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Rainbow six seize is the first game to get the new DLSS 2.2
I tried the 2.2 nvngx_dlss.dll in Cyberpunk 2077 and I'm pretty positive it improves the image sharpness.
Wonder what Metro Exodus Enhanced will look like with 2.2 ?
Wonder what Metro Exodus Enhanced will look like with 2.2 ?
Haven't tested it yet but supposedly it fixes some ghosting issues when using HDR.
I think the main ghosting issue was a bug and fixed with a patch not too long after release iirc?
Alex from DF also talks about big improvements with the DLSS. It is fascinating to see that a tech that was so close to native and many times even better than native, can still improve.
How come he never talked about DLSS downsides before? DLSS was always perfect and better than previous version.
If you ask me DLSS just became more FSR like because before it was more TSR like. That's why there is less ghosting, there is a chance that it has something to do with the FSR release, Nvidia dodging a bullet and focusing more on the spatial upscaling than on the temporal.
Or it is just a big coincidence that they fixed their temporal problem right after TSR release and just before the FSR release, after many months where they couldn't find a solution.
Improved too
https://www.reddit.com/r/nvidia/comments/o21fcw/metro_exodus_ee_dlss_v21_vs_v22_comparison/
I think the main ghosting issue was a bug and fixed with a patch not too long after release iirc?
No it does not matter how Nvidia achieve better quality and it may not be the case that they reduced the temporal factor and it is just a coincidence. What is annoying for me is the trust people are having in AI ( neural networks ) and how they attribute every improvement to them, when in fact it may not be the case.Got a link to where Alex has shared his thoughts on dlss 2.2?
There is always room for improvement, like anything in life.
No one ever said dlss was better in "everyway" nor "perfect" either, it was better in "many ways" as stated before by all technical outlets such as HU, GN, DF, oc3d etc. and largely all for the one main reason below:
- offered superior AA to the usual methods i.e. TAA, MSAA, SMAA etc., which meant the end result often is perceived as being better than "native AND TAA/MSAA/SMAA because there were less artifacts such as aliasing, shimmering, jaggies)
DF have pointed out the issues with dlss many times before too, especially dlss 1.0, which they rightly slammed. Also, it was GN who often used the term "better than native", must be nvidia shills though.....
Does it really matter how nvidia achieve it? Same way does it matter how amds fsr gets to the end result? As long as the end results are good, that's what matters.