Poll: *The Official PlayStation (PS5/PS5 Pro) Thread*

Will you be buying a PS5 Pro on release?

  • Yes

    Votes: 51 15.7%
  • No (not at £700 Lol)

    Votes: 187 57.5%
  • No (other)

    Votes: 72 22.2%
  • Pancake

    Votes: 15 4.6%

  • Total voters
    325
I'd decided not to buy - not because I thought it was "vastly" over-priced. More that the £699 should have included the optical drive.
Of course with the £40 price cut, it's now (in my eyes) only £60 over-priced, so more tempted than before :)
 
Yeah, Forbidden West was miles worse. The first one struck a really good balance between side stuff and main story and didn't lose focus throughout the experience. Wish more modern games struck that balance correctly instead of devolving into an endless loop of collectible hunting/farming upgrade materials/camp clearing. A few of each is enough.
 
Here we go again... Granted this game was probably beyond saving anyways but it's another title where the Pro delivers worse image quality than the base console due to PSSR introducing crazy shimmering and instability. It's incredible that they managed to make it worse than FSR. It happens in AW2 and it happens in unpatched SH2 because it seems the game somehow forces PSSR and that results in super-shimmery relfections and other stuff.


Looks like PSSR has a long way to go, so far it only performs well when upscaling from 1440P and those games where that's the case have already looked pretty damn good considering.

Fingers crossed the tech gets better reasonably fast.


Someone claiming to be a game developer working on an upcoming ps5 game commented on this and claimed the reason some games have bad looking PSSR is because there is multiple versions and SDKs of it. They claim it looks bad in Jedi Survivor because it's using unreal engine 4 and the PSSR SDK for this game engine is old and not good, where as the SDK that new game engines use is newer and much better.

They say due to this the PSSR image quality will depend on what game engines games use as there is a large image quality difference between the PSSR SDKs that different game engines can inject
 
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If it doesn't suit unreal engine 5 we are screwed because nearly every new 3rd party game is using it.
I'm sure it will improve tho, might actually take a tiny bit of developers work to implement it properly.
 
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I'd decided not to buy - not because I thought it was "vastly" over-priced. More that the £699 should have included the optical drive.
Likewise, was going to order but will hold on for more new games to appear that take advantage of it.

Right now tech-wise I feel the money would be better put towards a Nintendo switch 2 or a new gaming PC.

Or perhaps if Sony release another batch of non-limited 30th anniversary edition pro PS5’s I might order one!
 
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Someone claiming to be a game developer working on an upcoming ps5 game commented on this and claimed the reason some games have bad looking PSSR is because there is multiple versions and SDKs of it. They claim it looks bad in Jedi Survivor because it's using unreal engine 4 and the PSSR SDK for this game engine is old and not good, where as the SDK that new game engines use is newer and much better.

They say due to this the PSSR image quality will depend on what game engines games use as there is a large image quality difference between the PSSR SDKs that different game engines can inject

The Pro is just a testing ground for PSSR and the tech will probably be somewhat mature by the time PS6 launches.

Different SDKs, maybe, but AW2 runs on one of the most advanced engines around and displays similar problems with the added "benefit" of dipping below the base console framerate. Maybe Remedy haven't tried their hardest, dunno, but the game is just that much more demanding to work with than just making launch titles and remakes already optimised for weaker hardware look slightly sharper. They already struggled to make it 60fps and overdone the performance mode beyond the hardware of the Pro.

Stellar Blade also runs on UE4 but the results are a lot better than Survivor because it isn't that demanding and it ran very well on the base hardware whereas the latter was already a hot mess.

IMO, the devs should be using the extra grunt to push for a bit higher base resolution, not add RT and stuff, especially considering that PSSR isn't free to run either for reasons I won't bore you to death with more than I already have:P It seems the lower the base res, the more PSSR struggles (obviously) and it will get better over time but it's not gonna happen in a few months. Unfortunately, more demanding games have to be rendered at sub-1000p and that's where the problems start.

We'll see, I hope for the best as the PS6 will also have to rely on upscaling anyways, no question about it.



Likewise, was going to order but will hold on for more new games to appear that take advantage of it.

Right now tech-wise I feel the money would be better put towards a Nintendo switch 2 or a new gaming PC.

Or perhaps if Sony release another batch of non-limited 30th anniversary edition pro PS5’s I might order one!

I want the Pro at some point but was thinking maybe an ultrawide QD-OLED for the PC for now and the console later? Seems like a better investment and I could play all the problematic titles in way higher quality and framerates. Also Cyberpunk with RT on Oled, yay:P
 
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I'd decided not to buy - not because I thought it was "vastly" over-priced. More that the £699 should have included the optical drive.
Of course with the £40 price cut, it's now (in my eyes) only £60 over-priced, so more tempted than before :)
This will probably be the way of the PS6. diskless drive
 
This will probably be the way of the PS6. diskless drive
I think they'll do what they've done with the Pro/Slim, offer the 'standard' model as disc-free but then make the disc drive an attachment. They can then sell either the drive separately or sell a 'disc' console with the attachment already included.

Realistically that works for most people to at least have the option. I have friends that swear by physical media (PS5 discs as as well as BluRay for all of their films) and others who only buy digital, both games and films/tv series.
 
I have friends that swear by physical media (PS5 discs as as well as BluRay for all of their films) and others who only buy digital, both games and films/tv series.
I prefer discs physical media for console games but would never choose physical media for films/tv over digital. I mainly because films/tv I will probably only watch once, where as games I like to come back to them.

I do wish there was a way to have the physical media for PS5, but not have to get up off the sofa and put the disc in every time I wanna play it. Maybe just every 2 weeks needing to put the disc in to confirm I still own it and then can carry on playing it. I don't know, I'm sure there is a way Sony could do it.
 
I buy both but I always want to have the option to buy physical, have got and traded so many games like that for cheap and it works out much better than just going 100% digital and wasting money on stuff you're never going to play again.

When I bought my PS5, I grabbed Returnal, GoT and DeS for cheaper than just one of them was going for on the store.

It's much different on PC where you have better discounts, multiple stores and key sites. Here, Sony have a monopoly on it and it shows.
On Steam I can buy a game, try it out for 2h and refund it if I don't like it/run into problems. Here? Good luck. You launched it, you're stuck with it.
 
In news: Sony is in talks to buyout Kadokawa. You may not have heard of this company, but it is the parent company that owns many other entertainment businesses, including From Software. Kadokawa's share price was up 23% on the news of a buyout from Sony.
 
I buy both but I always want to have the option to buy physical, have got and traded so many games like that for cheap and it works out much better than just going 100% digital and wasting money on stuff you're never going to play again.

When I bought my PS5, I grabbed Returnal, GoT and DeS for cheaper than just one of them was going for on the store.

It's much different on PC where you have better discounts, multiple stores and key sites. Here, Sony have a monopoly on it and it shows.
On Steam I can buy a game, try it out for 2h and refund it if I don't like it/run into problems. Here? Good luck. You launched it, you're stuck with it.

I'm the same really. I very rarely revisit a game. So for any kind of story driven single-player game I would choose physical every time. Obviously I can't on PC which is why I basically just wait until they are cheap.

As with most things in life, it's nice to have the choice either way.
 
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