Soldato
- Joined
- 12 Apr 2004
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- 11,788
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ftl tbhderos said:5 for the win w00t
D
ftl tbhderos said:5 for the win w00t
D
Inquisitor said:ftl tbh
DanSolo said:Someone come up with something that isnt derogatory to any alliance to talk about, otherwise this will become eve-o with a blue background!!!!
VaderDSL said:errrrr ....... Nope, drawing a blank here
How about the new servers this month? I wonder if they'll upgrade over a weekend or start say monday until whenever it is finished. Either way I will be putting Gallente cruiser lvl 5 to train never know what'll happen if the entire thing goes awry.
DanSolo said:AFAIK most of the exisiting clusters are P3's so the move to A64's should bring substantial increases in performance.
bigsteve said:in regards to players playing catch up,
it may be the CCP allow new starters to have a free 5 mill skill points and may be earn a point system in game to buy more.
chase said:I am also curious as to CCP's plans for the future,regarding attracting new players; yeah the 14 day trial is excellent, but anyone who's looked into it for 20 minutes or more might realise that due to the real time skill training they can never catch up to (probably?) a majority of the playerbase.
as far as mmo's are concerned Eve has to be a niche game... 20k users is chickenfeed compared to many many others, and im sure ccp would like to bring in more ££££, even taking into account the planned expansion into china.
Richard Slater said:Rather ammusingly I cited CCP's change to Opterons as industry precident for switching our SQL Server to a rackmout Opteron.
The main considerations this time around were if 64-bit processors would run our 32-bit code better than our current 32-bit 2.8 GHz XEON processors. This alone would be reason enough to order the upgrade, so we started testing a 64-bit proxy server with our 32-bit code. To our amazement, a dual processing 64-bit machine performed at a level equivalent to three of our current 32-bit dual processing machines. That was the point where we ordered, YAY \o/
The main goal, however, is to use 64-bit code on 64-bit processors and the testing of this is still ongoing. Not only do we have to get Stackless Python and our own code running comfortably on 64-bit processors, we also have to make sure that our physics engine won't run into floating point problems when it's being used on different client platforms against our 64-bit server code (Called "Drift" or something like that).
The binary files have been moved to a special directory to prep for 64 bit client deployment so eve.exe is just a launcher now.
BAcon said:was out scouting about genesis yesterday and i see a player called "kinsy"
rings a bell
convo'ed him and sure enough it was kinsy from here tho his employment info would have been a dead giveaway but i failed to notice the corp names while info'ing him
BAcon said:was out scouting about genesis yesterday and i see a player called "kinsy"
rings a bell
convo'ed him and sure enough it was kinsy from here tho his employment info would have been a dead giveaway but i failed to notice the corp names while info'ing him
VaderDSL said:CCP are in the process of compiling (is that the correct terminology?) a 64bit client, I am sure a Dev commented on that in some lowly post somewhere
Valar