Poll: *The Official PlayStation (PS5/PS5 Pro) Thread*

Will you be buying a PS5 Pro on release?

  • Yes

    Votes: 52 15.6%
  • No (not at £700 Lol)

    Votes: 193 57.8%
  • No (other)

    Votes: 74 22.2%
  • Pancake

    Votes: 15 4.5%

  • Total voters
    334
They did. Indeed a number of the videos I've watched make this comparison because the closet AMD GPU; 7700XT doesn't include any of the machine learning or RT features. I thought DF made the point that you're really waiting for the next 8000 series with RDNA 4 to make the true comparison.

It's worth having a listen to Rich in this video as he mentions that it's tough to compare it to an AMD equivalent even though it's from AMD!


'Nvidia style feature set - but made by AMD'.

I don't normally bother watching these type of videos, but I watched 30 seconds of that and remembered why :D

"The Enhanced Ray Tracing - no AMD GPU has that at the moment and the machine learning block no AMD GPU has that"

Very strange given that the PS5 (RDNA2) already has 36 Ray Accelerators, and that RDNA3 (7700XT) will maintains the same number of Ray Accelerators per CU (54 in the case of 7700XT).

Granted the machine learning block needed for the AI Upscaling may well be new, but it's just a very odd thing to say that the Pro's GPU will be more like an NVIDIA GPU, when it won't - it'll be as close to an off the shelf AMD part as possible (whether that's a tweaked 7700XT, or presumably an RNDA4 based 8700XT or similar)
 
I don't normally bother watching these type of videos, but I watched 30 seconds of that and remembered why :D

"The Enhanced Ray Tracing - no AMD GPU has that at the moment and the machine learning block no AMD GPU has that"

Very strange given that the PS5 (RDNA2) already has 36 Ray Accelerators, and that RDNA3 (7700XT) will maintains the same number of Ray Accelerators per CU (54 in the case of 7700XT).

Granted the machine learning block needed for the AI Upscaling may well be new, but it's just a very odd thing to say that the Pro's GPU will be more like an NVIDIA GPU, when it won't - it'll be as close to an off the shelf AMD part as possible (whether that's a tweaked 7700XT, or presumably an RNDA4 based 8700XT or similar)

I can't remember where I saw it but they stated it was basically a 6800 None XT , same CU count at 60 too.. But that is RDNA 2

 
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I don't normally bother watching these type of videos, but I watched 30 seconds of that and remembered why :D

"The Enhanced Ray Tracing - no AMD GPU has that at the moment and the machine learning block no AMD GPU has that"

Very strange given that the PS5 (RDNA2) already has 36 Ray Accelerators, and that RDNA3 (7700XT) will maintains the same number of Ray Accelerators per CU (54 in the case of 7700XT).

Granted the machine learning block needed for the AI Upscaling may well be new, but it's just a very odd thing to say that the Pro's GPU will be more like an NVIDIA GPU, when it won't - it'll be as close to an off the shelf AMD part as possible (whether that's a tweaked 7700XT, or presumably an RNDA4 based 8700XT or similar)

Sure, but the other way of looking at this is that a 7700XT is not going to reach the visual fidelity of a PS5 Pro lacking those features and being so dependent on FSR. I suspect the 8700XT or whatever the naming is, is going to be the closest match but I don't personally see enough reason to disagree with Rich on this one.

I did think the interview with Richard Leadbetter is a good watch. He also makes a number of other good points about the new console, one being the challenges of moving to a new platform. I think this is something that is understated.

I did some quick research yesterday and I have 179 digital games from 11 years of PS4/5 ownership. Of those 96 I already own on Steam, which leaves 83 games. Some are console exclusives (Bloodborne, Driveclub etc.) but there are still 54 of those games I'd want (mostly backlog but the odd game I'd still play) and the cost of these at Steam sales prices is c.£700-770. So if I was to abandon PS5 I could sell my existing console and accessories for £300-400 but this wouldn't cover the cost of those games. Although the games will get cheaper over time and does include some big hitters like TLOU2 that I own but will be £50/60 on Steam. And I wouldn't necessarily need day one. It's certainly a factor and it's going to be even worse if you are fully embedded in the PS ecosystem and don't have an existing Steam library like me.

Regarding stick drift I haven't had that yet on Switch or PS5 but have had some issues with older Xbox 360 and Xbox One controllers. I'm sure this is RNG rather than any indication of build quality. But again is one of the things that sucks about Xbox and PS5 compared to the other two. I always liked the Dualshock 4 for certain games though and do like the Dualsense, particularly the haptic feedback and it's unique features that tend to be supported in first-party games on PS5.
 
Take me back to the days where a mid cycle refresh was just a smaller console, better cooling and more disk space.

Screw all this nonsense about increased fidelity. Clearly devs are struggling this generation given the complete lack of games that aren't indie in scale...so more power isn't going to lead to more games.
 
