Caporegime
- Joined
- 18 Oct 2002
- Posts
- 31,017
It's Massive, expect a shedload of bugs!!so looks like another game to wait for 6-12 months till it gets fixed
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It's Massive, expect a shedload of bugs!!so looks like another game to wait for 6-12 months till it gets fixed
Nevertheless, Nvidia DLSS is the qualitative winner, especially in Full HD, the AI upsampling also clearly has the quality nose for the front with ghosting. However, AMD FSR also generates really good results in Ultra HD and can also be used in WQHD. Avatar: Frontiers of Pandora shows the best FSR implementation for a long time.
Compared to the native resolution, DLSS and FSR in Ultra HD ultimately show themselves to be comparable to the quality mode. Qualitatively, all modes have their strengths and weaknesses, real advantages cannot fight for a mode. With the performance mode, DLSS and FSR then easily fall off, but this is primarily due to the fact that the game no longer sets the Mip Map levels. Thus, the textures are represented with a lower quality than the quality required after upscaling, which should not actually happen. Apart from that, DLSS, but also FSR only slightly worse than with the native resolution, is particularly slightly worse.
It is indescribable what AMD did wrong when launching FSR 3 frame generation (“Fluid Motion Frames”) – actually everything, you have to say. The technology was released without announcement and without time for testing (AMD already knew why) in two few popular games. It also works as good as nothing. And because AMD layed a coat of silence over it, no one knew how the technology should actually work or what to happen and when. The launch could not have been even worse.
And everything could have been so incredibly better if AMD had waited another two months. The potential blockbuster and AMD bundle title Avatar: Frontiers of Pandora as the third title does not recognize FSR 3 with FMF.
Actually, everything not only works much better, but also how it should work – or how you imagine how it has to work. Unfortunately, AMD still does not say anything about FSR 3 FG. Nor does it hear that everything in Avatar has become significantly better and it absolutely heard tested instead of being left off – the PR department could have pointed this out. The hardly ton's lack of communication regarding FSR 3 FG is therefore the old one in the end. However, the technology is very different.
The performance difference between the minimum and the maximum ray tracing quality is 18 percent in Ultra HD with upsampling “Quality” on the GeForce RTX 4080, and on the Radeon RX 7900 XTX it is slightly lower 16 percent. This alone shows that the game uses ray tracing sparingly – and probably also that there is actually no hard-playing ray-ray, but a software-based approach such as Lumen.
Visuals look insane!
Sadly as expected, ray tracing been gimped:
Either way, nice to have software ray tracing as still beats out ancient raster methods and game looks incredible too so can't complain too much.
With it set in the Avatar universe, can only Imagine what it would have looked like if NV got a hold of it.Mediocre RT FX were expected due to AMD sponsoring it, Seems any game they sponsor gets the lowest/weakest RT possible.
AMD FSR 3’s Super Resolution appears to be great and on par with NVIDIA DLSS 2. Below you can find a comparison between DLAA (left), DLSS 2 Ultra Quality (middle) and FSR 3.0 Ultra Quality (right). AMD FSR 3.0 is noticeably sharper than DLSS 2, something that will please a lot of gamers. Not only that but in still images, it provides similar results to DLSS 2. This is by far one of the best implementations of FSR we’ve seen to date.
Now while FSR 3 Super Resolution is great, FSR 3 Frame Generation still suffers from all the issues we reported back in September. There still tearing issues when using a G-Sync monitor. In short, Avatar’s FSR 3.0 implementation has the same issues with Forspoken and Immortals of Aveum.
Thankfully, Avatar offers a framerate limiter and a refresh rate option. By dropping the refresh rate to 100hz, and by setting the framerate limiter to 100fps, we were able to achieve a somehow acceptable experience. That was with a constant framerate of 100fps. As we’ve said, the only way you can get a smooth experience with FSR 3.0 is by having the exact framerate as your refresh rate at all times. Anything higher or lower than that and you will get a jittery mouse movement. So no, AMD has not addressed this issue yet.
In terms of input latency, I did not experience any major issues when using FSR 3.0 Frame Generation. With a baseline framerate of 60fps, everything felt responsive. So, if you can hit 50-60fps without FSR 3.0, Frame Generation is an extra way to improve the game’s performance. Right now, the game supports Frame Generation only with FSR 3.0. In a future update, Ubisoft will add support for DLSS 3.
Visuals look insane!
Avatar Frontiers of Pandora: Snowdrop-Technik-Fest im PCGH-Benchmark-Test [Video-Update]
Für Technik-Fans haben wir gute Nachrichten: Avatar Frontiers of Pandora präsentiert erstmals die Next-Gen-Fassung der bekannten Snowdrop-Engine.www.pcgameshardware.de
Avatar: Frontiers of Pandora im Technik-Test
Avatar: Frontiers of Pandora sieht fantastisch aus, benötigt dafür aber eine schnelle Grafikkarte. Das Spiel inklusive FSR 3 im Test.www.computerbase.de
Sadly as expected, ray tracing been gimped:
Either way, nice to have software ray tracing as still beats out ancient raster methods and game looks incredible too so can't complain too much.
That's rough! 4090 running the game 80% faster than the 7900xtx and the game is an AMD sponsored game. Hopefully for AMD owners it's a driver problem
The game also seems to enjoy eating vram by saturating 16gb at 4k
That's rough! 4090 running the game 80% faster than the 7900xtx and the game is an AMD sponsored game. Hopefully for AMD owners it's a driver problem
The game also seems to enjoy eating vram by saturating 16gb at 4k and saturates 12gb at 1440p. This is normal though, AMD sponsored games like vram
In addition, it is important to bear in mind that the game is very sensitive to changed graphics options. To create screenshots, the editorial team in Ultra HD has switched the ray tracing options several times. After a few changes, the GeForce RTX 4080 quit this only with a single-digit frame rate up to the crash – the 16 GB of memory had defected because it had never deleted all the data you needed when switching.
Game should've been delayed to January IMO so these issues could've been fixed.
It's Massive, if it was delayed til 2025 it'd still have a shedload of bugs.Game should've been delayed to January IMO so these issues could've been fixed.
This guy knows the deal. Although I must admit this looks predictable AF so I won't be purchasing.With large open world games, waiting 6-12 months is always best. Even if performance is fantastic at launch, waiting is still better because open world games are always filled with bugs and it takes a few months to fix all of them, and when you buy the game later you pay 50% less
It's Massive, if it was delayed til 2025 it'd still have a shedload of bugs.
Looks like the game scales very well:
Summary please. This video format is just copying Daniel Owen, imagine making a 20 minute video to show what could be shown in a single graph in 10 seconds
Summary: it doesn't run like ****, at least nothing like forgotten, tlou, hogwarts performance on launch day
Haha, just looking at buying options now and rather go ubi + as £13 but can see myself putting some time into this and coming back to later on down the line so may pay £45 Definetly get my moneys worth but undecided stillYou doing Ubi pass or straight up paying full price? Perhaps waiting a day or so after release to make up your mind?