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those
terrormorphs
are utter ***** to put down :cry: especially after the first encounter when there's more than one, though i did find a easy cheeky way to do it by boosting up on high:D
 
those
terrormorphs
are utter ***** to put down :cry: especially after the first encounter when there's more than one, though i did find a easy cheeky way to do it by boosting up on high:D

Yup, i played on hard and got my ass handed to me the first time. I thought i'd take the high ground only to realise they can jump really high!!!! I ran for my life and it caught me :cry:
 
It is all mostly absurd when you really think about it all.

I mean, in 300 years and after colonisation from the whole planet, somehow we have space cowboys and one of the main 3 cities in the known universe is just a load of space western shacks.
It's "creative decision" type of thing couple with some engine limitations. Is Bethesda's way.

Don't forget the "dogfight" combat akin to WW2 action rather than how it will be in the future.

Anyway for the storage part, is this using denuvo or something?
 
Yup, i played on hard and got my ass handed to me the first time. I thought i'd take the high ground only to realise they can jump really high!!!! I ran for my life and it caught me :cry:
yeah the sods can jump, though i find height,distance,mines along with a sniper rifle does the job, but when they jump im on my toes too :D
 
Completed main story stuff, 36 hours, my Tav was level 37 at the end. I didn't beeline main story alone I did a bunch of the side stuff as well.

I will take a breather, finish up my BG3 run, and see if Cyberpunk 2.0 comes out soon so I can test out the new DLSS 3.5 stuff.

If Cyberpunk 2.0 isn't ready, I may dive back in and focus on doing some of the quest stuff I didn't do first time around, but I don't really want to repeat a lot of the same choices again, so I have some alternative paths to follow along with alternate companion choices.

It's been a good game with some flaws.

I am now 40 hours in and level 30. Not touched mainline story after arriving at NA. Only done Ryujin faction quests and at the start of the Freestar faction one as a ranger. Still got the UC faction to do also and once done, then I will start mainline story. My guess 70-80 hours playtime until I complete the game at the very least.

I keep accepting and doing the bounty missions, more so the ones just in space. But will stop that now as I managed to max out my pilot skills and finally purchased my first ship costing around 450K last night. Got about 350K creds left over which is plenty considering how far along I am and I have I think the best all rounder ship in the game. Might see if it is possible to upgrade it a little at some point. Might pick up the two houses on sale in Akila. Both together should only set me back 120K.

Already upgraded shields skill to level 2 also which offers 40% better shields. Going to max that out next me thinks as I do enjoy going places, finding bunch of pirates and destroying their ships.

The new ship has a grav drive that lets me go to any system now, so went to some that I could not access before and found the eclipse base last night! Must have killed a couple dozen of them before getting sleepy and calling it a night. I wonder if I will find anything cool once I finish clearing their base out? :)
 
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I am starting to get a bit bored TBH. I don't feel the same wonder I had when first playing the ES games.

Also space combat is pretty bad. Reviews were right about that
 
I am starting to get a bit bored TBH. I don't feel the same wonder I had when first playing the ES games.

Also space combat is pretty bad. Reviews were right about that

Agreed, on a modern engine I think this would have been up there as a favourite but it's held back a little on CE2.

Will be interesting to see what mods are there in a few years time and no doubt an enchanced/anniversary edition at some point.
 
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Has anyone tried turning hyper threading off with an Intel CPU to replicate digital foundry's findings? Their video seemed to show an immense jump in frame rates.
 
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I am starting to get a bit bored TBH. I don't feel the same wonder I had when first playing the ES games.

Also space combat is pretty bad. Reviews were right about that

My strategy was basically do the side stuff until I got bored and then do the main stuff.

Agreed space combat feels tacked on and pointless, navigating the various maps and having to jump between systems was the least fun part for me.

I generally liked exploring facilities/ruins and the underground stuff. Most of the planet maps were also pretty barren with just the odd landmarks here and there.
 
