Hmm yes that works. But when a player is 16 and I get told not to sign them because of their stamina being 7 or something.Surely that does work correctly in FM2008? In my game, my scouts look at the current rating compared to your best player but also the potential rating. If you have good scouts, found this to be quite accurate - comparing to actual potential ratings using FMScout. Also youngsters get 'silver' stars which indicates potential as opposed to gold ones. I find the additional scouting to be extremely valuable as they suggest whether a player is likely to sign for you or not, what wages they are likely to want and whether that player would the the 1st/2nd/3rd/4th choice player in a particular position if they joined.
Yeah I hate it when that happens. I have players who are crap. I sell them off. They then play against me later on and are so much better its a joke.na i think someone mentioned earlier in this thread that sometimes a person when controlled by AI is amazing but in the same position controlled by player he's not as good.
On the SI Forums' Good Players Guide Man Utd thread the classic 4-4-2 is good for the original squad but after a while the 4-2-3-1 seems to be popular. 4 defenders. A DMC, an MC, 3 AMs (AML, AMC, AMR) and an FC/ST. I presume with Utd the AMC could be Rooney and the FC/ST Tevez and they just swap around.What do people find the best tactics? My tactic is to pack out the midfield, once i controll it, i can usually control the game.
ST
AML AMR
MC MC
WBL WBR
DC DC DC (or one less DC and extra ST) Attacking style with Man2Man marking and closing down.
I have 2 amazing jumping heading DC, Sonko and bike. and nicky shorey when at WBL seems to have gogo gadget rocket skates on as he intercepts everything and no one gets past.