The *Official* Supreme Commander Thread

here are just 4 possible matrices that you can build

Option-1.jpg

Option-2.jpg

Option-3.jpg

Option-4.jpg


always beware though that mexes have a big bang, so if one goes up you can easily get a chain reaction which will take out your entire economy.

to counter that there are 3 options.

1) add heavy sheild generators into a matrix to help a) protect stuff in the first place and b) prevernt some splash damage if you have more than one shield.

2) place mobile sheild generators in your matrix. they can stop enough splash damage to save an economy if the enemy has come in with some bombers. you will still lose some, but not all.

3) dont build just one matrix. the small t1 matrix for example i dont usualy build that size, but i will be constantly building them so byt the time i can get a t3 one down i might have 6 or 7.
 
Todge said:
eg, i tihnk a t3 mass fab uses 1500 energy and a t3 power plant makes 2500. but if you put 2 t3 mass fabs next to one T3 power they only use 1200 ish energy. that means you can run 2 mass fabs off of one power gen. you can then take this furtherand make entire matrices of say 2 t3 gens, 2 t2 gens and 6 t3 fabs. with the correct layout you make 0 energy but make 180 mass i think it is. ill get some of the screens i took.
yeah
and blow up ONE power plant and the WHOLE LOT goes BOOM
thus screwing your targets econ
 
What am i doing wrong im building a large outer diamond of wall and then 3 land factories and 3 air factories, i have 5 tech 2 engineers and the same tech 3, im lashing out tech one bombers and have 7 tech 2 artillery defence with a few tech 2 power stations etc, the thing is i CANT build an experimental as fast as they hard AI its just impossible. So i have just had a big match with the units described above with quite a lot of planes and tech 2 vehicles built and they walk a monkeylord over.

Now i cant kill it its near on impossible, so whats the tactic here as if i could withstand there experimental coming over once i could lilkely build one or 2 of my own and then look to attack. I send spy planes over but knowing where these dam things are going to pop up is a nightmare, doesnt matter what i build i cant withstand there atack.
 
Monkeylords go down pretty fast against higher tech turrets....just build some of those around your base, and you're going to need a huge amount of mass to build an experimental of your own at a decent rate, so I would suggest laying down a few sets of T3 Power Generators and Mass Fabs. I think to hammer out about one experimental per 30 seconds I needed 750 mass or something like that total production. That was with 15 Tech 3 ACUs building. That was on a big map though, so aim for maybe 400 mass coming in if you can. When you can, it's really easy to take down monkeylords with a few tech 3 strat bombers, as they're so slow, and if you can spot them early (i.e build an omni sensor array) you can take them out before they have a chance.
 
GFX707 said:
Monkeylords go down pretty fast against higher tech turrets....just build some of those around your base, and you're going to need a huge amount of mass to build an experimental of your own at a decent rate, so I would suggest laying down a few sets of T3 Power Generators and Mass Fabs. I think to hammer out about one experimental per minute I needed 750 mass or something like that total production. That was with 15 Tech 3 ACUs building.


Thats the thing though i dont have time, by time i start a tech 3 artillery they have a monkey at me door, just cant build things as quick as the AI which means online it would be even harder.
 
Well the thing is, you can tech up in the background, leaving one factory teching up while you do everything else. There's no requirement apart from its teching up time and it really doesn't use that much mass/energy. If you build two land factories at the start and just tech one up and nothing else, you have a tech 3 one pretty quickly. I usually end up having the means to defend against those experimentals by the time they come, I mean the supreme AI is always going to beat you to building experimentals, but once you have your first tech 3 power gen up you are on the road to never having to worry about mass again, and that only needs 1 tech 3 engineer really, although it would take an age.

You can also "mass assist" your buildings while they upgrade, meaning you can get your core mass extractors up to T3 insanely fast or upgrade factories fast etc. rather than just leaving them.

Also if you can build a couple of tech 2 artillerys in range of their base as soon as you get tech 2, they'll probably never get experimentals. I have had a good few games where I have caused a lucky chain reaction and taken out most of their base with one shot from one of those artilleries. Of course, you have to protect them too which is the hardest part.
 
just check out some of the replays on gpgnet mate, there are hundreds on there and you can watch the game unfold from other plays to get good strategy and tips for base building. it certainly helped me.

