But those two games are massively graphics bound. Cyberpunk 2077 is very graphics intensive,and MS Flight Simulator has massive draw distances. The consoles can stay at a constant 30FPS in space and on planets in places with large draw distances and appear to be GPU bound. Frame generation might possibly help add more FPS in those GPU bound areas,sure but not sure elsewhere. The CPU issues seem to manifest themselves in cities,areas with lots of NPCs and during some firefights.
When I am in my modded large settlements in Fallout 4,I am CPU bound massively and that is running higher res texture mods,etc. I can limited my RTX3060TI FE to nearly 50% power and I am still CPU limited at qHD. I can teleport in 20 more NPCs and see my FPS go down. If I build more automation,my FPS goes down. Run mods like Sim Settlements 2 and the same.In fact in Fallout 4,there is the triangle of doom,ie,basically three settlements which are next to each other. If you build up those three settlements,the FPS in the whole area starts going down the drain without even entering the settlements!