***The Official Starfield Thread*** (As endorsed by TNA)

The game is about a 6/10 for me, it desperately needed to be on a more modern engine. Parts of it just feel too dated and it doesn't do anything unique that surprises me.

The AI is very poor at times and it makes for lame combat.

Agree on this. No doubt the game in terms of technical ability is waaaaaaaaaay behind something like cp 2077 and all the loading screens are somewhat making it tedious but the core game itself is good fun.
 
They probably need to get dragged kicking and screaming into unreal engine or similar, the one they are using seems to be at the maximum of what it can do.

Even the next Cyberpunk is leaving CDPR's engine and going for a mainstream one as I understand it.

In general, I can't help but feel they should maybe have made this more focused on one solar system, could be a future one of ours with old broken down earth etc, but I think that would give you a good scope for getting out into space and exploring (with lots of planets/moons/habitats etc) and they could have focused more on crafting the worlds better with a smaller scale.
 
After spending ages fully exploring Mars, I can't help but wonder wtf these people complaining about not being able to explore every square inch of a planet are on about. I prefer the zoned off areas. Took me ages to just explore mars and there's God knows how many more planets.

Less loading screens would have been nice and for all the flaws the game has, I'm really enjoying it.

I was walking around Jemison and it took me ages and I don't think I have fully explored it.
 
Even the next Cyberpunk is leaving CDPR's engine and going for a mainstream one as I understand it.
Unlikely due to engine limitations considering it now has the latest path tracing and ray reconstruction support etc and is highly efficient and scalable.

It's down to the fact that last year CDPR signed a deal with epic to only use unreal engine for 15 years so all other engine development basically stops after the current project (Cyberpunk 2077).
 
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One area that's really starting to frustrate the heck out of me, is finding resources on a planet that alligns with the blinking resource map. I literally land on the border of 3 of the minerals I want, all supposedly next to each other but when I land and pull out my beacon none of the above materials I expected to find all appear. I can litterally walk for 30 mins in all directions and nothing. So the takeoff and land in another spot gets very very tiring and annoying until I find what I what. This area of the game is a real breaker for me as I've got some huge production going on in my system but man it's annoying as hell finding what you need on a planet in bacon range.
 
After spending ages fully exploring Mars, I can't help but wonder wtf these people complaining about not being able to explore every square inch of a planet are on about. I prefer the zoned off areas. Took me ages to just explore mars and there's God knows how many more planets.

Less loading screens would have been nice and for all the flaws the game has, I'm really enjoying it.

I mean I spent about the first 10 hours walking around NA, then started to realise this tiny in the overall picture. It’s huge, a few too many load screens like you say, but I get it. It’s one of the most impressive ‘worlds’ I’ve played and let’s be honest, it would even be possible in many other games with ‘seamless’ transitions.
 
it's like a single zones worth of content spread over a whole galaxy

Which is probably more realistic than most other games I’ve played and those zones are absolutely fantastic.

I like the lore that explains this too and how it fits into where technology would probably go. Take terraforming for example, I love that it’s another thing explained in game and why worlds are like they are.
 
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Which is probably more realistic than most other games I’ve played and those zones are absolutely fantastic.
theres about 5 types of creatures too, probably realistic.

maybe they put something as lore into the game so they didn't have to add more and I missed it though
 
Can you edit the rooms on the ships? game mentions different configurations for rooms,

Been messing around with a trainer and the shipbuilder, the larger ships really bring down the performance, incentive enough to keep them somewhat compact. :)
 
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What does it matter whether DLSS is on or not? If it's smooth, not destroying image quality & on high and above then it's pretty much irrelevant how it's obtained.

I tend to ignore FPS nowadays however the odd time i've looked it's never been under 60, play the game, rather than obsessing over a number.

Genuine question but what is your system specs and settings?

It is generally ok for me but with some jarring drops in New Atlantis on my desktop (Ryzen 7600 / RTX 4070).

These drops would be less noticeable if I was using my monitor with VRR/G-sync but been testing it on my TV as I am struggling to deal with 30FPS on Series X (This sort of game for me a sofa + controller soft of thing hence testing it in this manner).

:)
 
Who exactly is having a meltdown over the game on here?

For the most part, people are being fairly objective, a long way off the language and statements being made on the likes of metacritic.

Not even entertaining that one lol but knock yourself out if you really want to read back that far. Have a great day guys, I'll be in game next three days :) Hope this doesn't upset anyone X

Also big lol at 'fairly objective'. I can't speak about metacritic because I don't spend my time ******* over reviews that suit my bias.
 
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