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lmao
So many tin foil hat wearers out today!
It doesn't matter how they spin it, Pascal was a rushed compromise and didn't exist ~2 years ago. They cancelled a uarch i forget the name of nearly 3 years ago, and moved Volta forwards from its already slightly delayed ETA to fill the gap. Then they announced that Volta had been pushed back at least another 18 months, and that 'Pascal' would fill the gap.
Since then there has been much speculation about it being a half way house between Maxwell (non-asynchrous and non-parallel) to Volta (much more GCN-like).
The reality is that Pascal is quite clearly FINFET Maxwell.
Huge clocks (which add to TDP and probably significantly reduce useful life) can't make up for an architecture that's already looking long in the tooth, and is now expected to last well into 2018. Software tricks like Multi-Projection aren't going to cut it.
It's now abundantly clear why that Stardock developer implied that Pascal wouldn't be efficient enough for certain applications, and Polaris would ... high clocks are NVIDIA's only weapon.
I would like to know how he is going to get them to run as the SLI bridges they use only support 2 way setups.![]()
Since then there has been much speculation about it being a half way house between Maxwell non-asynchrous and non-parallel to Volta (much more GCN-like).
Maxwell (2nd gen) supports parallel, asynchronous queues fine it may not be quite as tolerant as GCN when it comes to loading it up but the hardware supports despatching upto 31 mixed compute or memory op command queues + 1 graphics queue simultaneously.
Pascal has significantly redesigned DMA engines and things like worker scheduling and memory operations moved away from software assisted functionality to improve performance and the ability for concurrent threads to work with memory properly, etc. without having to resort to context switching.
EDIT: It will likely still need a certain amount of kindness from software developers to get the most out of it compared to GCN.
Absolute nonsense. This has been gone over so many times. Maxwell does not and cannot. It has to emulate the function in software, which is why it's switched off or extremely slow, when used in a game, for NVIDIA.
Pascal changes the software emulation method to be less costly, but it DOES NOT support hardware asynch compute / shaders. The hope now moves to Volta.
It MAY be worth using now for NVIDIA (Pascal) in some games, but it's not going to be remotely close to a 4th generation hardware iteration.
Apparently he asked an Nvidia rep specifically if 3 way SLI was still possible, and was told yes.
My guess is the cards will work with both standard SLI bridges and the HB versions, but with the latter being limited to 2 way SLI only.
The is a picture of new hb 2,3,4 way SLI bridges on nvidia 1080 page.
Maxwell (2nd gen) supports parallel, asynchronous queues fine it may not be quite as tolerant as GCN when it comes to loading it up but the hardware supports despatching upto 31 mixed compute or memory op command queues + 1 graphics queue simultaneously.
Pascal has significantly redesigned DMA engines and things like worker scheduling and memory operations moved away from software assisted functionality to improve performance and the ability for concurrent threads to work with memory properly, etc. without having to resort to context switching.
EDIT: It will likely still need a certain amount of kindness from software developers to get the most out of it compared to GCN.
Absolute nonsense. This has been gone over so many times. Maxwell does not and cannot. It has to emulate the function in software, which is why it's switched off or extremely slow, when used in a game, for NVIDIA.
Pascal changes the software emulation method to be less costly, but it DOES NOT support hardware asynch compute / shaders. The hope now moves to Volta.
It MAY be worth using now for NVIDIA (Pascal) in some games, but it's not going to be remotely close to a 4th generation hardware iteration.
It doesn't matter how they spin it, Pascal was a rushed compromise and didn't exist ~2 years ago. They cancelled a uarch i forget the name of nearly 3 years ago, and moved Volta forwards from its already slightly delayed ETA to fill the gap. Then they announced that Volta had been pushed back at least another 18 months, and that 'Pascal' would fill the gap.
Since then there has been much speculation about it being a half way house between Maxwell (non-asynchrous and non-parallel) to Volta (much more GCN-like).
The reality is that Pascal is quite clearly FINFET Maxwell.
Huge clocks (which add to TDP and probably significantly reduce useful life) can't make up for an architecture that's already looking long in the tooth, and is now expected to last well into 2018. Software tricks like Multi-Projection aren't going to cut it.
It's now abundantly clear why that Stardock developer implied that Pascal wouldn't be efficient enough for certain applications, and Polaris would ... high clocks are NVIDIA's only weapon.
Absolute nonsense. This has been gone over so many times. Maxwell does not and cannot. It has to emulate the function in software, which is why it's switched off or extremely slow, when used in a game, for NVIDIA.
Pascal changes the software emulation method to be less costly, but it DOES NOT support hardware asynch compute / shaders. The hope now moves to Volta.
It MAY be worth using now for NVIDIA (Pascal) in some games, but it's not going to be remotely close to a 4th generation hardware iteration.
Yeah its bloody terrible, ive been on a single card for months and months, 2nds disabled, just can't be bothered to pull it out (ooh err)![]()
Dunno if already been posted but found it interesting and so thought id share.
http://wccftech.com/nvidia-gtx-1080-cards-shipping-reviewers/