In theory, while moving, you will get lower quality image ( a lot of blur ) even on native if it is using TAA, for the same reason you will get lower image quality when using DLSS. But for something like DLSS perf, the image degradation should be bigger because it is not doing only aliasing but also upscaling for a much lower res.
Some of that will depend on how big the delta is between the previously rendered frame and the current one as (I believe) DLSS uses prior frame(s?) to construct the current one (part of the temporal component, no?)
Wikipedia said:Nvidia's DLSS operates on similar principles to TAA. Like TAA, it uses information from past frames to produce the current frame. Unlike TAA, DLSS does not sample every pixel in every frame. Instead, it samples different pixels in different frames and uses pixels sampled in past frames to fill in the unsampled pixels in the current frame.
Interesting post here: https://old.reddit.com/r/hardware/comments/fvgf7d/how_dlss_20_works_for_gamers/
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