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** The Official Nvidia GeForce 'Pascal' Thread - for general gossip and discussions **

@Kaap

I can just about see some minor aliasing on the 1440p version of Lara vs the 2160p version (27" vs 28") but I guess jpeg compression could be masking some of the subtle differences :p
 
The founders edition is a money grab, plain and simple. And again, fair play to Nvidia, people aren't just going to pay it, but also defend it as well.

As for the AIB's, all it means is that AIB's will be able to charge even more for their custom cards, if they show that they can reach cooler temps then the Founders cards why would they charge the same?

It's an odd situation admittedly, given Nvidia have given pricing of $599 and $699, with the higher price for the FE of course. Yet a $599 card has the potential to run quieter, faster and cooler?? Something not right there. Who would actually buy the FE unless for SLI or because they are simply in love with that cooler design (which you will barely see in a case anyway)? A strong argument for reference, in addition to the exhaust at the rear, has ALWAYS been the cheaper price... no longer. I naturally expect certain AIB cards to come in more expensive than the FE (EVGA SC and the like), but it will be interesting to see what the initial offering of AIB cards offer and at what price.
 
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No.

The cheap cards from AIB's have the reference PCB and a cheap plastic cooler (probably with no vapour chamber) - chepaer to make, cheaper to sell

The full custom cards will be about the same cost for the AIB's to build as they are probably buying the FE edition from nvidia - for that product they are basically just acting as a distributor so margins will be thinner than where they buy just the chip

Some custom cards will obviously be more than the FE, but there are usually lots of reference PCB cards with 2 or 3 fans that are around the same price as the reference version or this time maybe even a tiny bit cheaper
 
No.

The cheap cards from AIB's have the reference PCB and a cheap plastic cooler (probably with no vapour chamber) - chepaer to make, cheaper to sell

The full custom cards will be about the same cost for the AIB's to build as they are probably buying the FE edition from nvidia - for that product they are basically just acting as a distributor so margins will be thinner than where they buy just the chip

Some custom cards will obviously be more than the FE, but there are usually lots of reference PCB cards with 2 or 3 fans that are around the same price as the reference version or this time maybe even a tiny bit cheaper

Good info, ta :)

FE or custom then, never bought a FE/Reference before tbh but who knows, see what prices are first and go from there.
 
Orignally
Diablo (patched i think now)
Overwatch - not retested
Some indie Games
older versions of Euro truck sim (patched)
i believe one of the hitman games
& ofc older games like (rollercoaster tycoon)

There are mixed comments on overwatch, some here say it works and others say it don't :/ I imagine the ones saying it does work are just seeing 16.9 stretched...

Fair enough regarding those, never played them myself so couldn't comment. From the top of my head, all these recent games work fine with 21.9:

- the division
- bf 3 and 4
- ori and the blind forest (I believe the definitive edition now has proper 21.9 support, the first version, I had to use flawless widescreen)
- hardline
- battlefront
- deadpool (flawless widescreen to fix the FOV)
- far cry 3 (flawless widescreen needed to fix the FOV)
- far cry 4
- far cry primal
- the last 3 batman games (not 100% sure on arkham asylum)
- assassins creed syndicate + unity
- fallout 4 (this required the most faff to get working via config files)
- superhot
- dying light
- last 2 wolfenstein games
- the witcher 3
- alien isolation
- bioshock infinite
- middle earth
- ryse son of rome
- tomb raider games
- watch dogs (required flawless widescreen)
- GTA 5
- dead rising 3 (flawless widescreen or config files)
- mirrors edge catalyst beta
- heroes of the storm (just got a patch adding it)
Of course, the cut scenes for most are in 16.9 still as well as the HUD for some.

Very few games I encountered even allowed that. If set to 16:9 they just horribly stretch to fit. One of the reasons I sold off my LG34UM95-P.
Also the few that do allow black borders...what's the point. It defeats the purpose of having bought a 21:9 monitor.

Great monitor, too many niggling issues with games; and the reliance on 3rd-party fixes to try and sort it out.

I'll see what happens next near before I get a new monitor again and see if things have gotten better for Ultrawide.

Did you try messing with the "ratio" settings? IIRC, for 16.9 res. you need to set a 1:1 ratio to avoid the stretching and have black bars present instead.
 
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Depends on the game. "Ultra" on games now is going to be different to "Ultra" after the 1080Ti is released. It's all relative. We get better graphics cards and games get more complex and better looking.

Also, are we including all bells and whistles when we say "Ultra", like jazzy hair and ****? Is AA included and in what form?
 
