIT: Think I've linked to it before but this is how capitals should die - https://www.youtube.com/watch?v=EzowBH7bpgE - gutted I logged off literally moments before we got tackle on the Nyx.
 
Not a fan of sub-capital class capital killers - it was suggested several times but IMO capitals should be monolithic ships that takes a lot of time and investment to get into and use and likewise to kill. I spent like 3 years of blood, sweat and tears building up a small army of capitals back in the day and it was always on your mind when using them - now people can do it in no time at all :s

I am against the idea of Capitals Online and I would say it was a mistake to add them in the first place. But once you open the genies bottle there isn't really much going back. Capitals are grossly OP imo and unlike a palatine keepstar you cannot just have one, there will always be a surplus of them because people will always instantly gravitate to 'cool' and work together to produce them with minimal effort. Sub-capitals should definitely be able to compete with capitals in null-sec in the effort to balance gameplay styles which is very important for people who want to fly cruisers for example because otherwise all you will get is people going towards capitals which is one the many reasons why there are so many now might I add, therefore the reason you want them is the reason there are so many.

Skill injectors/extractors are an abomination. They should never have been added to the game.

Lol no. What is your reasoning why they are an 'abomination'?
 
I am against the idea of Capitals Online and I would say it was a mistake to add them in the first place. But once you open the genies bottle there isn't really much going back. Capitals are grossly OP imo and unlike a palatine keepstar you cannot just have one, there will always be a surplus of them because people will always instantly gravitate to 'cool' and work together to produce them with minimal effort. Sub-capitals should definitely be able to compete with capitals in null-sec in the effort to balance gameplay styles which is very important for people who want to fly cruisers for example because otherwise all you will get is people going towards capitals which is one the many reasons why there are so many now might I add, therefore the reason you want them is the reason there are so many.



Lol no. What is your reasoning why they are an 'abomination'?
Capitals used to be ridiculous, I remember not long after motherships were put in some guy running around 0.0 that was impossible to kill.
immune to warp disruptors or stupidly strong strength vs them if I remember right.

half the crap in eve was ill thought out, often unbalanced as hell, one race was always overpowered as hell compared to the rest.

first it was lazers, then it was railguns, then it was cannons killling people in one hit.

they never balanced anything just changed the balance massively every few months.

devs often interfered when something was clearly broken instead of fixing it.

anyone remember mo0 corp tanking gate guns and killing like 10,000 noobs before the devs role played the police and destroyed them :rolleyes:
 
Expansion is out. Has anyone been in to the abyss yet?

The trailer for it is quite impressive - decent tune as well.

The gameplay sounds blow for blow like something I outlined on the eve-o forums a few years back heh as an evolution of nullsec.

Capitals used to be ridiculous, I remember not long after motherships were put in some guy running around 0.0 that was impossible to kill.
immune to warp disruptors or stupidly strong strength vs them if I remember right.

I'm not familiar with the introduction of supers/titans but they could however be tackled with specialised ships (hics/dictors) and that is/was a good mechanic IMO.

I did laugh when they emergency added in last minute the ability to stop a super jumping a gate (via interdiction) and moonwalking out with the big capital changes when I pointed out it would be possible for them to camp a null/low transition gate with immunity.
 
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