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There's been some good wee dialog and events I've encountered in space, random ones while jumping into planets. That and looking at your ship is the only good things from space travel imo.

I've enjoyed the ship builder itself but they've been stupid with how they've hidden parts. Parts are locked behind player level, not skill or quests or locations. Not a high enough level? You simple can't see the better parts. Hiding them this way means there's nothing to strive for or to grind or hunt down.
 
I am starting to get a bit bored TBH. I don't feel the same wonder I had when first playing the ES games.

Also space combat is pretty bad. Reviews were right about that

Bored already? What you been doing so far? :)

I do agree it does not have the same wonder as ES games though. They need to work harder to create that imo.


20 hours in and still not visited Neon, nor have I embarked on the main story... Maybe I should.

Nah. Only do that if you feel bored of what you are doing imo. 40 hours and I have not embarked on the main story and won't be for a good 20 more hours at least by my estimation.
 
i have to me missing something somewhere, but how hell can you collect, let alone carry 5000 pieces of lead for a mission:confused::cry:

I saw that mission when buying my ship last night at neon in the Ryujin HQ :)

Did not accept the mission as I fancy doing the ranger missions now. But will get back to it later for sure. I have seen ships with 4000+ cargo. Plus you have a interdimentional backpack so you carry it all yourself anyways :D
 
I'm 100 hours in, lvl 50 (NG+) and I'm about done with it.

It feels like there should be much more to do, I feel like I've run into that feeling of "I'm bored" way too quickly for an AAA title of this sort of type and price. Most games like this - I get 300-400 hours out of them, to get to 102 hours and I'm like "meh" is unusual.

I might have a go at base building, but as for the quests and clearing out outposts - I'm done, and the space side is the biggest letdown for me.
 
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I'm 100 hours in, lvl 50 (NG+) and I'm about done with it.

It feels like there should be much more to do, I feel like I've run into that feeling of "I'm bored" way too quickly for an AAA title of this sort of type and price. Most games like this - I get 300-400 hours out of them, to get to 102 hours and I'm like "meh" is unusual.

I might have a go at base building, but as for the quests and clearing out outposts - I'm done, and the space side is the biggest letdown for me.

Sounds about right. I can see myself being where you are in 60 hours or less. As much fun the game is, it is not as epic as I expected. Space portion of the game needed to be more ambitious.

Maybe with more dlc and mods we will partially get there in a few years time.

For sure got my moneys worth already though. Had tons of fun so I can't complain too much.
 
If the CPU resource hogging is due to all the endless object clutter, i'd prefer it if they just got rid of it to be honest. It adds nothing to the gameplay unless you just want to **** about with it, and it makes looting and finding useful things more of a chore.

I'd prefer to have better performance, or actual gameplay enhancing things (like vehicles), than 10,000 staplers, plushies, plants and toilet rolls everywhere.
 
Sounds about right. I can see myself being where you are in 60 hours or less. As much fun the game is, it is not as epic as I expected. Space portion of the game needed to be more ambitious.

It just feels like there should be so much more to do.

In Elite Dangerous - I used to spend hours on end floating around astroid fields in my type-9 scanning, mining and admiring the views - whilst keeping a lookout for nasty players or NPCs, especially in resource rich zones, was a great feeling of being "out there" then a huge sense of accomplishment, when I'd make it back to the station with 500000 tons of Palladium that I'd sell for 100M Credits or whatever..

With Starfield it feels like the only reason I enter my ship, is because it's docked at a space port and I can't fast travel from there, for anything else - I'm just standing outside > go to map > select system and press "jump", then when I arrive in the system, press the map button, select the surface landing side, then press "land"...

Although the worst, most annoying thing - is when you jump into a system and there's 3x pirates literally flying towards you shooting, within 1-2 seconds of you loading into space... So you're already taking damage before you can even do anything, it's **** - I just turn space combat to "very easy" now, so I can just get out of it as fast as I can.
 
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