Man of Honour
Epic made dev lives easier with UE5, you can basically make an entire CG movie in UE5 using default assets from what I've seen and the creative artists then just import their own stuff as needed. Leaves more time for them to polish up the script, work on animation and stuff instead of having to go back and forth with pre-baked rendering and other manual labour tasks as Lumen/Nanite removes that complexity.
The fact that All of the UE5 games out now use Lumen in RT form is quite interesting, it shows devs prefer this, even if software Lumen is still flawed and shows the underlying screen space effects in various places.
Once PS5 Pro is out, the next step in accelerated RT adoption will take place, that's when we'll see the backside of raster I guess once and for all.
The fact that All of the UE5 games out now use Lumen in RT form is quite interesting, it shows devs prefer this, even if software Lumen is still flawed and shows the underlying screen space effects in various places.
Once PS5 Pro is out, the next step in accelerated RT adoption will take place, that's when we'll see the backside of raster I guess once and for all.