Someone claiming to be a game developer working on an upcoming ps5 game commented on this and claimed the reason some games have bad looking PSSR is because there is multiple versions and SDKs of it. They claim it looks bad in Jedi Survivor because it's using unreal engine 4 and the PSSR SDK for this game engine is old and not good, where as the SDK that new game engines use is newer and much better.
They say due to this the PSSR image quality will depend on what game engines games use as there is a large image quality difference between the PSSR SDKs that different game engines can inject
The Pro is just a testing ground for PSSR and the tech will probably be somewhat mature by the time PS6 launches.
Different SDKs, maybe, but AW2 runs on one of the most advanced engines around and displays similar problems with the added "benefit" of dipping below the base console framerate. Maybe Remedy haven't tried their hardest, dunno, but the game is just that much more demanding to work with than just making launch titles and remakes already optimised for weaker hardware look slightly sharper. They already struggled to make it 60fps and overdone the performance mode beyond the hardware of the Pro.
Stellar Blade also runs on UE4 but the results are a lot better than Survivor because it isn't that demanding and it ran very well on the base hardware whereas the latter was already a hot mess.
IMO, the devs should be using the extra grunt to push for a bit higher base resolution, not add RT and stuff, especially considering that PSSR isn't free to run either for reasons I won't bore you to death with more than I already have
It seems the lower the base res, the more PSSR struggles (obviously) and it will get better over time but it's not gonna happen in a few months. Unfortunately, more demanding games have to be rendered at sub-1000p and that's where the problems start.
We'll see, I hope for the best as the PS6 will also have to rely on upscaling anyways, no question about it.
Likewise, was going to order but will hold on for more new games to appear that take advantage of it.
Right now tech-wise I feel the money would be better put towards a Nintendo switch 2 or a new gaming PC.
Or perhaps if Sony release another batch of non-limited 30th anniversary edition pro PS5’s I might order one!
I want the Pro at some point but was thinking maybe an ultrawide QD-OLED for the PC for now and the console later? Seems like a better investment and I could play all the problematic titles in way higher quality and framerates. Also Cyberpunk with RT on Oled, yay