***The Official Starfield Thread*** (As endorsed by TNA)

Once they commited in a direction (the wrong one) it was too late. They spent too long and too much money for what we got as it is. Imagine once they identified it was wrong a year or two before starting again.

Todd seems too pig headed to admit he got it wrong anyway.

Agree, I legit think @mrk is going to turn up on his doorstep at some point and give the what-for :D I'd highly encourage that btw.
 
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Fascinating to see the discourse over this game :D

I suspect someone in Bethesda corporate is ****** over the Steam reviews and sent some unfortunate devs into the trenches to (futilely) try to turn things around - *big* mistake :eek:

Reading some of the dev comments, I don't actually disagree with what the devs are saying - there is a lot to discover in the game if you go looking for it but the game never funnels you into that loop (in fact, it does a terrible job of explaining just about everything).

I'm done with the game (for now) but even with all the hours I've put in I was still discovering new stuff all the time - bespoke locations I hadn't visited, new encounters with NPCs I'd last bumped into hundreds of hours ago, little one-offs (derelicts and such including one in which I had to find the parts to repair the ship in order to claim it) - even new lines of dialogue from companions I'd been travelling with for many, many hours - the scope of the game is absolutely incredible.

Clearly I was absolutely the target audience for Starfield - and based on a huge amount of positive posts on Reddit, there's a lot of other people loving this game too - it's a shame that it's been so divisive as there's a genuinely great Bethesda game in there - even with its myriad of flaws.

Incidentally, I get bored with games really easily - Horizon Zero Dawn (56.3 hours) absolutely dragged for me towards the end and I skipped the DLC altogether 'cause I was sooo done with it - likewise with God of War (34.5 hours) and Spider-Man Remastered (50 hours) - I'd still be playing Starfield (520 hours) if I hadn't absolutely run out of things to do.

It seems it's a contrarian opinion, but I thought GmanLives review of Starfield was bang on the money:

 
Fascinating to see the discourse over this game :D

I suspect someone in Bethesda corporate is ****** over the Steam reviews and sent some unfortunate devs into the trenches to (futilely) try to turn things around - *big* mistake :eek:

Reading some of the dev comments, I don't actually disagree with what the devs are saying - there is a lot to discover in the game if you go looking for it but the game never funnels you into that loop (in fact, it does a terrible job of explaining just about everything).

I'm done with the game (for now) but even with all the hours I've put in I was still discovering new stuff all the time - bespoke locations I hadn't visited, new encounters with NPCs I'd last bumped into hundreds of hours ago, little one-offs (derelicts and such including one in which I had to find the parts to repair the ship in order to claim it) - even new lines of dialogue from companions I'd been travelling with for many, many hours - the scope of the game is absolutely incredible.

Clearly I was absolutely the target audience for Starfield - and based on a huge amount of positive posts on Reddit, there's a lot of other people loving this game too - it's a shame that it's been so divisive as there's a genuinely great Bethesda game in there - even with its myriad of flaws.

Incidentally, I get bored with games really easily - Horizon Zero Dawn (56.3 hours) absolutely dragged for me towards the end and I skipped the DLC altogether 'cause I was sooo done with it - likewise with God of War (34.5 hours) and Spider-Man Remastered (50 hours) - I'd still be playing Starfield (520 hours) if I hadn't absolutely run out of things to do.

It seems it's a contrarian opinion, but I thought GmanLives review of Starfield was bang on the money:


Hey, I really enjoyed it while playing to. Does not mean one can't enjoy but be disappointed at the same time.

The game has to do better. They just made wrong choices. End of the day a lot of the criticisms are very valid.

Had they left the stats system and character creation of Fallout 3 and used Freelancer Space system it would have made me enjoy it a whole lot more.
 
Hey, I really enjoyed it while playing to. Does not mean one can't enjoy but be disappointed at the same time.

The game has to do better. They just made wrong choices. End of the day a lot of the criticisms are very valid.

