Soldato
- Joined
- 25 Nov 2005
- Posts
- 12,611
It almost feels like this game is just a social experiment for EA to see just how much they can **** on gamers and actually get away with it
Your reaction to trying to do something about the ****-poor state that some AAA games are turning into with micro-transactions is lol? At least I'm trying to do something for the consumer.
True there are lots of things in life where you don't know what you're getting, but this isn't whataboutism. We're focusing on loot crates on a AAA game which has clearly been designed to only entice customers to purchase micro-transactions, not a 50p chocolate egg.
But if you don't know what you are going to get, and you're paying in cash, it's then a gamble?Yup micro transactions you pay for something and you get something. Regardless of anyone’s thoughts on this game and I’m not defending it. But it’s no more gambling than it’s yoga!
Yup micro transactions you pay for something and you get something. Regardless of anyone’s thoughts on this game and I’m not defending it. But it’s no more gambling than it’s yoga!
Yup micro transactions you pay for something and you get something. Regardless of anyone’s thoughts on this game and I’m not defending it. But it’s no more gambling than it’s yoga!
Seems spot on to me!
Electronic Arts says loot boxes aren't gambling
http://www.pcgamer.com/electronic-a..._source=twitter&utm_campaign=buffer-pcgamertw
It does seem our best and likely only hope to nip all this loot box nonsense creeping into AAA games in the bud, would be for one of these investigations to conclude they are a form of gambling doesn't it?
Thank you to everyone in our community for being the passionate fans that you are.
Our goal has always been to create the best possible game for all of you – devoted Star Wars fans and game players alike. We’ve also had an ongoing commitment to constantly listen, tune and evolve the experience as it grows. You’ve seen this with both the major adjustments, and polish, we have made over the past several weeks.
But as we approach the worldwide launch, it's clear that many of you feel there are still challenges in the design. We’ve heard the concerns about potentially giving players unfair advantages. And we’ve heard that this is overshadowing an otherwise great game. This was never our intention. Sorry we didn’t get this right.
We hear you loud and clear, so we’re turning off all in-game purchases. We will now spend more time listening, adjusting, balancing and tuning. This means that the option to purchase crystals in the game is now offline, and all progression will be earned through gameplay. The ability to purchase crystals in-game will become available at a later date, only after we’ve made changes to the game. We’ll share more details as we work through this.
We have created a game that is built on your input, and it will continue to evolve and grow. Star Wars Battlefront II is three times the size of the previous game, bringing to life a brand new Star Wars story, space battles, epic new multiplayer experiences across all three Star Wars eras, with more free content to come. We want you to enjoy it, so please keep your thoughts coming. And we will keep you updated on our progress.