***The Official Starfield Thread*** (As endorsed by TNA)

Imagine being this triggered by a computer game, I bring you Facebook:

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I do often get the frustration that a lot of the game is kind of locked off behind skills (which seem to take too long to progress etc).

It’s frustrating until you realise there’s nothing unique behind most things that are locked.

Had a blast this evening, had a bounty that took me to a level 75 planet. On hard it was much more fun. Working my way through the health regen perk now. Have also found some neat items and finally some weapons that put out decent damage.
 
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Someone decided to actually analyse the reasons why AMD does better than expected in the game:

In summary there’s no single explanation for RDNA 3’s relative overperformance in Starfield. Higher occupancy and higher L2 bandwidth both play a role, as does RDNA 3’s higher frontend clock. However, there’s really nothing wrong with Nvidia’s performance in this game, as some comments around the internet might suggest. Lower utilization is by design in Nvidia’s architecture. Nvidia SMs have smaller register files and can keep less work in flight. They’re naturally going to have a more difficult time keeping their execution units fed. Cutting register file capacity and scheduler sizes helps Nvidia reduce SM size and implement more of them. Nvidia’s design comes out top with kernels that don’t need a lot of vector registers and enjoy high L1 cache hitrates.


If we look at the frame as a whole, the RTX 7900 XTX rendered the frame in 20.2 ms, for just under 50 FPS. Nvidia’s RTX 4090 took 18.1 ms, for 55.2 FPS. A win is a win, and validates Nvidia’s strategy of using a massive shader array even if it’s hard to feed. Going forward, AMD will need more compute throughput if they want to contend for the top spot.
 
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Yeah, you can level insanely fast by doing base building, like 20,000 xp a minute.

I was starting to wonder what the point to base building was.
Storage doesn't really work. Modding weapons can be mostly done by buying resources from vendors. Modding ships appears to be by cash only.
So base building appears to facilitate...base building. Did I miss something?
 
From watching the video it seems he used base building to level up fast. Not touched base building myself yet so no idea how realistic that is.

Pretty realistic. I had game in background just doing some of it while on work calls, currently at level 190 after a a few hours of just doing it while managing work. Not touched console at all as want to clean up achievements (yes weird like that)!
 
Pretty realistic. I had game in background just doing some of it while on work calls, currently at level 190 after a a few hours of just doing it while managing work. Not touched console at all as want to clean up achievements (yes weird like that)!
Amateur, just dinged 203, although admittedly going blind now must sleep lol, but yeah the trick is in the base building.
 
It’s frustrating until you realise there’s nothing unique behind most things that are locked.

Had a blast this evening, had a bounty that took me to a level 75 planet. On hard it was much more fun. Working my way through the health regen perk now. Have also found some neat items and finally some weapons that put out decent damage.

I've defo found putting the game on very hard is a much more enjoyable experience, you actually have to think about dangerous encounters and how to tackle them. Using a mixture of stealth, mine traps, aids within one exploration.

I do agree with a number of people that it doesn't have the same exploration feel as Skyrim or Oblivion. That's why they've never tried to tackle a space game, it doesn't lend itself to a exploration RPG type game. Its hard to get right.
 
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I finished it with just under 80 hours played and while it was not perfect it was excellent.

I found the exploration of planets did get a bit boring in that you could walk for 10 minutes and find a cave, or geological anomaly. Though I remember the same in Skyrim where you worked your way up a mountain to finally find a cave with some pointless loot that was well below what you got during random bandit encounters. Or finding an abandoned mutant infested factory in Fallout 3 and getting nothing but a waste of ammo and some crispy iguana snacks to show for it.

The main story was good and overall I enjoyed it but I felt some the the side quests and random encounters were very well done.

The entire game is what I expected, a fallout in space. So I am not disappointed and will replay again when the modding scene and
Patches have fixed the QoL stuff.
 
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