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** The Official Nvidia GeForce 'Pascal' Thread - for general gossip and discussions **

its not obvious if they are blocking overlooking or simply the premium cards have special BIOS that provides better control. Bit like standard motherboards vs premium overclocking friendly ones
 
Also, you don't "lose" height with 21.9 screens, they also don't "gain" height to their 16.9 equivalents, that is down to how the aspect ratio works.

Most games all work very well with 21.9 too, I don't think I have got one game on my system where I can't get 21.9 to work, be it supported officially or a simple tweak in a config file to enable it. Most games have UI/HUD problems though i.e. they will be stuck in 16.9 position, which is rather annoying but not a deal breaker.


http://www.displaywars.com/34-inch-16x9-vs-34-inch-21x9 unless I misunderstood something 21.9 ratio ultra wide screens do lose a lot of height for equivalents 16.9 ratio screens. It looks like ultrawide is well wider but gives you overall less screen space.

It depends what games you play but I found a lot don't work or don't scale to 21.9. Some work but the UI is inconveniently stretched. Others just stretch the 16:9 res over 21.9. Older games tend to be worse. I can see the advantage of Ultra wide for work but for games I am yet to be convinced. (I do acknowledge some games can look good on 21.9 my problem with 21.9 is a lot less games work on it then 16.9)

As for curved when I went to a certain overprice world shop that sells £20+ HDMI cables the curved screens distorted the image. The floating Flat text in the scenes on the TV show Fringe didn't look flat. (was the show playing on the example screens). I was not impressed by any of the curved TV's or monitors on show. All the curved screens I have seen have looked worse, had worse viewing angles and no advantages that I could see.
 
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its not obvious if they are blocking overlooking or simply the premium cards have special BIOS that provides better control. Bit like standard motherboards vs premium overclocking friendly ones

It all smells a bit funny, surely its up to AIB's to code the BIOS, its what sets them apart from eachother.
 
It all smells a bit funny, surely its up to AIB's to code the BIOS, its what sets them apart from eachother.

nVidia still has a degree of control on what the AIBs are allowed to do however.

The only real difference these days is cooling solutions, custom PCB/Power Delivery and added extras (Be it headers, lighting etc) Kepler cards were almost all the same in terms of performance due to the built in boost algorithms. Even the super ££££ hardcore overclocker cards only showed a distinct improvement when cooled with exotic LN2 setups.
 
Really is coming across as if you have a 980 then it's a decent upgrade. Ti? Not so much....

Benchies will tell us more!

I've been saying that for weeks i.e. 1080 will only be a 'tad' faster than a 980Ti, and about the same price.

However, it's looking like it's going to be more expensive than the 980Ti for the launch cards, so that's a triple no from me :)

Nvidia milk is very creamy.
 
nVidia still has a degree of control on what the AIBs are allowed to do however.

The only real difference these days is cooling solutions, custom PCB/Power Delivery and added extras (Be it headers, lighting etc) Kepler cards were almost all the same in terms of performance due to the built in boost algorithms. Even the super ££££ hardcore overclocker cards only showed a distinct improvement when cooled with exotic LN2 setups.

Tell me about it, i'm still waiting to see a Gigabyte G1 that can outclock my Standard Windforce.
 
Anything been confirmed these support hardware asynchronous compute? Last I heard it wasn't confirmed.

They support async compute - no one really knows what the state of the scheduler is but it looks like it is still at the very least atleast partly software assisted.

It appears that some changes have been made to the hardware that the queues are executed on to minimise impact of the weakness in the frontend but how well that works isn't yet known to anyone I've talked to.
 
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Thanks guys. Be interesting how all this shapes up in the future. I not falling for 1080 being faster than 2x 980s marketing though.

One thing nvidia is class at is its marketing. Not fooling me though haaa
 
Thanks guys. Be interesting how all this shapes up in the future. I not falling for 1080 being faster than 2x 980s marketing though.

One thing nvidia is class at is its marketing. Not fooling me though haaa

Can you say why?

980: 2048 Maxwell Cores, 5 Tflops, 1216mhz stock boost, 4Gb DDR 5, 224 GB/sec bandwith

1080: 2560 Pascal Cores, 9Tflops, 1733mhz stock boost, 8GB DDR5X, 320 GB/S bandwith

Performance the same as SLI 980's sounds bang on to me.
 
I don't actually notice the curve on the X34 at all, literally looks flat, plus 27" just looks like a small square after using 34" ultrawide... Only problem with them is this resolution is hard to run.

I don't know about SLI 980, maybe if they are including bad scaling, but I doubt they will be consistently faster than 90-100% SLI scaling. Might be though I honestly don't know! If you include bad scaling then a 980ti G1 or similar is around the same as 980SLI.
 
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http://www.displaywars.com/34-inch-16x9-vs-34-inch-21x9 unless I misunderstood something 21.9 screens ultra wide do lose a lot of height for equivalents 16.9 screens. It looks like ultrawide is well wider but gives you overall less screen space.

It depends what games you play but I found a lot don't work or don't scale to 21.9. Some work but the UI is inconveniently stretched. Others just stretch the 16:9 res over 21.9. Older games tend to be worse.

As for curved when I went to a certain overprice shop that sells £20+ HDMI cables the curved screens distorted the image. The floating Flat text in the scenes on the TV show Fringe didn't look flat. (was the show playing on the example screens).

It doesn't really work like that when you compare different aspect ratio displays, 27" 16.9 is the equivalent to a 34" 21.9 screen

http://www.displaywars.com/27-inch-16x9-vs-34-inch-21x9

And a 23" 16.9 is the equivalent to a 29" 21.9 screen:

http://www.displaywars.com/23-inch-16x9-vs-29-inch-21x9

And a 20" 16.9 is the equivalent to a 25" 21.9 screen:

http://www.displaywars.com/20-inch-16x9-vs-25-inch-21x9

Of course, if you are coming from say a 32" 16.9 screen to a 34" 21.9 then yes you will be losing screen height.

Also, with 21.9 screens, you still get more horizontal screen space even if the horizontal res. is the same as on a 16.9 display.

Yup thankfully all the games I have played/tried (mostly AAA titles) work very well, some need a tweak in the config file or a flawless widescreen profile installed.

And yup, curved TVs are awful, I hope that fad dies but for these wide 21.9 monitors, the subtle curve is a very nice addition when sitting in front of one.
 
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Can you say why?

980: 2048 Maxwell Cores, 5 Tflops, 1216mhz stock boost, 4Gb DDR 5, 224 GB/sec bandwith

1080: 2560 Pascal Cores, 9Tflops, 1733mhz stock boost, 8GB DDR5X, 320 GB/S bandwith

Performance the same as SLI 980's sounds bang on to me.

If you throw in the numbers for average out the box boost and average SLI scaling then you are looking at around the equivalent of ~9.5TF - the 1080 stock boost is around 8.87TF IIRC but the range of likely boost clocks would put it between 9.3 and anything upto 10.7 at 2.1GHz which atleast on paper gives it a good chance.

By comparison the out the box boost of the OC model 980tis are probably in there at about 7.8TF.
 
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