The *Official* Eve Online Thread

Someone come up with something that isnt derogatory to any alliance to talk about, otherwise this will become eve-o with a blue background!!!! :p ;)
 
DanSolo said:
Someone come up with something that isnt derogatory to any alliance to talk about, otherwise this will become eve-o with a blue background!!!! :p ;)

errrrr ....... :p Nope, drawing a blank here

How about the new servers this month? :) I wonder if they'll upgrade over a weekend or start say monday until whenever it is finished. Either way I will be putting Gallente cruiser lvl 5 to train :p never know what'll happen if the entire thing goes awry.
 
VaderDSL said:
errrrr ....... :p Nope, drawing a blank here

How about the new servers this month? :) I wonder if they'll upgrade over a weekend or start say monday until whenever it is finished. Either way I will be putting Gallente cruiser lvl 5 to train :p never know what'll happen if the entire thing goes awry.


yes the new servers question is intruiging...just how many times can they achieve a new pcu level before things get (even more) laggy, especially during peak times,when copying bm's etc .
 
Yeah it will certainly be interesting. AFAIK most of the exisiting clusters are P3's so the move to A64's should bring substantial increases in performance. Lets hope they have optimised the code so it actually takes advantage 64bit, instead of just the increase in addressable memory. Large Hybrid lvl5 will be training for me while the upgrade takes place.
 
I am also curious as to CCP's plans for the future,regarding attracting new players; yeah the 14 day trial is excellent, but anyone who's looked into it for 20 minutes or more might realise that due to the real time skill training they can never catch up to (probably?) a majority of the playerbase.

as far as mmo's are concerned Eve has to be a niche game... 20k users is chickenfeed compared to many many others, and im sure ccp would like to bring in more ££££, even taking into account the planned expansion into china. :confused:
 
in regards to players playing catch up,
it may be the CCP allow new starters to have a free 5 mill skill points and may be earn a point system in game to buy more.
 
DanSolo said:
AFAIK most of the exisiting clusters are P3's so the move to A64's should bring substantial increases in performance.

According to Oveur, they have 140 Intel XEON 2.8 GHz CPUs in 70 IBM blade server's, CCP are replacing them with 140 Opteron 2.4 GHz CPUs in 70 IBM LS20 blade servers.

They have a lower speed, than the existing Intel soloution, however the higher Instruction per cycle and On-Die memory controler more than makes up for the differnce.

Rather ammusingly I cited CCP's change to Opterons as industry precident for switching our SQL Server to a rackmout Opteron.

bigsteve said:
in regards to players playing catch up,
it may be the CCP allow new starters to have a free 5 mill skill points and may be earn a point system in game to buy more.

CCP have stated a number of times that they are not going to provide a mechanism to gain extra skill points outside the normal skill training process, they don't see it as a problem because outside of training the core Industry, Gunnery, Spaceship Command, Mechanic and Engineering skills you are specalising which is what they want new players to do. Recent trends in skill training by newer players have shown that they are specalising more and more where as older players have often trained up a wide range of skills without any partular aim. Player corps that take on new players often provide substantial guidance to new players further helping them to specalise.
 
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chase said:
I am also curious as to CCP's plans for the future,regarding attracting new players; yeah the 14 day trial is excellent, but anyone who's looked into it for 20 minutes or more might realise that due to the real time skill training they can never catch up to (probably?) a majority of the playerbase.

Its hard to explain, but length of time playing does not equal better player. Some ASCN members have started out second characters over a year after they started playing and dedicated the character to specific PvP development and have ended up totally replacing their main for PvP.
Bliss, my alt, is hardly a year old and she's had production and research credentials to be proud of, and is still working hard on improving them. Feek has been playing at least 6 months longer than I have with Twirrim, but after about 9 months of training Twirrim was already in a state where he could at least have given Feek a run for his money in combat, and certainly now could result in a very interesting fight.
No matter what BE might spout, 1v1 is not the primary combat mechanism for most alliances and corporations. You fly in Gangs, and you fly with a specific purpose, i.e tackler, ew, gank etc. Within a month you could have a character very capable of running as a tackler, and most corps will give you tackler ships for free. Within 2 months you could easily be flying, say, a blackbird, and providing EW services for a gang. Within 3 months you could be flying a BC (and have good skills to use it), 4 would see you able to fly and use a BS more or less. By the end of 9 months you should be capable of taking on most roles of combat.