VeNT said:
nothing 15-20 suicide gunships won't get past

that really depends on the base you are attacking. any base with t3 matrices and feeble defences deserves to get blowed up. bearing in mind that i genreally have at least 10-20 air sup patrolling my base, as well as SAM and flak cannons, as well as mobile flak. 20 gunships may not make as big an impact as you might think. yeh it might take a few fabs down, but how much did you spend making those 20 gunships.

im not saying its not beatable, everything is with one tactic or another. but to build big you need an economy to do so, one of the best matrices is the 1 t3 gen and 2 t3 fabs. if they get taken out you only lost 2 fabs and not an entire economy. as for the larger t3 matrices, once you have the ability to make them like that you have the ability to defend them. you could say for anything that its nothing X amount of X unit wont get past but its all a question of decisions. if you are making 20 t3 gunships i have time to build a load of SAMs and mobile sheild gens. if you are making nukes i have time to make anti nukes.

thats why the game is great, you can counter my X with your Y, but then i can use some Z to beat that and so on.
 
Could i get added to the OcUK Clan also please? My GPG name is Chris21.

As for matrix's i fin one T3 sheild 6 T3 power and 4 T3 fabs is great untill you realise that all you need to destory it is to kill one of the power :( . The way the game has been made is great some teams get advantages on different maps at lower end techs (I.e Aeon and their bloody hover tanks).
 
Few questions to answered...

Firstly, nukes do affect stuff underwater, many times have i nuked a commander hiding in the water :)

You most certainly can build any AA structure whilst under water, but it floats, and is thus acessable to be attacked by water, land (if in range) and air units.

As for economy, still upgrading support commanders with resource allocation is my fav, the are mobile and can save you when you base is down.. instead of building mass fabs and pwer gens next to each other, build them so that they are spaced with mass storage (next to the t3 fabs) and energy storage (next to t3 power plante) these increase the output of the plant they are attached to, and when 1 goes up, the rest dont :) (downside to tis is it eats up your units)

Commander teleporting: only found 2 uses: 1st, if you scout a huge attack that u cant get away from, teleport him off, it'll have time to charge, but if it's been scouted, you could probably just run for it, and secondly, and this usually puts a smile on my face when calculated perfectly.. teleport him into the middle of an enemy base and watch him annihilate it :D (only works in games where the game keeps going when the commander dies) can also ammass an army of support commanders and do this, usually scares the poo into your opponants :)

and lastly: rushing.. not always employed by ppl that want to win.. no tbh, i AM a bad looser, but i really dont mind loosing if the game was at least enjoyable... i rush, i do it a lot, air or ground or both, main reason is to stop the oncoming rush my way, if i dont detect an oncoming rush, i just halt the units. But the best game i have played are where me and my opponant have rushed, and we have also upgraded stuff at almost an identical time.. most t1 rushes are stopped by a couple of t3 bots, but when these pour out at the same time, rush just gets halted middle map again, and then stuff like artillery is in use.. and makes for a much more interesting and fun game :)

(and on a last note.. i have metal fatigue.. sup com doesnt remind me of it at all.. hardly any units in MF and its all massive bots that can be upgraded to specific things.. although the races do seem 'fairly' similar)
 
Just got a few niggles with supcom that is currently hindering my enjoyment of the game.

1) In TA you could select all units of a certain type, can you do the same for supcom? I can only see commands for all air/all land or all naval.
2) Again in TA if you allocated a factory to a group number, then all units produced by that factory would then have that group number automatically assigned to it. In supcom you can do the same thing, but when you move the group it changes the rally point of the factory as well, which is really irritating.

Basically I can't quite get to grips with how to easily group all my units without tedious CTRL selecting, or box select dragging.

3) If I have a group of transport units and a group of land units I wish to transport, how do I tell the entire group of transport units to be used in transporting the group land units in one operation?

Thanks for the help.
 
For selecting all the one type of unit zoom all the way out and double click the unit you want(it only selects the units in veiw) and if you tell factroys to move units a fair distances from the factory once their built you can get a transport to assist the factory which picks them up and drops them off automaticly
 
Crtl+z selects everything on map that corresponds to your current selection. If you've got 3 Pillars selected it selects all Pillars, if you've got half a mixed Aeon navy selected, it will select the rest etc.

Think I'm 'nearly' ready to go up online. :rolleyes: Just in time for the holidays, and when the g/f goes to Geneva for a week.
 
another question -

how do you add people to your friends list when they are offline?

doesnt matter, found it in the faq

/friend <name of friend>
 
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Skullfish1 said:
Crtl+z selects everything on map that corresponds to your current selection. If you've got 3 Pillars selected it selects all Pillars, if you've got half a mixed Aeon navy selected, it will select the rest etc.

Think I'm 'nearly' ready to go up online. :rolleyes: Just in time for the holidays, and when the g/f goes to Geneva for a week.

Thanks. That is what I wanted to know.
 
Just wondering if anyone else is getting a problem with the game crashing to desktop when holding down the SHIFT key to add way-points for a group to move to?

It happened 5 times in a row last night for me, got annoyed with it, so went back to watching TV :(
 
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