Yes sadly this may be the problem with any temporal solution. They can look great while you stand still but look bad when in motion because you need more frames to get a crisp image and you may not get them while moving. The problem is you won't be bothered too much with the decreased quality when moving this is why we have techs like radeon boost or VRS. So we might have good enough images when you stand still which mean nothing because you won't sit still while gaming ( but it helps to promote the tech ) and not that good images while moving but it is fine because you won't notice too much degradation anyway. Well they are upscalers we shouldn't expect miracles from any of them.sadly the motion in df video is not the motion i talk about
cutscenes, things moving on the screen do not count. dlss can still handle them. or slow movements for that matter
what matters is when you move the camera around, move around, and see if dlss can keep or not. chances are it wont look "sharp" as native 1800p in movement. this, i'm sure of. but DF shills would never expose that
native 1800p should resolve detail in movement so much better
At least a tech like FSR is more honest, the quality is pretty bad all the time.