Caporegime
Not a bad example of current Star Citizen gameplay, its skillfully edited into a story but its real.
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Not a bad example of current Star Citizen gameplay, its skillfully edited into a story but its real.
Credit where it’s due, that looks half decent. Although i’m guessing there’s a lot of trudging around with not a lot happening, hence the editing. But that’s true of a great many games, Starfield included.
i think the joke is that 250 devs working on it is made up. it's standard reply to those who make up stuffI don't get it.
i think the joke is that 250 devs working on it is made up. it's standard reply to those who make up stuff
Supposedly you get better drops on harder difficulties but no, three legendaries by level 5 is pretty good goingPage 400 and I finally started playing this.
Can't really be reading 4000 posts to catch up.
By level 5 I had 3 gold weapons. Is that common? I don't really understand how the stats work though as the physical damage seems a lot lower than the standard one (3 vs 11)
FIXES AND IMPROVEMENTS
Gameplay
Outpost
- Addressed an issue that would cause space matter to become stuck to player's ship during space travel. Loading a save will now remove the space clingon. Please note: This fix should address any space matter being stuck in your travels, but not in instances where player ships have New Atlantis attached. A fix for that will be released in a later update.
- Fixed an issue that prevents random guns from spawning in a newly created Weapon Case after loading a save.
New beta patch out but it's literally two bug-fixes - so that's 125 devs per bug right?
This fix should address any space matter being stuck in your travels ,but not in instances where player ships have New Atlantis attached
It's exactly what you think
Jesus, I normally just buy a t-shirt when i visit.It's exactly what you think
Thanks, the level based ranking makes sense now.Supposedly you get better drops on harder difficulties but no, three legendaries by level 5 is pretty good going
Weapons are divided between various level-based ranks: Unranked, Calibrated, Refined, Advanced and Superior. Two identical weapons of the same rank will have the same damage irrespective of their rarity - rarity just determines how many additional modifiers a weapon has with Legendary having 3 modifiers.
Regarding the weapons you have, some gun variants are full-auto and do less damage per shot but have a faster rate of fire - later on when you have the skills, you can add these modifiers yourself.
Yep - same system for gear. Look for holstered space suits (halves weapon mass) and haulers backpacks/helmets (reduces resource weight) - the chameleon modifier is also useful for stealth.Thanks, the level based ranking makes sense now.
I assume it's a similar system for gear then?
I have already come across an identical base on a separate planet, which doesn't bode well. Same dead scientist on reception, same layout, same locked doors, same enemy positions, everything.
It really hasn't strayed far from Skyrim/Fallout though - except this one has space exploration.
so unfair having to be nice guy to marry Sarah much prefer annihilate anything that moves but i finally managed to get her in the sack