And that's exactly what's been happening since forever on PC, XBOX was miles ahead of PC at that time, then came mgpu, I had many SLi/Xfire setups to brute force fps back in the day, and the devs have always got the blame , since way back then, nothings changed.It does indeed so developers need to use the power on hand but most are to lazy. PC has plenty of horsepower but brute force is the PC way.
If Sony glued and fine tuned a 4060Ti to the PS5, it would probably kick a 4090's ass!



Metro ee is definitely not heavily cut back, outside of the path tracing titles, it is by far and away in the lead for RT usage. 4a enhanced stated it well when they said there is a lot of untapped power in the consoles for RT but again, it comes down to the devs to get the best from said hardware.
