Soldato
- Joined
- 14 Aug 2009
- Posts
- 3,246
Loading times look to be a bit annoying, especially when you factor in so many newer big games that have almost instantaneous loading on current consoles.
They should have tried to make use of direct storage or whatever it is called. Hopefully loading on pc with a decent nvme is not long between transitions.
Is not about how fast the storage is. Their engine was limited as per CPU/RAM combo, still is now. Is a crap engine.
This was posted earlier,but again confirms what I told you guys for months:
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Starfield Performance Review - Xbox Series X|S vs PC
Our Starfield Performance Review is here taking a look at framerate and performance of the game. Bethesda returns with their biggest game since Elder Scrolls...youtu.be
Where lots of NPCs are,you are CPU bottlenecked. This is the same in Fallout 4,so its again a Papyrus bottleneck. See,I told everyone for ages this would be the case!
People were all fighting about upscaling,RT,etc when it was quite obvious even the consoles probably are more CPU limited so are capped to 30FPS.
Even though the engine seems more threaded,there is one worker threaded which is still pushed more.
DLSS3/FSR3 would have helped with the CPU bottleneck.Also look at the CPU bottleneck. I kept telling people in the GPU section who were going on about upscaling and I said in cities the game were going to be CPU heavy.