I'll confess that before I started Eve I couldn't see how anyone with lower skill points would be able to stand up to those who have been playing 2 years. It took a while for it to get through my thick skull how unimportant it really is.

Take Sku1ly. He was doing something I would never have considered possible. He came down to 0.0 space after about a month of playing Eve, and went out ratting, and he's been doing a stunningly good job of it too. My first jaunt down to 0.3 came after 4 months of Eve and resulted in the loss of my Ferox to a quadruple cruiser spawn!

as far as mmo's are concerned Eve has to be a niche game... 20k users is chickenfeed compared to many many others, and im sure ccp would like to bring in more ££££, even taking into account the planned expansion into china. :confused:

Make that 100,000 subscribers and you'd be closer to the mark, with the chinese cluster due to open soon. I have a feeling eve is going to go down very well in China, it strikes me as being right up their street.
 
Richard Slater said:
Rather ammusingly I cited CCP's change to Opterons as industry precident for switching our SQL Server to a rackmout Opteron.

LOL.. nice one :)

From the dev blog:
The main considerations this time around were if 64-bit processors would run our 32-bit code better than our current 32-bit 2.8 GHz XEON processors. This alone would be reason enough to order the upgrade, so we started testing a 64-bit proxy server with our 32-bit code. To our amazement, a dual processing 64-bit machine performed at a level equivalent to three of our current 32-bit dual processing machines. That was the point where we ordered, YAY \o/

and also:

The main goal, however, is to use 64-bit code on 64-bit processors and the testing of this is still ongoing. Not only do we have to get Stackless Python and our own code running comfortably on 64-bit processors, we also have to make sure that our physics engine won't run into floating point problems when it's being used on different client platforms against our 64-bit server code (Called "Drift" or something like that).
 
Regarding the subscriber numbers, EVE does have a very small market share when compared to World of Warcraft, Lineage and Lineage II however it is approximatly on par with Planetside and Everquest OA. It has a higer subscription count than Asherons Call, Anarchy Online, E&B, Shadowbane, Horizons. According to July 2005 figures EVE currently has about 0.6% of the MMOG market share.

As for number of people on a server, then EVE outstrips all others, to the best of my knowledge there are no other games that have servers that can support as many as EVE, many other games with higher subscription (WoW, Lineage II, Everquest II, SWG) need to split their subscriber base into seperate Shards, Servers, Realms, or whatever they call them.

http://www.mmogchart.com/
 
CCP are in the process of compiling (is that the correct terminology?) a 64bit client, I am sure a Dev commented on that in some lowly post somewhere

The binary files have been moved to a special directory to prep for 64 bit client deployment so eve.exe is just a launcher now.

Valar
 
was out scouting about genesis yesterday and i see a player called "kinsy"

rings a bell

convo'ed him and sure enough it was kinsy from here :) tho his employment info would have been a dead giveaway but i failed to notice the corp names while info'ing him
 
BAcon said:
was out scouting about genesis yesterday and i see a player called "kinsy"

rings a bell

convo'ed him and sure enough it was kinsy from here :) tho his employment info would have been a dead giveaway but i failed to notice the corp names while info'ing him

whats your char name? :P
 
BAcon said:
was out scouting about genesis yesterday and i see a player called "kinsy"

rings a bell

convo'ed him and sure enough it was kinsy from here :) tho his employment info would have been a dead giveaway but i failed to notice the corp names while info'ing him

Kinsy's quite handy with the old lasers... probably best not to engage him. :p :o
 
VaderDSL said:
CCP are in the process of compiling (is that the correct terminology?) a 64bit client, I am sure a Dev commented on that in some lowly post somewhere

Valar

A 64bit client would be fantastic, finally justification for me running xp pro X64. Hopefully this will bring good performance increases on the client side too :). Heres hoping copying bookmarks is made easier once the new cluster has been implemented.
 
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