PS5 Pro dev kits are now going out to developers according to Tom Henderson. And spec leaks have been released, may not be accurate but anyway lets see:
PS5 Pro, project codename Trinity, SoC codename Viola:
* The GPU for the Pro is upgraded to RDNA 3/4 custom architecture. The GPU includes elements from both Gen 3 and 4 and has hardware RT cores that handle BVH traversal for RT. Also included is support for shader execution re-ordering, and dual issue shaders, combining to provide a significant improvement in RT performance. The new GPU supports a new Sony exclusive upscaling feature. Its not clear whether Sony will mandate games use their exclusive upscaling system or whether developers can just use FSR, but Sony's new upscaling is hardware accelerated (Sony asked AMD to include a NPU engine on the SoC to be able to accelerate AI upscaling) - I'm hoping it's a global upscaler that is just "on" and works for all new games, similiar to what's rumoured on for PC in Windows 12.
* The new GPU is 56 CU's, 3584 shaders, 224 TMUs and 96 ROPs, with a variable frequency that maxes out at 2ghz. +- 28tflops of peak FP32 performance.
* The system uses a shared 16GB of GDDR6 memory, like the base PS5, but its a 18GB/s transfer rate providing 576GB/s bandwidth vs 448GB/s on the base PS5.
* For the CPU, it remains with Zen2 architecture to save on cost, but the new SoC (Viola) is built on TSMC4, providing more power headroom which is used to boost clock speed and the CPU now targets a variable clock speed that maxes out at 4.4ghz vs 3.5ghz on the PS5 and 3.8ghz on the Xbox Series X.
Overall Sony is targeting 60% higher rasterization performance vs the base PS5 and 100% higher Ray Tracing performance. But additional performance can be achieved with the new Sony exclusive hardware accelerated AI image upscaling.
Rumored launch date: November 2024 after an announcement in September.
PS5 Pro, project codename Trinity, SoC codename Viola:
* The GPU for the Pro is upgraded to RDNA 3/4 custom architecture. The GPU includes elements from both Gen 3 and 4 and has hardware RT cores that handle BVH traversal for RT. Also included is support for shader execution re-ordering, and dual issue shaders, combining to provide a significant improvement in RT performance. The new GPU supports a new Sony exclusive upscaling feature. Its not clear whether Sony will mandate games use their exclusive upscaling system or whether developers can just use FSR, but Sony's new upscaling is hardware accelerated (Sony asked AMD to include a NPU engine on the SoC to be able to accelerate AI upscaling) - I'm hoping it's a global upscaler that is just "on" and works for all new games, similiar to what's rumoured on for PC in Windows 12.
* The new GPU is 56 CU's, 3584 shaders, 224 TMUs and 96 ROPs, with a variable frequency that maxes out at 2ghz. +- 28tflops of peak FP32 performance.
* The system uses a shared 16GB of GDDR6 memory, like the base PS5, but its a 18GB/s transfer rate providing 576GB/s bandwidth vs 448GB/s on the base PS5.
* For the CPU, it remains with Zen2 architecture to save on cost, but the new SoC (Viola) is built on TSMC4, providing more power headroom which is used to boost clock speed and the CPU now targets a variable clock speed that maxes out at 4.4ghz vs 3.5ghz on the PS5 and 3.8ghz on the Xbox Series X.
Overall Sony is targeting 60% higher rasterization performance vs the base PS5 and 100% higher Ray Tracing performance. But additional performance can be achieved with the new Sony exclusive hardware accelerated AI image upscaling.
Rumored launch date: November 2024 after an announcement in September.
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