Pardon my ignorance but why does stick drift cause concern? I think I’ve experienced it but it doesn’t seem to bother me but maybe I’m thinking of something else. (When you character on screen is drifting slowly in one direction when you are not doing anything?)
 
Pardon my ignorance but why does stick drift cause concern? I think I’ve experienced it but it doesn’t seem to bother me but maybe I’m thinking of something else. (When you character on screen is drifting slowly in one direction when you are not doing anything?)

I would say there's two things going on; subjectivity and the prevalence of a component part which all of the platform makers use, i.e. Alps Alpine potentiometers.

So for some people stick drift is going to be much more common, in that if you only play competitive FPSs on 0% deadzone and want the highest accuracy the first-party controllers often don't last that long. You can use deadzone settings, system calibration tools (i.e. like on the Switch, or Steam Deck) to offset this but ultimately this may be a fix rather than a solution. More casual players or those that play a mixture of games may not notice drift as quickly. iFixit did a wonderful write-up of joystick drift a few years ago and why it is an issue, but at its core is the fact that the main Alps component most use is only rated for 400hrs.

Hall effect sensors, which use magnets are a solution, which while not immune to drift last far, far longer and are much more resilient to stick drift and can feel more accurate. Ironically consoles did used to use hall effect sensors, i.e. Dreamcast controller, until the cheaper Alps potentiometer became the prevailing standard. I would say even to someone like myself who isn't super sensitive to this stuff, there is a noticeable improvement in using new joypads with hall effect sensors (i.e. Gulikit, 8Bitdo). Sticks are more accurate. And these aren't more expensive joypads, indeed often cheaper or similar prices to the official console controllers.

Apologies if you are aware of some of this, or I've gone into too much detail.
 
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Pardon my ignorance but why does stick drift cause concern? I think I’ve experienced it but it doesn’t seem to bother me but maybe I’m thinking of something else. (When you character on screen is drifting slowly in one direction when you are not doing anything?)
It’s maddening when you go into a menu and you can’t select the thing you want because the controller is moving around on its own. Or with tough platform games like Hollow Knight or Celeste where fast directionality change is vital. Infuriating, honestly.
 
Never suffered stick drift myself tbh but I think tas maibky down to the games I play and I pick up consoles once the slim variant is out, by which time they tend to ship with slightly improved controllers.
 

I would be more happy with this than the ps5 pro or even this...



I always wanted to build my own arcade machine and stick loads of games on it and make it have all the correct controllers for each game. Damn where does the time go really.

Some nice arcades there from argos, nice to see them doing that. I use to check out niche arcade companies in the past but the prices were nuts and I always wanted to build my own all in one and have a full size pinball table too, I saw some of the new electronic pinball machines that are all screen and that way you can have never ending types of tables in one machine too.

You're a bad influence mate reminding me of all these things again... the woman of the house is giving me a dirty look again... last time she did that I ended up with a bunch of snakes.. :cry: real pet snakes btw.
 
Take me back to the days where a mid cycle refresh was just a smaller console, better cooling and more disk space.

Agreed, it was kind of justified with the ps4 pro as you could argue the jump in performance (2-3 times) was noticeable and newer hardware was needed to support 4k TVs which were becoming common at the time. Plus the pro was a better fit for the PSVR headset as the standard machine struggled to power it. I recall the ps4 has also received a price drop so the pro wasn’t much higher than what the regular console launched at.

However, right now there’s no similar need for a mid generation ps5 pro. The performance jump isn’t there and the price is astronomical.
 
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£700 - £480 = £220 - £75, = £145 + £100 + £25 = £270 extra.

So for £270 you get about 45% GPU performance gain. 100% approx ray tracing improvement.

That equation might be OK for someone who doesn't already own a ps5. But I rekon most of the likely interested parties will already have one.

If you were to factor in the 2nd hand depreciation, that will add an extra £200 on to your £270.
 
That equation might be OK for someone who doesn't already own a ps5. But I rekon most of the likely interested parties will already have one.

If you were to factor in the 2nd hand depreciation, that will add an extra £200 on to your £270.

If you already own a PS5, you've had up to 4 years of use for your £200 deprecation. £50 a year is pretty reasonable.
 
Agreed, it was kind of justified with the ps4 pro as you could argue the jump in performance (2-3 times) was noticeable and newer hardware was needed to support 4k TVs which were becoming common at the time. Plus the pro was a better fit for the PSVR headset as the standard machine struggled to power it. I recall the ps4 has also received a price drop so the pro wasn’t much higher than what the regular console launched at.

However, right now there’s no similar need for a mid generation ps5 pro. The performance jump isn’t there and the price is astronomical.

The millions of people that will buy one, will disagree with you. How much of a performance jump do you need?

The price is probably makes Sony a small profit, no need to sell a performance model at a loss or break even, the standard PS5 is the break even/loss maker to get market share.
 
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