*** The Official Tribes: Ascend Thread! ***

I did, when I upgraded my monitor the problem stopped.
unfortunately that's the only fix I found that sorted it for me. sorry I couldbn't be more help, go to the high-rez website there are a couple of fixes on there.

Yeah, seems to be something monitor related, looked on the forums and someone fixed it by switching from an HDMI cable to DVI, but i tried that and didn't work. I've uninstalled it now anyway, not buying a new monitor just for one game :confused:.

Wish there was more info on how to fix this problem as it looks like a pretty fun game.
 
Yeah, seems to be something monitor related, looked on the forums and someone fixed it by switching from an HDMI cable to DVI, but i tried that and didn't work. I've uninstalled it now anyway, not buying a new monitor just for one game :confused:.

Wish there was more info on how to fix this problem as it looks like a pretty fun game.

Are you sure the game isn't trying to start in an unsupported resolution for your monitor?

I know I'v had problems like that with games in the past and I fixed it by changing the resolution in config files.
 
Holy patch update batman

Major Highlights

Three new weapons added: The Pathfinder’s Light Twinfusor, the Soldier’s Twinfusor and Juggernaut’s Heavy Twinfusor.

A new gametype, CTF Blitz, will be introduced for a limited time as a Special Event. In Blitz, the enemy flag base moves location each time your team scores, changing routes and requiring varied tactics to win. CTF Blitz is initially played on:
Arx Novena
Katabatic

Stonehenge has been added to the standard CTF map rotation.

A new CTF Map, Permafrost, has been added to the standard map rotation.

A new CTF Map, Dangerous Crossing, has been added to custom servers.

New Players joining the queue (under rank 6) will now play a smaller subset of maps more friendly
to learning the game. All maps will rotate for players rank 6 and over.

Players may now create a party of their friends before joining the Quick Match queues (Limit 4). You may still use the Join Friends functionality to join a player in a match in progress.

Access through the popout tab on the Play Now option.

The Leader may send invites to friends and others by name.

Members can chat together in and out of game, and are notified when the Leader joins or leaves a queue.

Members are removed from the party automatically if they leave the queue or game.

Three new skins have been added:
Pathfinder Freerunner
Brute Crusher
Sentinel Specter

Voicepacks are now available to purchase. Three are available, two female and one male.
Players may now add a Clan Tag in front of their player name. Tags may be purchased under the Store menu.

Some changes have been made to the underlying system for putting players into matches, and for matching players of similar levels.

Additional load out slots have been added.

News Items now display in the main game lobby as a ticker at the bottom of the screen.


Weapon/Balance Items


Three new weapons have been added: The Pathfinder’s Light Twinfusor, the Soldier’s Twinfusor and Juggernaut’s Heavy Twinfusor.

Increased self-knockback (“disk-jumping” or “rocket-jumping”) on all explosive projectile weapons by 20%.

Increased projectile collision size on all Spinfusors, Bolt Launchers, and Thumpers to 10 (as a reference, Plasma Guns are 35). This will make mid-airs and direct hits more forgiving.

Decreased the extra delay between bursts on Pathfinder’s LAR from 0.16s to 0.072s.

Increased damage by 8% on Doombringer’s Titan Launcher.

Increased radius on each explosion sequence of Brute’s Gladiator.

Increased damage 33% on final explosion sequence of Brute’s Gladiator.

Decreased starting AOE range on Brute’s Fractal Grenade and Extended Fractal by 10%.

Decreased damage on Brute’s Fractal Grenade and Extended Fractal by 10%.

Reduced duration of Brute’s Fractal Grenade and Extended Fractal by 1s.

Reduced damage on Infiltrator’s Jackal so it can no longer 1 shot an upgraded medium from
stealth. This is a 16% reduction.

Reduced knockback on Infiltrator’s Jackal by half for each explosion.

Increased starting ammo counts on Infiltrator’s Smoke Grenade and Prism Mine from 1 to 2.

Infiltrator now starts with all belt options having an ammo count of 2.

Reduced knockback from Pathfinder’s Impact Nitron and Compact Nitron’s by 23% to be more in line with the amount of damage being done, and to favor using the increased values on spinfusors
and other projectile weapons.

Reduced knockback from Raider’s White Out grenade, Grenade Launcher, Arx Buster and Dust
Devil to be more appropriate for the number of shots and amount of damage being done.

Reduced reload time on Doombringer’s Titan Launcher from 1.8 to 1.7.

Reduced reload time on Doombringer’s Heavy Bolt Launcher from 1.8 to 1.7.

Increased damage on Soldier's Proximity Grenade by 16%.

Reduced damage 4% on Doombringer's Chain Cannon.

Reduced damage 5% on Doombringer's Chaingun.

Reduced starting ammo from 280 to 200 and upgrades from 50 to 25 ammo (each) on
Doombringer’s Chaingun and Chain Cannon.

Reduced damage 5% on Technician’s Rockwind SMG.

Increased damage 14% on Doombringer's Defective Frag Grenade.

Increased damage 13% on Doombringer’s Frag Grenade.

The Close Combat perk’s backstab bonus has been increased to double damage, and is now the first unlock for the perk.

The Looter Perk has been increased to provide a base 50% ammo bonus, and upgrades to 100%.

The Sonic Punch Perk has had its shockwave distance increased by 23%.