Had they left the stats system and character creation of Fallout 3 and used Freelancer Space system it would have made me enjoy it a whole lot more.
I agree that there's a lot of valid criticisms but there's also a bunch that clearly haven't been thought through - let's say, as-is, Starfield got the mechanics to take off and land without loading screens and the ability to fly seamlessly between planets - what would that actually *add* to Starfield?

Some immersion, sure - but after that it's just delaying you getting to your destination - people would quickly revert to using fast-travel because just being able to take off and land doesn't add any material gameplay (to the game that Starfield's presently designed to be).

There'd have to be an effort made to introduce entirely new spontaneous events (encounters, malfunctions, ambushes etc.) whilst you travel between planets and some of those already exist in the game (in a fashion) - you just have to look for them when you visit each new star-system.

Just using that example because it's by far the most common complaint I've seen about Starfield (and I think anyone hoping for a more 'sim-like' experience is going to continue to be disappointed).

There seems to be an expectation from some that Starfield has to undergo a Cyberpunk or No Man's Sky (or Fallout 76) style 'redemption' in order to make it a 'finished' product - when it already *is* the finished product - I can't see Bethesda doing any more to it than they did with Skyrim - some bug-fixes, some DLCs that add story content and change up the mechanics a bit and some cosmetic stuff - and honestly, I'm fine with that.
 
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@TheSwede here's the final, final, *final* version of my ship :D

Starfield-29-11-2023-19-29-55.jpg
 
I put a few hours in again today for the first time in a couple of weeks. I’d read that there were a few new POIs, one of which being a crash site. While pottering about i noticed one which seemed to be prominently highlighted but it was exactly the same - absolutely nothing of note there.

I still mildly enjoy the game and i feel like there’s still stuff for me to discover but it’s lacking that ‘feel’. I suppose if i had to put my finger on it i would say it feels big but not rich. For better or worse it will be compared to Skyrim and that just had a feeling of richness in its environment that made me want to look in a random cave, climb that hill or follow shape in the distance etc.

That actually reminds me, i was on a planet to do something or other but on my way to it i noticed an unusually shaped building. Turns out it was an observation deck with marines preparing to attack a few robots at the bottom of the hill. We killed the bots. The end. That seemed like it should’ve been the start of a quest to attack a facility or something but no.

Also why aren’t there more ‘boss fights’? It’s all just higher level enemies that you’ve already littered the galaxy with.

I really do hope they keep updating it as i think it could become something special but i was hoping to get lost in it like Skyrim and it’s just not happening.
 
I put a few hours in again today for the first time in a couple of weeks. I’d read that there were a few new POIs, one of which being a crash site. While pottering about i noticed one which seemed to be prominently highlighted but it was exactly the same - absolutely nothing of note there.

I still mildly enjoy the game and i feel like there’s still stuff for me to discover but it’s lacking that ‘feel’. I suppose if i had to put my finger on it i would say it feels big but not rich. For better or worse it will be compared to Skyrim and that just had a feeling of richness in its environment that made me want to look in a random cave, climb that hill or follow shape in the distance etc.

That actually reminds me, i was on a planet to do something or other but on my way to it i noticed an unusually shaped building. Turns out it was an observation deck with marines preparing to attack a few robots at the bottom of the hill. We killed the bots. The end. That seemed like it should’ve been the start of a quest to attack a facility or something but no.

Also why aren’t there more ‘boss fights’? It’s all just higher level enemies that you’ve already littered the galaxy with.

I really do hope they keep updating it as i think it could become something special but i was hoping to get lost in it like Skyrim and it’s just not happening.
You definitely have to make your own fun once you've played through all the scripted stuff - I spent a lot of time (and credits) on the ship-building and also on just doing 'stuff' to gain a few levels for some of the skills I wanted - not grinding XP per se, but taking on radiant quests and checking out star systems for other things to do as I visited them.

The last big block of time I put into it was building my outpost network which was more an experiment than anything else - now I've unlocked max crew for my ship I'm pretty much out of things to do - been a fun ride though and like yourself, hoping that they'll add substantially to it over the coming months/years.
 
