The *Official* Eve Online Thread

Conversely, I still log on most days, go and do a few missions from time to time and enjoy it as much as I ever did as a casual player. I'm not joining a busy corp and letting it take over my life again. Although I did enjoy the late night freighter runs down to Feythabolis with Tessa Yor whispering instructions in that sweet accent.
 
Conversely, I still log on most days, go and do a few missions from time to time and enjoy it as much as I ever did as a casual player. I'm not joining a busy corp and letting it take over my life again. Although I did enjoy the late night freighter runs down to Feythabolis with Tessa Yor whispering instructions in that sweet accent.

did you ever listen to EVE Radio Feek? I was a DJ on it for a month or two back in the day! My handle was "Sheol". :)
 
I still log in most days and potter about a bit, I don't engage with corp stuff really anymore, only a couple of people from my corporation actually log on anymore anyway.
 
Glad to see this is still going.

I played it from about 2007 for about 5 years or so and regard it as the best game ever made.

I had to stop playing it as to get the most out of it you need to be unemployed and/or living on your own.

But what a game, thousands of hours.........
 
I occasionally log in as an alpha, to see the changes or catch up with old friends, but less and less often, I miss the Eve of approx. 2013 a lot but the game as it is now does not appeal to me in the remotest.
 
it's a dead game, scumbag company farming dedicated players for microtransaction income.
someone should do a docu on how CCP made blunder after blunder, until they had no money left and had to sell out.

all the money they made wasted on games that never came to fruition, minimal investment in the actual money maker, no eve 2 that could have fixed all the mistakes they made with the first game.

another company ruined by short sighted greed instead of realising they had a monopoly of a niche genre that for a large period, made a ton of money
 
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I don't really see a need for an Eve 2 - they needed to put more time into new experiences though and a lot less time into constantly changing or rebalancing established mechanics and stats. It completely killed the game for me when far too often spending time, resources and planning towards something got ended not by other players but by uninspired dev changes. I think it is telling that many of the big content creators of the early 2010s stopped playing around 2015, most of them not due to being bored/burned out, with the player population coming down with it, though I'm surprised it is still managing to keep around the 20Ks active.

The game could easily still be around double the current population and probably a lot more of those percentage wise being paying players if there was better vision for the game and that is not something easily achieved in this game space. Though some haven't got the time for it any more the vast majority of ex-Eve players I've talked to haven't stopped playing due to being bored of the game.

I had to stop playing it as to get the most out of it you need to be unemployed and/or living on your own.

Mid 2010s there was a fairly good balance, without being too much pay to win, if you were prepared to pay real money to offset some of the grind as long as you weren't part of a corp/alliance which needed/demanded a high state of availability like some nullsec groups. IMO it was a good balance as it made it lucrative for those who were time rich, cash poor and those time poor but cash rich to be able to enjoy the game without stuff like pay to win having a big impact, which doesn't exist in quite the same way now or before it.
 
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I am an ex Eve player. I sometimes log-in as an Alpha to check my messages or see if the graphical models of the game have improved, but that is about it.

My observations.

1) Lots of my old buddies from 2004 have since have left the game due to various reasons, but mostly boredom. Me to.
2) Toxic players can make the game a misery.
3) Price, £15.99 a month vs World of Warcraft's £9.99! Seriously!
4) Lack of innovation over a decade. Game has stagnated and is obsessed with selling you skins and boosts...
5) Competition, we have No Mans Sky (one time payment), Elite Dangerous and probably many more that offer similar experiences for far less cost.
6) Eve can be like a job, recruiting staff, managing finances of your corp., retention of staff, logistics, blueprint purchases, building up to capital level star ships. It was a real time sink.
7) It was no longer fun.

I miss the era of 2003 and 2004 when the game was new, and people enjoyed this fresh experience. Now, it is over 20 years old and CCP sold the IP to the highest bidder. Which was not in the interest of their players.
 
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I didn't realise the cost of the subscription these days! That's not something I'd be willing to pay for the amount of time I'd actually get to play it for. I'd have thought something like £8 per month or something.

It was back around 2008-2012 when I played and it sounds like it's gone down the pan a bit since then which is a shame :(
 
Eve was one of the most expensive MMO's back in the day, I don't think it was ever £8 if you paid direct (e.g. didn't buy time cars from dodgy 3rd party sellers). I recall WoW in its hay day being £8 and you had to buy the game/expansions at full price.

£15/month is probably well below inflation increases in reality.
 
It's still a very good game, you don't need to engage with all the skins stuff if you don't want to, I just think a lot of people are bored of it now, it is a bit more than 20 years old after all and the game is still fundamentally the same really, which is both good and bad, good in that it did what it did better than anything else, still does and is quite unique really and bad in that people just inevitably get bored of it eventually.

I do like the fact it's been a realtive constant in my gaming over the years and I can go back to it whenever I want and know what I'm going to get more or less.
 
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you don't need to engage with all the skins stuff if you don't want to

I had a browse the other day and most of the skins looked really unimaginative, mostly overly bright and colourful for the sake of it and few good ones. I always wanted a Proteus in a proper navy issue paint job hah.

The changes to strategic cruisers was one of the things which killed the game for me, sure they needed some tweaks. Plus having so many of them it would have been a huge chore - I think I had something like 45+ different ones around the time I quit.
 
It completely killed the game for me when far too often spending time, resources and planning towards something got ended not by other players but by uninspired dev changes. I
yea I remember training for doctrines... then the devs change something... every alliance is now using new ships and loadouts.... oh look more months of training required.
it gets old fast and the cynic in me at times wondered if they were trying to push skill injectors on people
I'm surprised it is still managing to keep around the 20Ks active.
you have to keep in mind almost everyone is running 2 accounts minimum..
3-5 seemed common in my corp, I think one guy had about 8 miners.
I had 4 or 5 accounts

I've seen people multiboxing around 20 mining ships in nulsec, I've seen all the multiboxers with the AOE smart bombing of NPCs, and the other ones who use multiple accounts to farm with those electric arc attacking ships where the weapon jumps from one ship to the next.

almost everyone in my corp were online with 2-4 chars


the real player number is probably something like 5-7k when it says 20k
then about 40% of those are probably afk or sitting in a station
 
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and the cynic in me at times wondered if they were trying to push skill injectors on people

I hadn't thought of that but it could be an explanation though it started before skill injection was a thing.

you have to keep in mind almost everyone is running 2 accounts minimum..
3-5 seemed common in my corp, I think one guy had about 8 miners.
I had 4 or 5 accounts

Yeah I had several accounts when I played and never less than 3 active at a time. Most people in alliance had at least 2 often more. In wormholes it was pretty much a requirement.
 
@Rroff

What happens once through the wormholes? Is this where there is no security anywhere so it's a free for all? Is it all called null sec or just parts?

I went in a few times with someone else. Preferred the training wheels on tutorial :D
 
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