Soldato
TPU benches are a mess, 7600 competing with a 3080........
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It is double the fps^
This is incorrect. If you went from 30 to 60fps with FG then yes the experience would be crap because your baseline fps would be something like 8-12fps before DLSS upscaling was turned on, then FG would bump it up to 60fps, the latency would feel like what you're get at the base fps.No. It's inserting frames that gives the perception of smoother visuals, you get no benefit from double the Fps. If I went from 30 to 60 fps with frame gen, that would feel like ****.
The DLSS Frame Generation implementation in Alan Wake 2 is excellent, producing a stable and crisp image without any jittering issues on the in-game on-screen UI, the area where DLSS Frame Generation often has issues. Small particle effects, such as rain, are rendered correctly, even during fast movement. The hair rendering on the main character and NPCs also has perfect stability in motion. Also, the DLSS Frame Generation implementation in this game has the ability to use Frame Generation with DLAA. During our testing, overall gameplay felt very smooth and responsive, we haven't spotted any issues with input latency.
competing for what though?Top 3 GPUS with single digit fps?TPU benches are a mess, 7600 competing with a 3080........
All this FG talk...
Is Nv blocking FSR3 already, thought they didn't do that?
competing for what though?Top 3 GPUS with single digit fps?
yes 8GB is less than 10GB. But 10GB wasn't enough to let the 3080 run at those settings. It should be up closer to 30FPS if it had more than 10GB.What you going on about, I'm calling out shoddy benchmarks. 7600 is nowhere near a 3080 and has less vram.
Roll on 50xx
Digital foundry is happy with the performance and says it scales very well with different GPUs
People though their 3070 would be screwed but Digital Foundry shows that if you use the same settings as the PS5 uses the 3070 will get around 80fps compared to 50fps on the console
2025 is going to be an interesting year, I have an inkling though prices will go up
I just fired up Cyberpunk as definitely saw various areas of the game get doubled in the past, maybe that was before update 2.0 though as I haven't really ventured into FG on vs Off since path tracing update in 1.63, at least not to this detail anyway but out in the Badlands trying to game Panam so only this area for now, not quite double at 5160x2160, but still high enough.I have never seen FG double the FPS in GPU limited scenarios at 2160p - get about +50%
Seen it go to double in CPU limited scenarios though.
Bah this is nothing.All this FG talk...
Is Nv blocking FSR3 already, thought they didn't do that?
This is incorrect. If you went from 30 to 60fps with FG then yes the experience would be crap because your baseline fps would be something like 8-12fps before DLSS upscaling was turned on, then FG would bump it up to 60fps, the latency would feel like what you're get at the base fps.
When the base fps is ~30 or more, and DLSS bumps it up to 50-60 or more, FG then doubles the fps (or more) - And Reflex handles the input latency side of things because the base fps is still decent enough for the experience to be very good, if not excellent. And for a little bit of a higher edge, can drop from DLSS Quality to Balanced if needs be to lower the input latency even further if desired but not essential in games like Cyberpunk when path tracing.
This is my direct experience with a 4090 using a 1000Hz mouse on QD-OLED 144Hz. The difference is not the same however when using a normal mouse like an MX Master 3, this is only for high performance mice otherwise you see low input latency from any mouse below 1000Hz polling rate. This is why I have two mice on my desk and switch to the XM2we when gaming.
That is the exact experience in Cyberpunk, and that is a fast paced game, I expect the generative improvements to the tech in Alan Wake to have even greater an experience with path tracing as a result and AW2 is a slower paced game too so that would aid the experience further.
Edit* From TPU's technical review:
looks about +50%I just fired up Cyberpunk as definitely saw various areas of the game get doubled in the past, maybe that was before update 2.0 though as I haven't really ventured into FG on vs Off since path tracing update in 1.63, at least not to this detail anyway but out in the Badlands trying to game Panam so only this area for now, not quite double at 5160x2160, but still high enough.
FG on:
FG off:
As said earlier, if it looks and feels good and real, then who even cares? All this "fake frames" nonsense is really pushing a bad vibe on the whole technology which is actually making things that would otherwise not be possible, possible.It's not real FPS!
As said earlier, if it looks and feels good and real, then who even cares? All this "fake frames" nonsense is really pushing a bad vibe on the whole technology which is actually making things that would otherwise not be possible, possible.
By that measure, every method of rendering is "fake frames", even raster, as a frame needs to be generated, just like an inserted frame is "generated" - Just with an AI training model in this context.
Again, at this level of visual quality and performance, if you rmeoved all labels and told someone to play it, they'd never know it was actually "fake frames", at least not on a 4090 anyway lol.
I just fired up Cyberpunk as definitely saw various areas of the game get doubled in the past, maybe that was before update 2.0 though as I haven't really ventured into FG on vs Off since path tracing update in 1.63, at least not to this detail anyway but out in the Badlands trying to game Panam so only this area for now, not quite double at 5160x2160, but still high enough.
FG on:
FG off: