Poll: *The Official PlayStation (PS5/PS5 Pro) Thread*

Will you be buying a PS5 Pro on release?

  • Yes

    Votes: 52 15.2%
  • No (not at £700 Lol)

    Votes: 197 57.8%
  • No (other)

    Votes: 75 22.0%
  • Pancake

    Votes: 17 5.0%

  • Total voters
    341
So does a 2070s have to run ffvi at 720p to get 60 fps too as that seems like a very poorly optimised game. A 2070 is still a pretty powerful card despite its age.

I have a 2070S in my rig with a CPU that runs circles around PS5's one anf the card struggles to maintain 60fps in many modern games at mere 1440p.

Though, it runs Elden Ring much better than the PS5, for example, because of the CPU.
 
So does a 2070s have to run ffvi at 720p to get 60 fps too as that seems like a very poorly optimised game. A 2070 is still a pretty powerful card despite its age.
I agree, FF16 is poorly optimised. The PS5 isn't a powerhouse ( compared to a high end PC ) but it's capable of much higher performance than a mere 720p at 60 fps. You only have to look at HZD Forbidden West, Ratchet & Clank : A Rift Apart, Demon's Souls and Returnal from this generation as proof of that. As for a PS Pro, I'm not interested if it only offers some RT features ... couldn't care less about that. It's a superficial detail, something that's barely noticeable in a fast paced action game. If a Pro model allowed for guaranteed 4K 60fps, then I might be persuaded ... but I doubt that sort of performance will be available until the next generation of consoles.
 
So does a 2070s have to run ffvi at 720p to get 60 fps too as that seems like a very poorly optimised game. A 2070 is still a pretty powerful card despite its age.


It's a ps5 exclusive bro, no one knows how it runs on pc

But what I will say though is most PCs that have a 2070s or better have CPUs in them that's better than what the ps5 has and that also matters.
 
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It's a ps5 exclusive bro, no one knows how it runs on pc

But what I will say though is most PCs that have a 2070s or better have CPUs in them that's better than what the ps5 has and that also matters.
Is it? I didn't realise thought it was multiplatform. Isn't comparing cousin not quire apples to apples due to other stuff like it being an apu and not having the overhead of windows? I'm trying to think of games that are only on ps5 and PC to see about fps comparisons (although not the easiest to compare).
 
Horizon forbidden west is one of the best looking games I have seen on any platform and it runs at 60fps. I think some games are better optimised than others and different game engines work better than others. Not played Final Fantasy as it’s not my thing but it does sound like it’s a poorly optimised game.
 
I agree, FF16 is poorly optimised. The PS5 isn't a powerhouse ( compared to a high end PC ) but it's capable of much higher performance than a mere 720p at 60 fps. You only have to look at HZD Forbidden West, Ratchet & Clank : A Rift Apart, Demon's Souls and Returnal from this generation as proof of that. As for a PS Pro, I'm not interested if it only offers some RT features ... couldn't care less about that. It's a superficial detail, something that's barely noticeable in a fast paced action game. If a Pro model allowed for guaranteed 4K 60fps, then I might be persuaded ... but I doubt that sort of performance will be available until the next generation of consoles.

Yeah 4K and 60fps, but It’s been talked about in the past last gen there was a need for the pro and x equivalents, due to how underpowered the launch consoles were.
It doesn’t feel that way this gen, so I don’t think there is such a demand for a pro, especially with a cost of living crisis and all the **** going on in the world. I will believe it when I see it though. I just think it’s all nonsense rumours personally.
 
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So just did a quick Google. For uncharted 4 to get 60fps at 1440p, a 2070 is recommended (along with an 7700 or 3700 cpu). Is ffxvi really 4 times more demanding?

You should never think about it this way, XVI's engine is just hot garbage.

That's why I also brought up the limitations of the PS5 because while they can be circumvented with great engines, most devs just can't be bothered and that's why we get what we get nowadays and precisely why we're slowly going back into the land of uneven performance or possibly even 30fps default.

Like XVI's devs thought it would be a great idea to bake in RT into performance mode on this hardware, yeah good luck.

There's no magical untapped potential as has been said, it's just a x86 mid-range PC in a box, though the performance will never translate 1:1 with PCs the 2070s is actually superior, even just because of the fact that it's DLSS-enabled and has better RT performance than the PS5, especially that most PCs run better CPUs as well and that makes a ton of difference.

Some Sony titles are already very impressive visually given the hardware but we can't expect games that look significantly better than that and run perfectly.

I'm 50/50 whether a Pro is coming and I don't care much unless it's reasonably priced and rather geared towards consistent fps and higher res than RT.

I absolutely don't agree that RT I just a pointless gimmick, the way PS5 does RT is a pointless gimmick but proper RT is transformative when done correctly, just not possible on such a console.
 
So just did a quick Google. For uncharted 4 to get 60fps at 1440p, a 2070 is recommended (along with an 7700 or 3700 cpu). Is ffxvi really 4 times more demanding?
Simply, no. FF16 had a troubled development, and it shows. Some of the visuals are excellent eg. main story sequences/Eikon fights, but the rest of the game is well below that standard. Square Enix have released a number of titles that have had technical/performance issues within the last 2 years or so eg. Forspoken, FF7 remake on PC ( at launch, at least ). Financially they are in trouble ( have sold off major IPs etc ) and I guess they just don't have the funds anymore to guarantee quality.
 
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What's the general consensus on monitors since the ps5 had the patch for 1440p screens, not got a lot to spend and have seen 1440p monitors running at 75hz or 1080p screens at 165hz for similar prices.
 
You should never think about it this way, XVI's engine is just hot garbage.

That's why I also brought up the limitations of the PS5 because while they can be circumvented with great engines, most devs just can't be bothered and that's why we get what we get nowadays and precisely why we're slowly going back into the land of uneven performance or possibly even 30fps default.

Like XVI's devs thought it would be a great idea to bake in RT into performance mode on this hardware, yeah good luck.

There's no magical untapped potential as has been said, it's just a x86 mid-range PC in a box, though the performance will never translate 1:1 with PCs the 2070s is actually superior, even just because of the fact that it's DLSS-enabled and has better RT performance than the PS5, especially that most PCs run better CPUs as well and that makes a ton of difference.

Some Sony titles are already very impressive visually given the hardware but we can't expect games that look significantly better than that and run perfectly.

I'm 50/50 whether a Pro is coming and I don't care much unless it's reasonably priced and rather geared towards consistent fps and higher res than RT.

I absolutely don't agree that RT I just a pointless gimmick, the way PS5 does RT is a pointless gimmick but proper RT is transformative when done correctly, just not possible on such a console.
Ahh didn't realise the had (stupidly) included RT. Should not exist on consoles as they don't gave the power. Hopefully they'll see sense and do some form of performance version at a higher resolution.
 
Horizon forbidden west is one of the best looking games I have seen on any platform and it runs at 60fps. I think some games are better optimised than others and different game engines work better than others. Not played Final Fantasy as it’s not my thing but it does sound like it’s a poorly optimised game.

Incredible looking game and performance. Just shows what can be done. It’s even more mind blowing when you fast travel to another location in a matter of seconds. Sony are on it with various performance mode offerings too, unlike MS it would seem more recently.
 
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Ray Tracing works very well in Miles Morales and still runs at 60fps in Performance RT mode.

To be fair, Spider-Man and it's glorified expansion miles morales are really just PS4 games with a slap of paint over it

Spider-Man 2 is an actual next Gen game so it will be interesting to see the RT in that game and performance
 
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Like XVI's devs thought it would be a great idea to bake in RT into performance mode on this hardware, yeah good luck.
Jeez, I had no idea they were using RT in XVI, certainly didn't notice any exceptional looking lighting... yeah, that was a daft move. I wonder if switching that off would give a locked 60fps in perf mode.
 
Jeez, I had no idea they were using RT in XVI, certainly didn't notice any exceptional looking lighting... yeah, that was a daft move. I wonder if switching that off would give a locked 60fps in perf mode.

It'd most likely be way more consistent. They probably made the game with 30fps in mind so they just baked in RT lighting in both modes and left it at that. When you compare it to RE4 that lets you toggle RT, hair tech, motion blur, dof separately and still runs close to 60fps with RT most of the game bar three places, it's a bit of a mess.

The lighting is not that impressive because PS5 is incapable of proper RT like RTGI and RTAO, it would just melt.

Similarly, RT in Spiderman is very basic and if you use Perf RT, the loss of detail and resolution is pretty big so I just used 40fps VRR and it was smooth enough.
 
Want to give Spiderman a replay as I never did complete It, I own the ps4 version. Those that have played the remaster on ps5 is it worth the upgrade?
I can see it’s only £5 to upgrade on my ps5.
 
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