You should always rush with T1, it is the only way to gain the necessary resources to maintain map control or to upgrade your tech smoothly.
This will become ever so more evident after the new patch, which is set to make T3 a lot harder to acheive whilst making T2 units worth the resources.
Its not rushing it is fighting for the resources that are available in order to keep your econ alive.
Even if you play a nooby 'no attack for 30 mins' battle then you still have to fight for the resources because you just CANNOT tech up to T3 with the resources around your base and using massfab/power matrices and then hope to put up a fight after zero hour as you will simply be outgunned.
Remember that mass fabs are there to 'SUPPORT' your economy, not BE your economy.
If you rely on mass fab matrices and support commanders for your resources then your really asking for trouble or at least a swift ending.
The amount of games I have played where I hit the enemy bases mass fab matrices and they just quit because they know they have nothing left to fuel there war engine.
Build, expand, crush, conquer. They should be your guidelines for EVERY game.
Only when you hold the key to the map should you turtle. One nuke silo costs a hell of a lot more than one nuke defence and a load of gunships and I know what I would prefer.
Only IF and I mean IF you manage to battle through to the 30 min mark should you build Experimentals and only IF you get to the 1hr mark should you build nukes. Nukes are not worth it unless you can afford to spam them!
calnen said:
I just dont get the fun of doing that. For me the pleasure of the game comes from well thought-out (or just absurdly huge
![Cool :cool: :cool:](/styles/default/xenforo/vbSmilies/Normal/cool.gif)
) attacks on a strong enemy. It gives you a sense of acheivement to counter their airforce, precision-bomb their artillery and shields and then sweep in with a ground invasion.
If you want a strategy game that lasts 5 minutes, play C&C tbh. Supreme Commander's all about big, long games.
(Incidentally this is why I dont play online. 90% of people seem to prefer winning the game in 5 minutes, even if it means it's really boring for all concerned. Shame really.)
Click assist on the ground and the engineers will reclaim all around and then when you dont need mass/power they will fix, assist buildings, experimental units and upgrades.
HighlandeR said:
Theres an easier way, im sure someone knows it... even if u goto the ecomny tutorials it shows the engineer having pin points set so it can just reclaim anything inbetween those points
Imagine it, if u run low on mass u can just set an engineer or 2 to take half the trees or stones... they really do boost early on, just need to find someone that knows what key to press to let the engineer do it !