its a downloaded config:
; Hélder [HP] Pinto - Very High Quality Costum Config
; This config has been tweaked to run Crysis withtin it's maximum beauty,
; while still getting minimaly smooth/playable FPS!
; Minimum System recomended is a Nvidia 8800, 2GB RAM and a fairly good dual core CPU.
; C&C:
http://crymod.com/thread.php?threadid=13790
; User Options commands
con_restricted = 0
r_displayinfo = 0
r_VSync=0
e_screenshot_width = 4096
e_screenshot_height = 3072
e_screenshot_quality = 100
e_screenshot_file_format = jpg
sys_budget_sysmem=1298
;Specs
sys_spec_GameEffects = 4
sys_spec_ObjectDetail = 4
sys_spec_Particles = 4
sys_spec_Physics = 3
sys_spec_PostProcessing = 4
sys_spec_Quality = 4
sys_spec_Shading = 4
sys_spec_Shadows = 2
sys_spec_Texture = 4
sys_spec_VolumetricEffects = 2
sys_spec_Water = 4
; Object Detail
e_obj_quality=4
e_proc_vegetation=1
ca_useDecals=1
e_decals_allow_game_decals=1
e_decals_life_time_scale=2
e_vegetation_min_size=0
i_rejecteffects=1
e_vegetation_bending=2
sys_flash_curve_tess_error=2
e_view_dist_ratio=60
e_max_view_dst_spec_lerp=1
es_DebrisLifetimeScale=1
e_cbuffer_resolution=256
e_dissolve=1
ca_DrawFaceAttachments=1
ca_AttachmentCullingRation=200
e_terrain_occlusion_culling_max_dist=200
; Vegetation
e_foliage_wind_activation_dist = 25
e_particles_max_emitter_draw_screen = 16
e_shadows_cast_view_dist_ratio = 0.8
es_DebrisLifetimeScale = 1
r_ColorGrading = 1
r_DepthOfField = 2
r_DetailNumLayers = 2
r_VegetationSpritesTexRes = 128
r_DynTexAtlasSpritesMaxSize = 32
r_MotionBlur = 3
r_ShadowJittering = 2
r_TexAtlasSize = 2048
; Particles
e_particles_quality=4
e_water_ocean_soft_particles= 1
; Shaders
d3d9_TripleBuffering=1
r_EyeAdaptationBase=0.2
r_SSAO=1
r_ssao_amount=0.4
r_SSAO_darkening=1.3
r_SSAO_quality=2
r_SSAO_radius=2
r_HDRlevel=0.7
r_ColorGradingDOF=1
r_ShadowBlur=3.0
r_UseEdgeAA=2
e_shadows_max_texture_size=768
r_Usepom = 1
e_terrain_ao=1
e_terrain_normal_map=1
e_vegetation_use_terrain_color=1
; Water
r_WaterReflectionsQuality = 4
r_WaterUpdateDistance = 0.2
r_WaterCaustics=1
r_WaterRefractions=1
r_WaterReflections=1
e_water_ocean_fft=1
e_water_tesselation_amount = 10
; Misc
r_sunshafts = 1
r_Beams=3
r_BeamsDistFactor = .05
r_BeamsMaxSlices=250
e_max_entity_lights = 16
g_battleDust_enable = 1
g_breakage_particles_limit = 250
g_ragdollDistance = 40
g_ragdollMinTime = 15
q_Renderer = 4
q_ShaderFX = 4
q_ShaderGeneral = 4
q_ShaderGlass = 4
q_ShaderHDR = 4
q_ShaderIce = 4
q_ShaderMetal = 4
q_ShaderPostProcess = 4
q_ShaderShadow = 4
q_ShaderSky = 4
q_ShaderTerrain = 4
q_ShaderVegetation = 4
q_ShaderWater = 4
; FPS Gain commands
r_TerrainAO_FadeDist=1
e_particles_max_emitter_draw_screen=16
e_detail_materials_view_dist_xy=4096
e_detail_materials_view_dist_z=256
e_vegetation_sprites_distance_ratio=1.5
e_cull_veg_activation = 65
e_view_dist_ratio_vegetation = 50
e_vegetation_sprites_distance_ratio=1.5
e_vegetation_sprites_distance_custom_ratio_min = 1
e_particles_lod=0.6
r_GeomInstancing=1
e_vegetation_static_instancing=0
es_MaxPhysDist=300
es_MaxPhysDistInvisible=35
e_terrain_lod_ratio=1
e_view_dist_ratio_detail=30
e_lod_ratio=6
e_lod_min=0
e_lods=1
r_TexturesStreaming=0