The Stealthy Perk now reduces base sensor detection by 50%, upgraded to 90%, and the upgrade for turret targeting delay has been increased to 30%.

The Safefall perk now starts at 50% falling and splat damage reduction, and is upgraded to immunity from all falling and splat damage. In addition, its final unlock has been increased from 80% vehicle run over damage reduction to immunity from vehicle run over damage.

Additional Items


Fixed an issue where mines could be indestructible by AOE blasts if placed in certain places in various maps.
Flag model no longer shows in first-person spectate mode.
Spectators can now zoom in and out when viewing a vehicle.
Fixed an issue where the camera could look strange if spectating in first-person mode and the view target entered a vehicle.
Fixed an exploit where the Pathfinder’s Thrust Pack could have unlimited thrust energy.
Fixed an issue where shotguns would only reload one ammo when performing an inactive reload.
Fixed an issue where the sound on the Pathfinder’s Light Assault Rifle would cut out when firing repeatedly.
Fixed an issue where guns that deal multiple damage per shot, such as shotguns, properly display damage numbers when shooting objectives and vehicles. Before the fix, the numbers would draw on top of each other making it seem like there was only a single instance of damage.
In the VGS menu, the labels for “Turrets” and “Sensors” were swapped under the upgrade commands.
Fixed an issue where the detection radius of a Base Radar Sensor was not increasing as it upgrades.
Base XP is now earned on Custom Servers at all times. “Performance XP” is earned once 6 people join the server.
Several other miscellaneous bug fixes.

Go live date is expected next week.
 
Awesome patch is awesome.

I knew it would have to be good, purely due to the fact they haven't patched in three weeks.

Also recorded a fast Arx Novena route with a rock bounce return.

 
Lol I've never used brute though. Wonder how much gold voice pack, path skin, clan tag and twin disc is going to set me back. Any patch video released yet? New maps ftw.

Nothing yet, some changes aren't final.. stuff could be added, stuff could be removed.

Atm they are expecting a release of sometime next week, so expect the video to be released a day or two before patch day.
 
I have over 3K gold in my account so I will be rocking the new skin and voice from day one lol - I hate this new business model, I keep feeding HR my hard earned money!

Thanks for posting that route Jim, I find that landing and nitron before the grab really difficult...
 
I have over 3K gold in my account so I will be rocking the new skin and voice from day one lol - I hate this new business model, I keep feeding HR my hard earned money!

Indeed, I can't resist the shiny pay to win skins nor voice packs, I just hope they are good.

I'd start saving XP, for the new weapons.

I'm hoping clan tags can be purchased with XP and not just Gold. :/

Thanks for posting that route Jim, I find that landing and nitron before the grab really difficult...

The route can be modified for less visibility just before grabbing, but costs you speed. And the return route is so much more difficult, the route I did makes it easy to hit the rock.

Don't think the route would work in competitive play, but fun in PUBs. :p
 
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Reduced knockback from Pathfinder’s Impact Nitron and Compact Nitron’s by 23% to be more in line with the amount of damage being done, and to favor using the increased values on spinfusors
and other projectile weapons.

BAD

CTF Blitz sounds awesome though
 
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I have mixed feelings about the Nitron nerf, it's a fact that the only way to fix chasing is to either speed up chasers, or slow down cappers.. slowing down cappers is a much better way to go about it imo.

But on the other hand this unintentionally buffs snipers, due to the fact that cappers will be going slower.. this makes them easy to hit, give snipers more time to hit and takes longer for the capper to break line of sight.

Then again no way can anyone Chase a 360+ back to front Arx grab, you are home in < 10 seconds, even if a chaser did catch up.. they wouldn't have time to kill the carrier unless they were lucky enough to hit a mid air.

It's catch-22, you can't nerf or buff one without it having an effect on capper, chaser, sniper balance. We'll have to see how it pans out, it's hard to draw conclusions without testing it.
 
Are you sure the game isn't trying to start in an unsupported resolution for your monitor?

I know I'v had problems like that with games in the past and I fixed it by changing the resolution in config files.

Not sure, couldn't find anywhere to change settings outside the game.

I wouldn't think that would be a problem though, every new game I've installed before has always started in a resolution that's supported by my monitor.

I'll probably reinstall it again soon, so if it still doesn't work I'll try that.
 
Not sure, couldn't find anywhere to change settings outside the game.

I wouldn't think that would be a problem though, every new game I've installed before has always started in a resolution that's supported by my monitor.

I'll probably reinstall it again soon, so if it still doesn't work I'll try that.

You can manually set your resolution by editing your tribes.ini file, located here:

Code:
C:\Users\<User>\Documents\My Games\Tribes Ascend\TribesGame\config\tribes.ini

Just change, check ResX and ResY.
 
Glad to hear that they're listening to us and made disc-jumping a bit more effective and worthwhile. Can't wait to try out the Twinfusors, too.

Personally I would have preferred it if, instead of making projectile mid-airs easier, they had started giving out medals for mid-airs, and not just mid-air kills.
But good changes as usual, for the most part :D
 
A reinstall won't do anything, a repair is just as good as a reinstall.

HiRez has a validator to check everything is working and has not been corrupted or whatever, I strongly suggest running that if you haven't already.

I had uninstalled the game yesterday anyway, I've reinstalled now and it's working, just tried it and I'm at the login screen.

I have no idea what was wrong, I tried the repair tool multiple times, verified it through steam etc before uninstalling.
 
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