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Remember the ps4 pro was 100% faster than the ps4 and most games were still just 30fps, just at higher resolution and the ps5 pro will be the same
The PS4 Pro had a 100% GPU boost, but much smaller CPU boost. The PS4 Pro (and the Xbox One X) were limited by their Jaguar CPUs which we relatively underpowered at their time of launch compared to their 2020 counterparts. The message with PS4 Pro was very this was a console to get 4K in your games which is did either with checker-boarding or dynamic resolution etc. 60fps wasn't on the cards other than esport or mp fps games.
We've already seen way more games with the Series X/PS5 that are 60fps out of the gate. PS5 Pro is going to be able to drop resolution and use PSSR to fill in the fidelity gap and more games are GPU limited than they CPU limited on console. The bigger impact might be third-party publisher support.
Richard Leadbetter did drop in that IGN interview the other day that 80-90% of Nvidia users are utilising DLSS. Which means Sony is very much following the trends of PC GPUs. That said how much of that is because they prefer the FPS boost vs. limited visual degradation or whether it is required for poor optimisation/4K might be a moot point.
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