The best summary for Starfield is, it tries so hard to be big but its fast travel and loading screens make it end up feeling oddly small.

In terms of exploration there is just no feel to it. Skyrim is a literal fraction of the supposed size of Starfield, but Skyrim's world feels infinitely bigger in many ways, and most importantly - you want to see what's over that hill.

I've also recently tried Star Citizen on the recent free fly. Buggy as it is, wow man. This is on the path for how a 'big' space game should be. If only the Star Citizen engine could grow up and marry Bethesda's narrative skill, that would be an offspring to play for sure.
 
The best summary for Starfield is, it tries so hard to be big but its fast travel and loading screens make it end up feeling oddly small.

In terms of exploration there is just no feel to it. Skyrim is a literal fraction of the supposed size of Starfield, but Skyrim's world feels infinitely bigger in many ways, and most importantly - you want to see what's over that hill.

I've also recently tried Star Citizen on the recent free fly. Buggy as it is, wow man. This is on the path for how a 'big' space game should be. If only the Star Citizen engine could grow up and marry Bethesda's narrative skill, that would be an offspring to play for sure.
There's some odd choices for sure - you always see your ship take off, but once you've landed at a location once (like New Atlantis), you never see it land there again and instead, you get a loading screen and then immediately just get dropped outside your ship - why..? Was Bethesda so obsessed with getting you to your destination as quickly as possible that they thought the landing animations took too long? :confused: Also, why not have an animation of your ship's landing bay opening with you standing inside it? That'd be more interesting than just plopping you outside.

I honestly believe that a lot of the loading issues are a consequence of squeezing this game onto the Series S (which only has 10GB total system/video RAM). I'm fine with loading on take-off/landing (especially if it's disguised behind some nice animations) and with warping to another galaxy (which is kind of hidden already) but when you look at how unfinished the NAT is - it just looks like they were forced to break New Atlantis into pieces at the very last minute.

Same with having loads when you enter buildings - it simply shouldn't be necessary with SSDs and the amount of RAM available to PCs (or the Series X) today - all the cities should be one seamless experience.
 
I see Star Citizen's latest video took some shots :o

OMZM4EB.png

Its a spline through the existing game world, at least a small part of it, in real time.

Bethesda learn from No Mans Sky, they listend to critisisum and made it good. Get Star Engine :D Sorry...



Really???? Bethesda?
 
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The entire 20 minute video is basically "here's what Star Citizen can do" with the captions directly aimed at Starfield - It's pretty blatantly obvious lol that you don't need to be a rocket scientist. And I don't really even like Star Citizen that much for reasons so credit where due, Todd Howard made up lies on the record, and all rinsing is well deserved. Even this very week Bethesda are making up excuses to counter the new "mixed reviews" status on Steam.

They just can't admit that they released crap and tried to convince everyone otherwise but now it's slowly dawning on people.

The intresting thing is Todd said Starfield would do some of what Star Citizen does, i think a lot of people were like "well its just going to be Star Citizen but better" in many ways Starfield is better than Star Citizen, seriously.... in many ways that matter, but in others not, it turns out, as i said in this thread before Starfield was even out at all that Starfield would not be like Star Citizen in the sense that it is seemless and boundless, the planets and moons would not be real, you would not be flying toward the planet utill you land on it. I said there would be loadscreens all over the place.

Because that ____ is really really hard, in a MP game the techology doesn't exist, you need to invent it, wich CIG did.

Its not so much that they are firing shots at Starfield, wich yes they are, but they do have the right to flex it. they worked _____ hard for what they achieved and what they achieved is ______ marvilous.

A lot more is to come.
 
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Does Starfield natively support HDR now?

Forgot to look last time i logged in.
You can adjust HDR intensity with a slider in the game now but it's still Windows' Auto HDR - the best 'proper' HDR solution at the moment is the Luma mod:

 
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