There are mixed comments on overwatch, some here say it works and others say it don't :/ I imagine the ones saying it does work are just seeing 16.9 stretched...

Fair enough regarding those, never played them myself so couldn't comment. From the top of my head, all these recent games work fine with 21.9:

- the division
- bf 3 and 4
- ori and the blind forest (I believe the definitive edition now has proper 21.9 support, the first version, I had to use flawless widescreen)
- hardline
- battlefront
- deadpool (flawless widescreen to fix the FOV)
- far cry 3 (flawless widescreen needed to fix the FOV)
- far cry 4
- far cry primal
- the last 3 batman games (not 100% sure on arkham asylum)
- assassins creed syndicate + unity
- fallout 4 (this required the most faff to get working via config files)
- superhot
- dying light
- last 2 wolfenstein games
- the witcher 3
- alien isolation
- bioshock infinite
- middle earth
- ryse son of rome
- tomb raider games
- watch dogs (required flawless widescreen)
- GTA 5
- dead rising 3 (flawless widescreen or config files)
- mirrors edge catalyst beta
- heroes of the storm (just got a patch adding it)
Of course, the cut scenes for most are in 16.9 still as well as the HUD for some.



Did you try messing with the "ratio" settings? IIRC, for 16.9 res. you need to set a 1:1 ratio to avoid the stretching and have black bars present instead.

Devs on overwatch have said they wont be supporting anything other than 16:9 and 16:10 sadly.. so no it does not work and yes it would have been a 16:9 stretched out to fit the monitor.
 
Devs on overwatch have said they wont be supporting anything other than 16:9 and 16:10 sadly.. so no it does not work and yes it would have been a 16:9 stretched out to fit the monitor.

Yup, here is their reasoning:

thanks for the feedback Kniff. We considered various aspect ratios during the development of Overwatch. As you point out, there are indeed performance related implications as well as potential gameplay advantages to wider aspect ratios, but another big concern for us was the artistic and production implications of unrestricted aspect ratios.

By keeping the aspect ratio fairly limited we were able to allow the artists (primarily UI and animators of first person geometry, but also environment artists) to focus on creating the best experience for the vast majority of the player base. Beyond just framing preferences, currently there is also a lot of stuff that happens just off the edge of the screen which was not intended to be visible.

Taking all of these into account, we decided to limit our aspect ratio to provide a better overall experience that represents the quality bar we would like for the game. However we are continuing to examine the implications of loosening this limit for ship.

lol.....

Hopefully they will get proper support for the final version... IIRC, the heroes of the storm devs. were very against 21.9 but added it in the end.
 
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This is a brilliant video. Sums up everything perfectly, without bias or hype, just the facts.

He made one interesting point about how the founders edition might cause a little bit of grief for the after market versions from AIB's.

And the second great point he made was about not falling for the founders edition rubbish. Yet, intelligent people on this forum are going to rush out and buy one at launch. Basically rewarding Nvidia for charging them extra.

It's like a frenzy, like when Apple release a new iPhone and the mad fans queue for weeks to be the first to buy one. There is even people on this forum who have said they are going to buy one of the new cards without even waiting for reviews. They are buying one regardless.

Fair play to Nvidia. They have even managed to get Titan X owners considering changing, even though the it seems that it will be more of a side grade than an upgrade. The Titan X even has higher bandwidth.

Great video, totally agree! It takes a sage Scotsman to cut through all the ********. Everyone whining on here and regurgitating endless nonsense should watch it. And then just shut up until the reviews are out.
 
Did you try messing with the "ratio" settings? IIRC, for 16.9 res. you need to set a 1:1 ratio to avoid the stretching and have black bars present instead.

Did it all, had the monitor from launch until late last year. Got tired of all the niggling issues and trying to get games to work. Back on 16:9 until developers get behind it.
 
Looks like 3/4x SLI is not yet possible on the new cards at all. The Bridges only support two cards.

Kaap won't be happy.

http://videocardz.com/59827/nvidia-pascal-high-bandwidth-sli-bridge-pictured

yAzgY5a.png


1bJmM1X.jpg
 
IMO, 2 or 3 years away yet from getting a single card that allows you to turn all the eye candy dials right up to 11 and hit a solid 60fps @ 4k....we is a long way off from that yet.
 
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IMO, 2 or 3 years away yet from getting a single card that allows you to turn all the eye candy dials right up to 11 and hit a solid 60fps @ 4k....we is a long way off from that yet.

That makes me sad :(

I don't think we should have to SLI thousands of pounds worth of hardware just to run a game at max graphics.
 
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