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The RT Related Games, Benchmarks, Software, Etc Thread.

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Define over using?

The RT in the original was good but it wasn't great, it was very obviously tacked on top, metro ee was leagues ahead and it performed better too and that's because the devs completely changed their workflow to be RT focussed.

Watch the above 2 clips which show the comparison between raster effects and using RT, nowadays, spending months/years on raster to get to levels like we see in rdr 2 is just simply not worth the time, effort and most importantly, money when you have a tool that is far more efficient at helping devs to do their job and even then the best raster games still exhibit all the issues with raster methods, something which we'll never be solved or masked and only RT can solve this.

The fact that we have absolutely awful performing games now even without RT says it all i.e. it's not really RT fault, it's the devs first and foremost.
Over using is not hard. Having to use an internet card to play the game, i think that explains it in full.

Metro fully done with RT is playable on a lot of cards. Cyberpunk required you sat there knowing if your internet failed you ain't playing with the new update. You had to download cheats. Get the jimmies out and the iron.
 
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Over using is not hard. Having to use an internet card to play the game, i think that explains it in full.

Metro fully done with RT is playable on a lot of cards. Cyberpunk required you sat there knowing if your internet failed you ain't playing with the new update. You had to download cheats. Get the jimmies out and the iron.

That's not over used..... CP 2077 given it's a huge dense open world with full path tracing and even running at double digits (without frame gen) is incredibly impressive when compared to other path traced titles which are small/closed spaces i.e. portal rtx. The fact that even runs on rdna gpus is pretty impressive too.

I'm not sure what the relevance of cloud gaming is to this discussion either? But I'll bite...... You don't "have" to use cloud or get better GPU to enjoy it, the only reason I have is because 50 fps is not as enjoyable as 100+ fps. If you are on a weaker/older gpu well then you can't exactly expect to be using path tracing and getting 80+ fps lol.

Much rather have something like cp 2077 which pushes the boundaries as opposed to something like **** cry 6 where you might as well have not bothered adding RT at all.

Metro ee is great and probably the second best RT title for me but it's not doing things anywhere on the same level as what cp 2077 has.
 
Convo reminds me of a thread recently on nvidia subreddit where OP was convinced that RT was being done wrong and showing comparisons. Turns out he’d been so used to baked lighting, his idea of realistic lighting was fully formed by that experience.

Exactly.

Lots of people are just used to the raster effects and some prefer the look of raster, which is fine but so many just don't understand the tech and think because ray tracing is added, things will be pitch black/too dark and muted in comparison, which is true to some extent "if" the lighting artist and devs intend to have the game look this way (or rather don't properly adjust the game design to work with a different rendering method) as shown in the above videos and stated by multiple devs now, this couldn't be further from the truth, it actually provides devs and lighting artist with far more possibilities and control now, 4a enhanced stated it perfectly here:

It doesn’t just come down to what you end up shipping either. Game development is by its very nature an iterative process. You need to have some plan for where you want to take a project from the start, or course, but once you begin working on assets and developing features you always test them as part of the larger context of the game, and more often than not this leads to tweaks, refinements, and balancing. Even that might not be the end of it, other features can come along changing the experience and myriad different ways leading to yet more alterations and adjustments. For this process to work developers need an environment to work in that is intuitive, responsive, and as close a representation of the main game as possible. Our editor has always run basically the same simulation as the final game, but technological advancements seen in this generation streamlined the process significantly. Testing environments are quicker to set up with fewer dependencies on assets or on the work of other departments. Changes in visual design are visible (in their final form) immediately. The physical simulation on the whole feels more like a sandbox in which ideas can be tested and iterated upon. This makes for a more comfortable and fluent development experience, more conducive to creativity and experimentation.

The true effects of all this will take longer to be realized. The boundaries of what you can (and can’t) do in a video game have been shifted and design practices will take a while to feel them out and to fill them. But ultimately, what we see is the promise of more dynamic and engaging game worlds, with fewer limitations, which can be developed in faster and more intuitive ways. On the player side, all that translates to hopefully more content without the usual associated spiraling development cost, and to richer, more believable game experiences.

