***The Official Starfield Thread*** (As endorsed by TNA)

If you will forgive me... what you're not doing is this. :)



But the FPS.... yes i know! :p Ryzen 3600. I have a 5800X now...

Ah yes seamless flying and landing on to.... nothing. I remember when I tested it out, the transition is great technically but the 'fly and land anywhere' gimmick doesn't really work when there are only a few places with anything to actually do.

Again, as cool as it some of the tech is, its kinda moot when it's not part of an even close to finished product.
 
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Ah yes seamless flying and landing on to.... nothing. I remember when I tested it out, the transition is great technically but the 'fly and land anywhere' gimmick doesn't really work when there are only a few places with anything to actually do.

Again, as cool as it some of the tech is, its kinda moot when it's not part of an even close to finished product.

That's true, i once spent a couple of hours just flying from an outpost to New Babbage, i did that on Hurston too... You can do it, you can fly round the whole planet, you can drive or even walk round if you have a few weeks to do it, but what's the point.
If there was stuff to find just flying around that would be something, having said that this is exactly what you do when you're prospector mining.

Or if you're a good pilot you can do this.

 
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That's true, i once spent a couple of hours just flying from an outpost to New Babbage, i did that on Hurston too... You can do it, you can fly round the whole planet, you can drive or even walk round if you have a few weeks to do it, but what's the point.
If there was stuff to find just flying around that would be something, having said that this is exactly what you do when you're prospector mining.

Or if you're a good pilot you can do this.


Always comes back to the same thing, if you want tonnes of content then procedural generation is usually used and things aren't that interesting. Or you can wait 30 years for it all to be hand made. I kind of wonder if the potential for procedural generation to just be better is there.

In the meantime, we will get halfway houses like what Starfield probs will be. And no I am not good enough to fly like that lol, never got the hang of the 'real' physics where you have to compensate thrust etc to change direction, noob mode for me.
 
Ah yes seamless flying and landing on to.... nothing. I remember when I tested it out, the transition is great technically but the 'fly and land anywhere' gimmick doesn't really work when there are only a few places with anything to actually do.

Again, as cool as it some of the tech is, its kinda moot when it's not part of an even close to finished product.

Also one of the biggest problems with NMS, there’s just endless random nothing and don’t get me wrong, I spent hundreds of hours on it, but for me SF offers something different, with hopefully more focus on an RPG with great story and questing. You can’t possibly do that in NMS or SC and there are no doubt compromises to accommodate this in SF.
 
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A large, boring, empty map that only a couple of users ever bothered to try to fully traverse. If you want that go play NMS, a game that for the longest time had nothing else to offer. A whole randomly generated world with nothing interesting to explore isn’t the focus of this game.

People who think differently obviously explored the whole Earth on foot and thought this is something they would like to do in a videogame.

Star Citizen is what happens if you think a game absolutely needs any feature you can think of. Let’s see if it ever delivers and releases.

No, what's the appeal of running in to completely featureless terrain with nothing there? :confused:

Guys, is the sense of freedom, of the vastness of space, of exploration, of doing the stuff yourself. I don't walk by foot from one end of the map to another in big open worlds, but you can surely drive or fly around. Which you can't here since there aren't any vehicles (thx Creation!), so yeah... Is basic 1000 landing zones and that's about it. Funny how this was never mentioned in their presentation, ain't it? I don't mind that too much, is just another "16 times the details" type of thing.

LE: Remember when people dreamed that 1000 planets means modders can do wonders?... Though luck...

Yeah, this was inevitable, we knew this was the case without them saying it.

No ground vehicles, you cannot fly down to the planet (which as you apparently see it in space does not actually exist) you have to set it up as a destination after which it goes in to a cinematic landing sequence... which is a load screen, when you're given back control of the game you're already landed and its time to get out of your ship. You're not flying around.

And that's fine. Its ok :)

Yeah, that's fine, I'll play and enjoy, I guess. A Mass Effect type of game. Is just funny how the hype grew and grew around it with nothing much to keep that going.
 
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Also one of the biggest problems with NMS, there’s just endless random nothing and don’t get me wrong, I spent hundreds of hours on it, but for me SF offers something different, with hopefully more focus on an RPG with great story and questing. You can’t possibly do that in NMS or SC and there are no doubt compromises to accommodate this in SF.

You most definitely can. Is just that instead of "Press F to Land" you actually land yourself, search for the area, etc. There isn't necessary much out there (not because it can't be done, but because they don't bother doing), but the story and RPG element for sure it can happen in large, open (universe?) world games. Just like it did in TW3 vs TW 1&2.

NMS was/is just a basic arcade space game, with a thin story and that's about it.
 
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TBH I am not sure what you can and can't do because I haven't watched all the released material. Vehicles will probs be paid DLC knowing Bethesda, along with some cosmetic ********. Either way, will just be nice having a game to play until something better comes along, but not seen anything similar that is due any time soon.
 
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I do not support those kind of business practices and never will. My viewpoint and my own principles, simply a ****** thing to do. Everyone can make their own decisions.

Fair play, must have a very limited pool of games to choose from.

Did you adopt that after playing AC Odyssey which had a microtransaction store btw? Or are you just grandstanding :)
 
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I hope future dlc adds new civilizations on some of the empty planets. Would be interesting to have to return to an empty planet that you have an outpost on that is being contested by the newcomers.
I think the potential is there but who knows what they have planned for future dlc's.
 
I hope future dlc adds new civilizations on some of the empty planets. Would be interesting to have to return to an empty planet that you have an outpost on that is being contested by the newcomers.
I think the potential is there but who knows what they have planned for future dlc's.

Modders may be able to get stuck in here as well.

Depends what tools the game give you or modders to build stuff.

I'm sure there are many but I downloaded a mod for fallout 4 which was a quest line made in an underground section completely from scratch, ok it was reasonably basic as the game goes, but shows it can be done.

If the tools are there in this, and no reason why not, given enough time enough people will just at start creating this stuff out of enjoyment.
 
I hope future dlc adds new civilizations on some of the empty planets. Would be interesting to have to return to an empty planet that you have an outpost on that is being contested by the newcomers.
I think the potential is there but who knows what they have planned for future dlc's.
First DLC has already been announced .... it's going to be horse armour ! :D
 
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