***The Official Starfield Thread*** (As endorsed by TNA)

Gamepass version is downloading a 2.7GB patch - Can't see any new patch announcement though.

Edit - Ah it's just the Steam beta version rolled out for everyone:

GAMEPLAY:
  • Addressed an issue that would cause space matter to become stuck to player's ship during space travel. Loading a save will now remove the space clingon. Please note: This fix should address any space matter being stuck in your travels, but not in instances where player ships have New Atlantis attached. A fix for that will be released in a later update.
OUTPOST:
  • Fixed an issue that prevents random guns from spawning in a newly created Weapon Case after loading a save.
SAVE/LOAD:
  • [MSS/Xbox] Fixed an issue where players could experience crashes while saving during long playthrough without going through the Unity.
 
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OUTPOST:
  • Fixed an issue that prevents random guns from spawning in a newly created Weapon Case after loading a save.

I can confirm this has been resolved.

That was a really great way to spawn in weapons. Given how poor legendary drops are in the environment and as you cannot buy from vendors.

Sad it was seen as a bug as that's pretty game breaking in the absence of mods on consoles.

For PC it doesn't matter so much but still not ideal.

I'm not playing much now anyway, Starfield definitely lost traction recently and end game content is way to slim given how long it has been out vs expectations.

12m players across PC and Console since launch so it's done well enough.
 
Posted by Bethesda on Reddit:

Hey everyone, first, we read all the feedback here and greatly appreciate it and all the time and thought you put into the game. This small update was to mostly address the “pet-asteroid" so many asked about following our last larger update, and we wanted to get that out before the holiday.

We’ve been hard at work on many of the issues you’ve posted, and expect an update early next year that will include a large number of “in-progress” quest fixes as well as FSR3 and XeSS. Though we fixed several quest issues from occurring, in-progress quest fixes are much harder to fix and we’ve built a new system to correct those without you having to roll back your save.

We’re also hard at work on many of new features you asked for, from city maps, to mod support, to all new ways of traveling (stay tuned!). These will be rolling out with a regular cadence of fixes and updates we expect to have roughly every six weeks. If something can be done in a smaller hotfix in between (like the asteroid), and we feel it’s safe, we’ll get one of those out as well. Safe is the key here. We do take a lot of time to test even the smallest change in a game this large and dynamic.

Hope this information helps. If there are items you want more info on, or issues to make us aware of, keep posting here or our official Discord. Thanks again for all your support of us and the game.
 
'new ways of traveling' =

e43a4affbf1a33facd574e4acdc74b47-970-80.png.webp
 
They better introduce a buggy or something (or a small surface aircraft). Running about between points of "interest" was tiresome as ****.

They wanted to pad things out. Would not even mind so much if fun **** to do or look at along the way. But nope procedurally generated crap. Lol
 
They wanted to pad things out. Would not even mind so much if fun **** to do or look at along the way. But nope procedurally generated crap. Lol

Yeh. I just kept coming across exactly the same outpost/abandoned lab or whatever. Layout was exactly the same, and I'm pretty sure even the NPC's/enemies were in the same place too sometimes.

Totally ruins immersion.

Games like this are far more fun when you don't know what you will find or what to expect, and everything is largely unique/curated. Knowing you will just walk for miles around a barren planet to get to the exact same "level" you have done before is tedious.

They went completely the wrong way with this and it didn't work. Should have had one solar system with ~6 or so well fleshed out planets (with limited exploration areas, but that were at least all unique).
 
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Yeh. I just kept coming across exactly the same outpost/abandoned lab or whatever. Layout was exactly the same, and I'm pretty sure even the NPC's/enemies were in the same place too sometimes.

Totally ruins immersion.

Games like this are far more fun when you don't know what you will find or what to expect, and everything is largely unique/curated. Knowing you will just walk for miles around a barren planet to get to the exact same "level" you have done before is tedious.

They went completely the wrong way with this and it didn't work. Should have had one solar system with ~6 or so well fleshed out planets (with limited exploration areas, but that were at least all unique).

That's why I went from spending like 8 hours or more exploring the first moon you start the game on to slowly not bothering as it stopped being rewarding. Procedurally generated stuff really harmed the game. That and poor space stuff.
 
They went completely the wrong way with this and it didn't work. Should have had one solar system with ~6 or so well fleshed out planets (with limited exploration areas, but that were at least all unique).
Or just limited you to curated planets, like Mass Effect 3 did.

Most people like the first Mass Effect, but aren't going to pretend that driving the Mako around very barren planets was much fun.
 
If Frontier and Bethesda could combine tech - Elite dangerous space model/landing/travel with Bethesda's ability to create a living world it would be fantastic.

Take the breadth from elite and the depth bethesda can produce.
 
Elite Dangerous Odyssey is the other space game that actually is very similar to this.

Except Frontier have done a far better job of making it feel like space, they have put the work in to disguise the loadscreens, it also has a unique art style and a great sound scape.

There is a loadscreen in this....


And in this....


And this....


And this....


Taking notes Bethesda?
 
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