It's the same with those who go "reflective everything, mirror puddles don't look realistic" yet in real life, with the right conditions i.e. shallow still puddle, marble surface, glass, lots of neon reflections, they actually do look mirror like..... Even with large bodies of water, you can have mirror like reflections (not photoshopped at all) e.g.

lXX6C6Nh.jpg

And the funny thing is, people bang on about wanting more dynamic environments with regards to things like destruction, better physics and so on and well ray tracing makes this more achievable whilst also looking good. Obviously games like bf 2042 have good destruction but it's still pretty poor and you can see the issues with lighting, shadows not being correct.
 
Convo reminds me of a thread recently on nvidia subreddit where OP was convinced that RT was being done wrong and showing comparisons. Turns out he’d been so used to baked lighting, his idea of realistic lighting was fully formed by that experience.
Just remember we are also playing fantasy games. If it looks good to your eye it looks good. One of my favourite games this year was Zelda and it's far from realistic. Being caught up in realism looking for flaws in the graphics is missing the point of being away from reality.
 
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Yeah, never understood the anti-RT people. They just want the same graphics forever just at a higher fps and ‘native’ res. No one is stopping them from playing halflife 2 at 16k.

I remember how excited everyone was with 3dfx Glide vs software rendering. Even though it was so expensive. The first time i booted need for speed ( cant even recall what it was, 3 i think? ) on my voodoo with glide and seeing those smooth textures, light fx, fog etc. just wow. Same with proper RT nowadays. What changed?

Crypto and nVIDIA (with AMD following), taking the prices sky high and the lack of "killer apps", aka plenty of games that put in a good light (pun intended), the RT/PT. I'd say even CP77 doesn't do it that good.
 
Over using is not hard. Having to use an internet card to play the game, i think that explains it in full.

Metro fully done with RT is playable on a lot of cards. Cyberpunk required you sat there knowing if your internet failed you ain't playing with the new update. You had to download cheats. Get the jimmies out and the iron.
For someone who has done nothing but laugh at everything AMD/RT/FSR* to then convince themselves-streaming a 4080 to your gaf and IQ isn't an issue anymore.:p
 
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Next he will be dowloading an extra 16gb of ram. Pretty sure Nvidia could sell that to there main fan base.

And you know there would be 147 page long threads arguing why it's the best thing ever, Everyone else is wrong and paying £19.99 per month for extra memory is totally fine.
 
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It's the same with those who go "reflective everything, mirror puddles don't look realistic" yet in real life, with the right conditions i.e. shallow still puddle, marble surface, glass, lots of neon reflections, they actually do look mirror like..... Even with large bodies of water, you can have mirror like reflections (not photoshopped at all) e.g.

lXX6C6Nh.jpg


So unrealistic, looks so fake, turn the rasterisation back on!
 
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For someone who has done nothing but laugh at everything AMD/RT/FSR* to then convince themselves-streaming a 4080 to your gaf and IQ isn't an issue anymore.:p

And yet you still won't post anything to show why it is such a horrible experience, meanwhile, countless videos, articles etc. out there showing comparisons on how good it is but as per usual fingers in ears with you because it doesn't fit the narrative :cry: Also, given you can't see where dlss is better despite every article and most people showing where and how it is better than native, I would say that qd-oled display is wasted on your eyes ;)

Next he will be dowloading an extra 16gb of ram. Pretty sure Nvidia could sell that to there main fan base.

You laugh but the funny thing is, geforce now "ultimate" provides a better experience than your 7900xt for a far cheaper price and then nukes your ps 5 from orbit then some :p

Oh and btw, the 4080s used in the ultimate tier actually have 48gb so 24gb isn't enough now ;)

And you know there would be 147 page long threads arguing why it's the best thing ever, Everyone else is wrong and paying £19.99 per month for extra memory is totally fine.

