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The RT Related Games, Benchmarks, Software, Etc Thread.

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A 4090 at 4K maxed settings with DLSS Quality should get 60, Based on their sheet.

It's an AMD sponsored game though so that means the RT quality will be the lowest possible just to tick a marketing checkbox just like Far Cry 6 and Resident Evil Village.

Yeah it's a shame amd somehow managed to swoop in and get partnership with this as originally it was nvidia involved and the game was going to be ray tracing only like metro ee. AMD doing what they do best, holding back next gen visuals :p
 

Looks like it's increasingly becoming the new norm to lean on upscaling with spec announcements.

It's the only way to push graphics forward now. Hardware is improving at a glacial ancient pace and developers want better graphics now not in 5 years when it can be done with native rendering
 
It's the only way to push graphics forward now. Hardware is improving at a glacial ancient pace and developers want better graphics now not in 5 years when it can be done with native rendering

Yup this is where amd badly need to focus on their fsr now as not having usable presets outside of quality preset is holding them back big time imo.
 
Yeah it's a shame amd somehow managed to swoop in and get partnership with this as originally it was nvidia involved and the game was going to be ray tracing only like metro ee. AMD doing what they do best, holding back next gen visuals :p

It's such a shame as any time I see AMD sponsor a game it's always the same "Oh for &&&& sake" as it's a guarantee any high end FX are going to be the lowest quality possible due to AMD's "engineers" getting involved and downgrading everything to the worst lowest level possible.

Avatar is definitely one of the Ubisoft games ever made

I quite enjoyed the movie tie in game, Shame you can't buy it anymore.
 
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It's such a shame as any time I see AMD sponsor a game it's always the same "Oh for &&&& sake" as it's a guarantee any high end FX are going to be the lowest quality possible due to AMD's "engineers" getting involved and downgrading everything to the worst lowest level possible.



I quite enjoyed the movie tie in game, Shame you can't buy it anymore.

I can't blame them tbf but it is annoying that they don't just offer higher presets for people with the hardware to dial up the settings, at least with nvidia games, you can dial back settings and still get pretty damn good visuals.

Avatar does look good tbf but could have been so much more with GI and AO etc.
 
I can't blame them tbf but it is annoying that they don't just offer higher presets for people with the hardware to dial up the settings, at least with nvidia games, you can dial back settings and still get pretty damn good visuals.

Avatar does look good tbf but could have been so much more with GI and AO etc.
nvidia good amd bad?

game has GI
game has ultra wide support
game has Xess
game has DLSS
recommended specs suggest AMDs best GPU will only be suitable for 4K max 60FPS with FSR balanced mode

And you still play the victim card
 
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game has GI
game has ultra wide support
game has Xess
game has DLSS
recommended specs suggest AMDs best GPU will only be suitable for 4K max 60FPS with FSR balanced mode

And you still play the victim card

Ray traced GI???

Avatar: Frontiers of Pandora will include raytraced reflections and shadows for more immersive environmental exploration, and extended graphic settings that allow for granular tweaks to a multitude of visuals such as environment reflection quality, and distant shadows.

I would kind of expect games in 2023 to have UW support as standard and not be a hardship to add.....

And you know that the RT shadows and reflections res will be held back as per every other AMD sponsored game with RT.

Again, why not allow people to dial up effects who have RT capable gpus? Just because RT isn't a focus for them doesn't mean they should hold it back for those with said hardware?
 
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Ray traced GI???



I would kind of expect games in 2023 to have UW support as standard and not be a hardship to add.....

And you know that the RT shadows and res will be held back as per every other AMD sponsored game with RT.

Again, why not allow people to dial up effects who have RT capable gpus? Just because RT isn't a focus for them doesn't mean they should hold it back for those with said hardware?
its in the text in the image, I have no idea if its true. At least wait until the games out before you start crying. I knew you would love the ultra wide support.
 
its in the text in the image, I have no idea if its true. At least wait until the games out before you start crying. I knew you would love the ultra wide support.

Well we'll wait and see, I can already tell by looking at Jacks footage, the RT reflections are gimped but early version so here's hoping amd have realised their mistakes.
 
It's the only way to push graphics forward now. Hardware is improving at a glacial ancient pace and developers want better graphics now not in 5 years when it can be done with native rendering
Blame Nvidia for the slow pace as they could have easily given every ADA GPU tier an 80% uplift over their ampere counterparts if they had stuck with the same die sizes, pushing upscaling is a way to cheapen the hardware yet still charge consumers more.
 
Well we'll wait and see, I can already tell by looking at Jacks footage, the RT reflections are gimped but early version so here's hoping amd have realised their mistakes.
Again I'm just reading the graphic, it also says FSR3 FG support. At the end of the day its a ubisoft game. Expectations should be set based on that.
 
Thankfully with games like cp 2077, portal rtx and now aw 2, people are starting to associate next gen visuals with Nvidia hardware so I would say amd are feeling the heat to start pushing things forward on their end too otherwise they will be associated with as being for a lesser experience visually especially with articles like this

 
I think you missed my point mate :)

It was more referring to how good this game looked 9 coming up 10 years ago, and it was a WIP demo and on old hardware by todays standard, yet looks very good even now for a old console game?
The res point was more this was pre ps4 pro etc... so 1080p only, where as if it'd been 4k then obviously everything would be higher res/better and more understandable as to why it looks so good even now.

I also think that Allison Road fan made sequel/homage again looks amazing, considering it's basically homebrew made, and in general that and P.T. look so good for a ps4, not many games in reality looked that good playing them/had the atmosphere/everything dialed, Kojima is one of the GOATs at making the most out of the hardware he's given, I mean look how good MGS2 looks on the PS2 and at 60fps! MGS4 also looks amazing on the PS3.

Anyone that games now with 1080p on a PC is a tightarse!

Well, a little bit of set time of day, not much physics involved, photogrammetry, baked lighting and such, all can give some impressive results and good performance.

The Vanishing of Ethan Carter Redux was release on PC in September 2015, July for PS4. Downscaled from 4k to 1080p runs normally at 200fps + (300+at times) and high 100, closer to 200 in the more demanding part of the start (haven't test it that well).


Problem is... everything is pretty static.

My point was that hardware hasn't improved much over the 9 years

The days of a new console being 40 times more powerful than the previous one are long gone

At the same time you don't need to improve graphics to the same amount. As a quick example, 50k polygons can do the trick at times, no need for 500k while the jump from 1k to 10k and then to 50k would be more noticeable.

Also, we did quad CF/SLI, nothing stopping them to have multiple smaller GPUs inside the consoles. 2x3060ti would be a bit around 32.4TF vs around 1.84TF of PS4. So around 18x the performance. Something between 3080 and 3080ti in performance. That, coupled with a 3900x/3950x, 16/20GB vRAM would have been great - both in terms of CPU, but also upscaling and RT performance. Sure, it would have been around 7-800 dollars, heavy subsidized by Sony and Microsoft, but at least you push things forward... ;)


Can't wait to see 4090 getting 40 fps at 1080P :p :D

Lol @ those water falls. Looks awful. 2D at times :))

 
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