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The RT Related Games, Benchmarks, Software, Etc Thread.

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Well it is by the same people who made L4D :D :cool:

From the creator of sm4rt:

https://dariosamo.tumblr.com/post/174384589579/hello

https://twitter.com/dariosamo

https://www.reddit.com/r/nvidia/comments/oo3fjg/looks_dlss_isnt_that_hard_to_integrate_either/

Person who posted the tweet here.

I'd say both FSR and DLSS are about on the same level of difficulty, but it depends on what information the engine has. FSR only requires the lower resolution image, while DLSS needs that, a subpixel jittered output and the screen space motion vector information.

I imagine the last one will be the toughest one depending on the game/engine, but anything that implements TAA should fullfill these requirements already.

NVIDIA also provides some excellent debugging tools to make the integration much easier due to this additional requirement.

I'm by no means an expert on the technology and I haven't even finished reading most of the details in the integration guide yet, but I'd say a day of work is certainly enough to get decent results at least.

Certainly needs more days or even weeks to sort out the potential UI/UX details and any potential glitches that might pop up due to incorrect motion vectors or ghosting glitches on sudden scene transitions.
 
Does anyone have issue with settings taking for The Ascent? Either the toggle is broken or I can't tell the difference with RT in this game. xD

Gorgeous though, and fantastic art direction. Is HDR not available on PC tho? Had no adjustments or acknowledgement of it in the menus, but going to SDR showed no real difference between them and HDR on in desktop.
 
Yup sadly a few issues:

- no HDR toggle/feature, on my oled it just stays in sdr mode
- no dlss toggle for the game pass version as per usual..... doesn't need dlss but no doubt dlss would improve IQ as this looks to maybe use TAA I think
- when explosions, game freezes for like a micro second or 2
- turning ray tracing on/off makes no difference to visual quality or the fps
- even quit to menu doesnt work.... have to alt f4

qsGQaMP.jpg

Hb4dxKL.jpg

HWuTUVi.jpg

Only played small amount so far but lovely looking game and killer atmosphere to it.

EDIT:

I think ray tracing is broke and not working as intended here as notice reflections don't look "ray traced"...... would make sense why fps is 120+ without dlss...
 
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game looks horrible on your screenshots

so blurry and muddy

i think even 3440x1440p and 4k aint going to save TAA clarity anymore. developers are going all in. they will not rest easy until all games become vaseline smeared looking even at 16k LOL

i cant enable dlss rt doesnt work either, weird . but devs are a small team so i cut them some slack

not my cup of tea anyways

this game's visuals are going to make me vomit. dlss support for xgamepass cannot come soon enough. at least give users a choice to turn off TAA dammit
 
game looks horrible on your screenshots

so blurry and muddy

i think even 3440x1440p and 4k aint going to save TAA clarity anymore. developers are going all in. they will not rest easy until all games become vaseline smeared looking even at 16k LOL

i cant enable dlss rt doesnt work either, weird . but devs are a small team so i cut them some slack

not my cup of tea anyways

this game's visuals are going to make me vomit. dlss support for xgamepass cannot come soon enough. at least give users a choice to turn off TAA dammit

Just add sharpening jesus
 
Ascent unlocks at 6 for us. Getting good Metacritic reviews as well :cool:



First game to have dlss ultra quality too!


Ultra quality uses 75% render scale right? So now ultra quality dlss uses the same resolution as ultra quality fsr.

dlss was already destroying fsr in image quality, dlss in ultra quality will be a bloodbath
 
Yup looks like ray tracing isn't working.....


Seems that maybe the steam version is ok though.

And just lol at this...

xPIOvw8.png

so is dlss not coming to the gamepass version then :o Guess I'll get the "argh" version then.
 
So, RT works with Steam version even with AMD. HDR apparently is going to be added later (but only to Xbox?). By far reflections have the biggest impact on performance, more than 2x the other 2 combined, and even at 50% of 4K a 6800 can't hold 60 fps in the beginning's areas (low 40s mostly). Surprisingly AO does a LOT of work and is quite cheap, shadows are quite hard to spot the difference but can be seen in scenarios with hovering moving lights, and reflections end up being a lot more subtle than you'd imagine at least in this area (maybe only worth turning on in areas with water/rain?). Took some screenshots for comparison:

RT Off: https://live.staticflickr.com/65535/51343936647_dd734183be_o.png
RT Shadows only: https://live.staticflickr.com/65535/51345402019_caef54aaa3_o.png
RT Reflections only: https://live.staticflickr.com/65535/51344884738_9103220130_o.png
RT Ambient Occlusion only: https://live.staticflickr.com/65535/51345673035_2c838a311b_o.png
RT All On: https://live.staticflickr.com/65535/51345401609_cacace69a9_o.png

edit: more obvious difference in the city for reflections
https://imgsli.com/NjMyNjQ
https://imgsli.com/NjMyNjU
 
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Ascent is a great game but no DLSS on Gamepass and despite RTX being an option its not actually working. Played an hour and loved it so I bought the steam version instead.
 
Ascent is great, having a blast but they need to fix the stuttering

and first recommendation I can make when you open the game is go into the groaphics menu and turn off motion blur - motion blur does not belong in a game like this
 
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