In all seriousness though, it's a shame people are slating something they have never used themselves let alone probably even looked into. I just think people don't like the thought that they have been mugged of/bent over with buying the current gen gpus when there is a far cheaper option out there and instead is a sense of justifying what is essentially expensive paper weights now (4090, 7900xtx are basically 1080/1440p gpus now with these latest releases :cry:). Sadly people are just basing their view point on likes of stadia, microsoft etc. streaming or embarrassingly the free tier of nvidia which is not anywhere in the same league as ultimate tier. I imagine a large part of it is also because once again, nvidia are ahead in yet another area, which people hate to see.

Imagine spending £££/££££ to see your top end rig fall apart:


Glad I didn't invest any current gen gpus, I may offer £100 for a 4090 in a year or 2 and £2.50 and a half eaten ham sandwich for a rdna 3 gpu :D
 
So unrealistic, looks so fake, turn the rasterisation back on!

Yeah it's funny how no one seems to ever come back to factual points raised, what a surprise on this forum! Can't address said points, change the topic or better yet, don't even post on anything to do with the topic ;)

Caught this photo as someone threw a rock in and walked on the jetty causing ripples and you can then see the distortion effect it causes:

J6Y1Yqeh.jpg

Oh and just seen this on imgur:


Too reflective! FAKE!
 
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You laugh but the funny thing is, geforce now "ultimate" provides a better experience than your 7900xt for a far cheaper price and then nukes your ps 5 from orbit then some :p

Oh and btw, the 4080s used in the ultimate tier actually have 48gb so 24gb isn't enough now ;)
Yea it's really nuking my ps5. Glad you enjoyed Horizon Forbidden west, Gow Ragnarok, FF16, Gran Turismo 7 and enjoy your wait for Spiderman 2. While there is a good chance they will be on PC at some point, all you are waiting for is a bit more eye candy along with a more buggy game. No worth the wait and dodging spoilers for me.
 
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Yea it's really nuking my ps5. Glad you enjoyed Horizon Forbidden west, Gow Ragnarok, FF16, Gran Turismo 7 and enjoy your wait for Spiderman 2. While there is a good chance they will be on PC at some point all you are waiting for is a bit more eye candy along with a more buggy game. No worth the wait and dodging spoilers for me.

Sony's zero iq required walking simulators
 
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In all seriousness though, it's a shame people are slating something they have never used themselves let alone probably even looked into. I just think people don't like the thought that they have been mugged of/bent over with buying the current gen gpus when there is a far cheaper option out there and instead is a sense of justifying what is essentially expensive paper weights now (4090, 7900xtx are basically 1080/1440p gpus now with these latest releases :cry:). Sadly people are just basing their view point on likes of stadia, microsoft etc. streaming or embarrassingly the free tier of nvidia which is not anywhere in the same league as ultimate tier. I imagine a large part of it is also because once again, nvidia are ahead in yet another area, which people hate to see.

It's ok for people to not jump onto everything you personally like bud, I've noticed this trend with you over the last few years, Any time you like something you get super into it and in a round about way have to tell people why they are wrong and why your point of view is the most valid, It's no skin off my nose but I do find it quite amusing to read your multi paragraph rants, Please never change, It's a highlight of this forum for me :D

I've tried streaming very recently at a mates place, Image quality was decent but I find the idea of renting out hardware a little Judge Dredd dystopian.
 
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It's ok for people to not jump onto everything you personally like bud, I've noticed this trend with you over the last few years, Any time you like something you get super into it and in a round about way have to tell people why they are wrong and why your point of view is the most valid, It's no skin off my nose but I do find it quite amusing to read your multi paragraph rants, Please never change, It's a highlight of this forum for me :D

I've tried streaming very recently at a mates place, Image quality was decent but I find the idea of renting out hardware a little Judge Dredd dystopian.

Ouch!

Will wait for gpuerrila to leave a love that post like :cry:

I agree. Not a fan of renting out a GPU at all.
 
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