Well if that is the case,then Starfield is acting in a weird way for people. Reviewers have shown that areas outside cities with large expansive areas and larger draw distances are more GPU limited. Considering these are spacescapes which are generating shadows,etc then they have done something different in Creation 2(not surprising if we look at Fallout 76 from a technical side).
Bethesda is making its largest ever cities with Starfield with lots of NPCs.This was shown by lots of reviews talking about CPU performance being an issue in cities with Starfield,especially if you turn up the NPC density and in intense firefight scenes with NPCs!
Just like in Cyberpunk 2077 you can turn down NPC density if you have a weaker CPU. In fact quite a few games can have issues with loads of NPCs:
Shortly after our main Baldur's Gate 3 content 'dropped' last week, I noticed a range of comments suggesting that the f…
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People get too obsessed with the graphics side of the engine,which is a problem. It is a problem but so is the scripting for NPC AI and automation in the game and after 8 years it's easy to test out. In Fallout 76,they addressed some of the issues with draw distances and shadows. If you played the game,you will notice it can render far greater distances than in Fallout 4 which had to cull details very quickly. The exterior lighting system is also changed. Fallout 76 shadow distance rendering on Low is 3X Fallout 4 on Ultra(IIRC)! It runs far better compared to Fallout 4 in this regard.
Fallout settlements have a hard limit with NPCs in game for a reason because there are limits which Bethesda puts on the Papyrus system so it doesn't get overtaxed(if it does it literally will skip to the next task if it times out), and its woefully not upto the task. If there was no CPU limitation,and it was only down to rendering then they wouldn't be doing this. You can actually test this in the game. This is why I expected,after the changes with Fallout 76,things such as NPC scripting,etc would be the next concern.
Anyway,we can agree to disagree and leave it at that!