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The founders edition is a money grab, plain and simple. And again, fair play to Nvidia, people aren't just going to pay it, but also defend it as well.
As for the AIB's, all it means is that AIB's will be able to charge even more for their custom cards, if they show that they can reach cooler temps then the Founders cards why would they charge the same?
Me with an inwin 901 would have to have the FE but I aint paying $100 premium, hopefully it will come down in price.
No.
The cheap cards from AIB's have the reference PCB and a cheap plastic cooler (probably with no vapour chamber) - chepaer to make, cheaper to sell
The full custom cards will be about the same cost for the AIB's to build as they are probably buying the FE edition from nvidia - for that product they are basically just acting as a distributor so margins will be thinner than where they buy just the chip
Some custom cards will obviously be more than the FE, but there are usually lots of reference PCB cards with 2 or 3 fans that are around the same price as the reference version or this time maybe even a tiny bit cheaper
Orignally
Diablo (patched i think now)
Overwatch - not retested
Some indie Games
older versions of Euro truck sim (patched)
i believe one of the hitman games
& ofc older games like (rollercoaster tycoon)
Very few games I encountered even allowed that. If set to 16:9 they just horribly stretch to fit. One of the reasons I sold off my LG34UM95-P.
Also the few that do allow black borders...what's the point. It defeats the purpose of having bought a 21:9 monitor.
Great monitor, too many niggling issues with games; and the reliance on 3rd-party fixes to try and sort it out.
I'll see what happens next near before I get a new monitor again and see if things have gotten better for Ultrawide.
There are mixed comments on overwatch, some here say it works and others say it don't :/ I imagine the ones saying it does work are just seeing 16.9 stretched...
Fair enough regarding those, never played them myself so couldn't comment. From the top of my head, all these recent games work fine with 21.9:
Of course, the cut scenes for most are in 16.9 still as well as the HUD for some.- the division
- bf 3 and 4
- ori and the blind forest (I believe the definitive edition now has proper 21.9 support, the first version, I had to use flawless widescreen)
- hardline
- battlefront
- deadpool (flawless widescreen to fix the FOV)
- far cry 3 (flawless widescreen needed to fix the FOV)
- far cry 4
- far cry primal
- the last 3 batman games (not 100% sure on arkham asylum)
- assassins creed syndicate + unity
- fallout 4 (this required the most faff to get working via config files)
- superhot
- dying light
- last 2 wolfenstein games
- the witcher 3
- alien isolation
- bioshock infinite
- middle earth
- ryse son of rome
- tomb raider games
- watch dogs (required flawless widescreen)
- GTA 5
- dead rising 3 (flawless widescreen or config files)
- mirrors edge catalyst beta
- heroes of the storm (just got a patch adding it)
Did you try messing with the "ratio" settings? IIRC, for 16.9 res. you need to set a 1:1 ratio to avoid the stretching and have black bars present instead.
Devs on overwatch have said they wont be supporting anything other than 16:9 and 16:10 sadly.. so no it does not work and yes it would have been a 16:9 stretched out to fit the monitor.
thanks for the feedback Kniff. We considered various aspect ratios during the development of Overwatch. As you point out, there are indeed performance related implications as well as potential gameplay advantages to wider aspect ratios, but another big concern for us was the artistic and production implications of unrestricted aspect ratios.
By keeping the aspect ratio fairly limited we were able to allow the artists (primarily UI and animators of first person geometry, but also environment artists) to focus on creating the best experience for the vast majority of the player base. Beyond just framing preferences, currently there is also a lot of stuff that happens just off the edge of the screen which was not intended to be visible.
Taking all of these into account, we decided to limit our aspect ratio to provide a better overall experience that represents the quality bar we would like for the game. However we are continuing to examine the implications of loosening this limit for ship.
This is a brilliant video. Sums up everything perfectly, without bias or hype, just the facts.
He made one interesting point about how the founders edition might cause a little bit of grief for the after market versions from AIB's.
And the second great point he made was about not falling for the founders edition rubbish. Yet, intelligent people on this forum are going to rush out and buy one at launch. Basically rewarding Nvidia for charging them extra.
It's like a frenzy, like when Apple release a new iPhone and the mad fans queue for weeks to be the first to buy one. There is even people on this forum who have said they are going to buy one of the new cards without even waiting for reviews. They are buying one regardless.
Fair play to Nvidia. They have even managed to get Titan X owners considering changing, even though the it seems that it will be more of a side grade than an upgrade. The Titan X even has higher bandwidth.
Did you try messing with the "ratio" settings? IIRC, for 16.9 res. you need to set a 1:1 ratio to avoid the stretching and have black bars present instead.
Looks like 3/4x SLI is not yet possible on the new cards at all. The Bridges only support two cards.
Kaap won't be happy.
http://videocardz.com/59827/nvidia-pascal-high-bandwidth-sli-bridge-pictured
Otherwise, those who were planning 2+ SLI configurations may need to stick to older SLI bridges (which I think are still compatible?).
At the end of that article;
I think this will be the case in all honesty.
IMO, 2 or 3 years away yet from getting a single card that allows you to turn all the eye candy dials right up to 11 and hit a solid 60fps @ 4k....we is a long way off from that yet.