The ONE AND ONLY ***OFFICIAL*** Crysis thread - SPOILERS!

getting pretty strong frame rates now i must admit:

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40+ sometimes with custom settings (HDR and such), how did this occur? :confused:
 
lol, completed crysis a number of times, mess with it a lot and i have never encounted a single bug :confused:

Well this is the first major problem I've had with the game, everything else has been minor glitches, just really annoying when you've spent time getting through a game to be stopped by something like this. Will try restarting the level and hope it works this time.
 
Well this is the first major problem I've had with the game, everything else has been minor glitches, just really annoying when you've spent time getting through a game to be stopped by something like this. Will try restarting the level and hope it works this time.

yeah its worth a try, i had problems like that with company of heroes a while back, restarting the level always fixed it :)
 
its a downloaded config:

; Hélder [HP] Pinto - Very High Quality Costum Config
; This config has been tweaked to run Crysis withtin it's maximum beauty,
; while still getting minimaly smooth/playable FPS!
; Minimum System recomended is a Nvidia 8800, 2GB RAM and a fairly good dual core CPU.
; C&C: http://crymod.com/thread.php?threadid=13790

; User Options commands
con_restricted = 0
r_displayinfo = 0
r_VSync=0
e_screenshot_width = 4096
e_screenshot_height = 3072
e_screenshot_quality = 100
e_screenshot_file_format = jpg
sys_budget_sysmem=1298


;Specs
sys_spec_GameEffects = 4
sys_spec_ObjectDetail = 4
sys_spec_Particles = 4
sys_spec_Physics = 3
sys_spec_PostProcessing = 4
sys_spec_Quality = 4
sys_spec_Shading = 4
sys_spec_Shadows = 2
sys_spec_Texture = 4
sys_spec_VolumetricEffects = 2
sys_spec_Water = 4

; Object Detail
e_obj_quality=4
e_proc_vegetation=1
ca_useDecals=1
e_decals_allow_game_decals=1
e_decals_life_time_scale=2
e_vegetation_min_size=0
i_rejecteffects=1
e_vegetation_bending=2
sys_flash_curve_tess_error=2
e_view_dist_ratio=60
e_max_view_dst_spec_lerp=1
es_DebrisLifetimeScale=1
e_cbuffer_resolution=256
e_dissolve=1
ca_DrawFaceAttachments=1
ca_AttachmentCullingRation=200
e_terrain_occlusion_culling_max_dist=200


; Vegetation
e_foliage_wind_activation_dist = 25
e_particles_max_emitter_draw_screen = 16
e_shadows_cast_view_dist_ratio = 0.8
es_DebrisLifetimeScale = 1
r_ColorGrading = 1
r_DepthOfField = 2
r_DetailNumLayers = 2
r_VegetationSpritesTexRes = 128
r_DynTexAtlasSpritesMaxSize = 32
r_MotionBlur = 3
r_ShadowJittering = 2
r_TexAtlasSize = 2048

; Particles
e_particles_quality=4
e_water_ocean_soft_particles= 1

; Shaders
d3d9_TripleBuffering=1
r_EyeAdaptationBase=0.2
r_SSAO=1
r_ssao_amount=0.4
r_SSAO_darkening=1.3
r_SSAO_quality=2
r_SSAO_radius=2
r_HDRlevel=0.7
r_ColorGradingDOF=1
r_ShadowBlur=3.0
r_UseEdgeAA=2
e_shadows_max_texture_size=768
r_Usepom = 1
e_terrain_ao=1
e_terrain_normal_map=1
e_vegetation_use_terrain_color=1

; Water
r_WaterReflectionsQuality = 4
r_WaterUpdateDistance = 0.2
r_WaterCaustics=1
r_WaterRefractions=1
r_WaterReflections=1
e_water_ocean_fft=1
e_water_tesselation_amount = 10

; Misc
r_sunshafts = 1
r_Beams=3
r_BeamsDistFactor = .05
r_BeamsMaxSlices=250
e_max_entity_lights = 16
g_battleDust_enable = 1
g_breakage_particles_limit = 250
g_ragdollDistance = 40
g_ragdollMinTime = 15
q_Renderer = 4
q_ShaderFX = 4
q_ShaderGeneral = 4
q_ShaderGlass = 4
q_ShaderHDR = 4
q_ShaderIce = 4
q_ShaderMetal = 4
q_ShaderPostProcess = 4
q_ShaderShadow = 4
q_ShaderSky = 4
q_ShaderTerrain = 4
q_ShaderVegetation = 4
q_ShaderWater = 4


; FPS Gain commands
r_TerrainAO_FadeDist=1
e_particles_max_emitter_draw_screen=16
e_detail_materials_view_dist_xy=4096
e_detail_materials_view_dist_z=256
e_vegetation_sprites_distance_ratio=1.5
e_cull_veg_activation = 65
e_view_dist_ratio_vegetation = 50
e_vegetation_sprites_distance_ratio=1.5
e_vegetation_sprites_distance_custom_ratio_min = 1
e_particles_lod=0.6
r_GeomInstancing=1
e_vegetation_static_instancing=0
es_MaxPhysDist=300
es_MaxPhysDistInvisible=35
e_terrain_lod_ratio=1
e_view_dist_ratio_detail=30
e_lod_ratio=6
e_lod_min=0
e_lods=1


r_TexturesStreaming=0
 
I want to see ants crawling on the floor. Real time vehicle tracks/footprints that stay there during the game. Also deeper prints when you pick something up
 
...and wouldnt it make it run worse than it already does too?

Texture mods should not too much if you have enough GPU/System memory. Dont know why anyone is surprised I asked about High res mods, there is LOADS of places that could do with better textures.

Gashman you just slaped the config then away you went? I did that and my fps is like 22fps were you get 43fps :confused:
 
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