Remember the ps4 pro was 100% faster than the ps4 and most games were still just 30fps, just at higher resolution and the ps5 pro will be the same
Remember the ps4 pro was 100% faster than the ps4 and most games were still just 30fps, just at higher resolution and the ps5 pro will be the same
Most games running at 30 fps are GPU bound, and most are not bound at 30 fps, but somewhere between 30 & 60, but are just locked to 30 fps, so a 45% performance increase will be enough for a lot of games to achieve 60 fps. And those that can't probably will do with the deep learning ai upscaling.I don't think many games will be 60 on the pro, but 30 on the PS5. I think it will mostly just be resolution bumps from 60@1080 to 60@4K (with upscaling if need be). CPU isn't getting a massive boost and a lot of the stuff failing to get 60 now seems to be cpu bound (like Space Marine 2).
Also with pssr the pro can run at even lower Base resolutions and look better at the same time, to boost framerate higher.Most games running at 30 fps are GPU bound, and most are not bound at 30 fps, but somewhere between 30 & 60, but are just locked to 30 fps, so a 45% performance increase will be enough for a lot of games to achieve 60 fps. And those that can't probably will do with the deep learning ai upscaling.
So effectively you'll see a double in performance because the base PS5 won't be running close to it's full capacity when it's stuck at 30 fps.
The Series X with a small performance advantage over the PS5, has some games that run at 60 fps that only run at 30 fps on the PS5.
Do you mean backwards compatibility/fps boost games?The Series X with a small performance advantage over the PS5, has some games that run at 60 fps that only run at 30 fps on the PS5.
Granted if you're playing competitive FPS titles the first things that we turn off are vibration but for things like Returnal the functionality of the dualsense really add to the immersion and enjoyment of the game.If and when my DualSense gets drift issues I will just replace them with a 3rd party one. I will just live without the tech in the vibration.
Granted if you're playing competitive FPS titles the first things that we turn off are vibration but for things like Returnal the functionality of the dualsense really add to the immersion and enjoyment of the game.
I have the Dualsense Edge and would happily recommend it despite the high price point it's a really well made bit of kit. The only thing that still annoys me is the terrible battery life - one area that Microsoft has Sony beat by a clear margin.
Isn't the replacement sticks are like gold dust?
I doubt I will get to the point where I will have to get a new pad though. I currently have 2 PS5 controllers and a 8bitDo Ultimate which has Halls sticks so that's a lot of them to go bad before I have to get a 4th.
This is true, but most of my PC is six years old and still handles most things I throw at it so you can get a decent amount of life out of one, you just need to choose your starting point and upgrades carefully. I think it's the PC gamers who upgrade every couple of years who scare people off.I did consider the same for a while but :-
A) I quite like gaming sitting relaxed on my couch
B) as much as everyone grumbles about the price of the PS5 Pro £800 doesn’t really go very far when your start pricing up gaming PCs, GPUs and monitors!
That's where things like VRR support come in to allow 40fps modes that are becoming more common. Given the appetite for performance modes in general though I think any developer who chooses to make a game 60fps only on the base PS5 will face some criticism, as they should be building their games with this in mind for the existing hardware already.Most games running at 30 fps are GPU bound, and most are not bound at 30 fps, but somewhere between 30 & 60, but are just locked to 30 fps, so a 45% performance increase will be enough for a lot of games to achieve 60 fps. And those that can't probably will do with the deep learning ai upscaling.
So effectively you'll see a double in performance because the base PS5 won't be running close to it's full capacity when it's stuck at 30 fps.
The Series X with a small performance advantage over the PS5, has some games that run at 60 fps that only run at 30 fps on the PS5.
We've already seen way more games with the Series X/PS5 that are 60fps out of the gate. PS5 Pro is going to be able to drop resolution and use PSSR to fill in the fidelity gap and more games are GPU limited than they CPU limited on console. The bigger impact might be third-party publisher support.
It's because the PS5 runs at 2.3ghz whereas the SX only runs at 1.8ghz. Higher filtrate.This is true, but most of my PC is six years old and still handles most things I throw at it so you can get a decent amount of life out of one, you just need to choose your starting point and upgrades carefully. I think it's the PC gamers who upgrade every couple of years who scare people off.
That's where things like VRR support come in to allow 40fps modes that are becoming more common. Given the appetite for performance modes in general though I think any developer who chooses to make a game 60fps only on the base PS5 will face some criticism, as they should be building their games with this in mind for the existing hardware already.
I'm not aware of a single current-gen game that runs at 60fps on the Series X and only 30 on the PS5. If anything the PS5 versions tend to perform better.
Yep Sony screwed over everyone who bought an edge. Sticks are still prone to drift and one of the huge selling points of hot swapping sticks has been a complete bust. Can’t get them for love nor money without paying way over the odds and even then it’s questionable whether they are genuine Sony parts.
Such a disappointment and clearly Sony have made the choice to force players into buying more controllers when their edge inevitably drifts.
Pretty shady.
What is the rrp of the sticks? £20 each? I can get some from Argos now. I’ve had my edge for over a year and don’t have drift. Also got some spare sticks for when I need them
Does sound a bit suspicious. Certainly puts me off getting a Dualsense Edge - and I thought it was already overpriced. Thankfully, I have two completely functional ordinary controllers ( bought a 2nd one just after launch so I didn't have to worry about poor battery life ) and haven't ecountered any stick drift .... yet.YIt shouldn’t be this hard to get hold of replacement sticks given they were a key marketing piece for the product and a key reason people bought the edge in the first place.
There’s a distinct whiff of bait and switch about it all (imo).
It's really bad from Sony that they seem to have made the stick modules so hard to come by, it was meant to be one of the whole selling points to it.Does sound a bit suspicious. Certainly puts me off getting a Dualsense Edge - and I thought it was already overpriced. Thankfully, I have two completely functional ordinary controllers ( bought a 2nd one just after launch so I didn't have to worry about poor battery life ) and haven't ecountered any stick drift .... yet.