This is path tracing, it is pretty much the end of the road for where we are going with likes of control, cp 2077 etc. all being near the start of the RT journey, we aren't going to see this level of RT becoming the norm for new games for a good while yet, it is just a tech demo to show what is possible and in fact, it is actually more of a tech demo for Nvidias remix tool than it is RT tbh.
Portal RTX style is hopefully where all games will be in the future, how long that may be is impossible to say, could be 20 years or a reasonable time frame is 10 years imo (given the speed of RT uptake over just the last 1-2 years), ultimately as I have always said, it comes down to consoles.
Until then, we will probably see a fair amount of old games getting this treatment once nvidia release remix, obviously if you don't intend on playing old games then it won't be of any interest and I doubt I'll play many of the titles either. Checking out other dx 8 and 9, I would defo give these a go with RT:
- gta 3
- gta vice city
- alien vs predator
- batman arkham asylum, city and orgins
- bioshock 1 and 2
- borderlands 1 and 2 could be interesting with RT
- crysis 1, warhead and 2 (with more RT than what we saw with the remasters)
Time will tell how popular remix is.
Portal RTX is running well on my 3080 at 3440x1440 with dlss performance and maxed preset settings (looks far better than non rtx portal @ native 3440x1440), motion blur off, about 50-55 fps with very rare dips to 40s, which with gsync and oled, feels decent for a game of this style (it's slow paced to the point you can't even run), had it been those fps in something like cp 2077, metro etc. I would be dropping a setting or 2 to get the constant 60+ fps
I read a good article the other day on the different levels of RT support:
Not all ray tracing solutions are created equal. Learn about the Ray Tracing Levels System here.
blog.imaginationtech.com
- Level 0 – Legacy Solutions
- Level 1 – Software on Traditional GPUs
- Level 2 – Ray/Box and Ray/Tri Testers in Hardware
- Level 3 – Bounding Volume Hierarchy (BVH) Processing in Hardware
- Level 4 – BVH Processing with Coherency Sorting in Hardware
- Level 5 – Coherent BVH Processing with Scene Hierarchy Generator in Hardware