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The RT Related Games, Benchmarks, Software, Etc Thread.

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Apparently doing a great job keeping Ampere going, and it's definitely a lot better than sweet **** all for those that don't rate DLSS3 highly enough by not buying it.:cry:

How is it doing a great job if it is broken and can't be used (it provides a less smooth experience....)

Don't start the usual of selective quoting:

I take back my comments, frame pacing is still broken and ****, it seemed fine at first but nope, just using upsampling provides a smoother experience overall and not just me but others on neogaf reporting the same:


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Essentially you still have to cap your fps to what you will be achieving at all times as per dsogaming finding too.
 
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Doing a great job keeping Ampere going, and it's definitely a lot better than sweet **** all for those that don't rate DLSS3 highly enough by not buying it.:cry:

Have you tried FSR3? From what I understand it has issues. Plus hardly in any games. So not seeing how it is keeping ampere going.

Perhaps I am missing something. Care to elaborate? :)
 
Have you tried FSR3? From what I understand it has issues. Plus hardly in any games. So not seeing how it is keeping ampere going.

Perhaps I am missing something. Care to elaborate? :)

I'm assuming hub etc. didnt test for long enough as at first my experience seemed really good with it but longer i played and got to new areas, it's gone back to the same ****, it's not quite as bad as the previous games with fsr 3, much improved but dsogaming has explained it best:

FSR 3.0 Frame Generation now supports VRR displays, and it does not suffer from frame pacing issues. You also won’t have to force V-Sync. This is amazing news. And yes, the FSR 3.0 implementation is better than the one in Forspoken or Immortals of Aveum. However, most of you will still notice numerous tearing issues. HardwareUnboxed has explained this issue. Apparently, FSR 3.0 Frame Generation is disabled for the game’s HUD elements. As a result of that, the game can feel stutter-y while moving the mouse. I was able to immediately notice this. So, for me, FSR 3.0 FG is a big no-no. Yes, it doesn’t have the previous frame pacing issues. However, I can’t stand tearing now that I’ve enjoyed the smoothness of G-Sync/FreeSync.

Much like FSR 2, I won't be using FSR 3 for the same reasons, it simply isn't "usable" so certainly not keeping my 3080 going. Thankfully with gsync module, avatar is running acceptably though and dlss wins out at lower res with a lower preset thus still looks better and runs better than fsr higher quality preset.
 
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Have you tried FSR3? From what I understand it has issues. Plus hardly in any games. So not seeing how it is keeping ampere going.

Perhaps I am missing something. Care to elaborate? :)

Just need to hack DLSS FG to work with Ampere,and then it will have competition! Nvidia could do but want you to buy a new card! :cry:
 
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Just need to hack DLSS FG to work with Ampere,and then it will have competition! Nvidia could do but want you to buy a new card! :cry:

You might be joking but really, this argument is one of those made up things that keeps getting passed around as some internet fact. Nvidia's clearly stated that dedicated hardware in ADA allows for FG to work at the performance and quality level it does. Meaning getting FG on Ampere and Turning without it would lead to issues and make the feature undesirable.

nvidia isn't holding back features on purposes. Latest version of DLSS upscaling works back to Turning. Ray Reconstruction works back to Turning and that just came out and isn't being forced onto current gen hardware.

As we have discovered, an overwhelming majority of the DLSS games also support FSR. Those people can use FSR3 if/when it's supported and they can tolerate the image quality it provides.
 
You might be joking but really, this argument is one of those made up things that keeps getting passed around as some internet fact. Nvidia's clearly stated that dedicated hardware in ADA allows for FG to work at the performance and quality level it does. Meaning getting FG on Ampere and Turning without it would lead to issues and make the feature undesirable.

nvidia isn't holding back features on purposes. Latest version of DLSS upscaling works back to Turning. Ray Reconstruction works back to Turning and that just came out and isn't being forced onto current gen hardware.

As we have discovered, an overwhelming majority of the DLSS games also support FSR. Those people can use FSR3 if/when it's supported and they can tolerate the image quality it provides.

Yup, we have already seen some so called forcing/hacking nvidia FG to work on ampere and the results have been awful.

Bit like with dlss and tensor cores, people saying you don't need it yet turns out, they are required.....


And as shown time and time again, nvidias hardware solution is always better than a 100% software based solution. As Jenson says, "it just works"
 
Have you tried FSR3? From what I understand it has issues. Plus hardly in any games. So not seeing how it is keeping ampere going.

Perhaps I am missing something. Care to elaborate? :)
It's keeping Ampere going by delivering Frame Gen, but you know that.:p

When even nexus says it's good, it's not that hard to grasp mate the forum can take the win.

Course I've tried DLSS3/FSR3 and FMF.

You've had your ti a week, you'll have missed the earlier FG builds, or haven't played the games DLSS3 is not very good at.

Point being DLSS3/FSR3 will both get better with age, ones a buy in, the others free.:)
 
It's keeping Ampere going by delivering Frame Gen, but you know that.:p

When even nexus says it's good, it's not that hard to grasp mate the forum can take the win.

Course I've tried DLSS3/FSR3 and FMF.

You've had your ti a week, you'll have missed the earlier FG builds, or haven't played the games DLSS3 is not very good at.

Point being DLSS3/FSR3 will both get better with age, ones a buy in, the others free.:)

But it is hardly in any games yet and does not work properly from what people are saying. Hence why I am not seeing how it is keeping ampere going.

It might case in the future. But as it stands I would disagree :)

I never tried FSR3 as it has never been in a game I own. Hopefully it will be in a better shape by the time it is in a game I buy. But by the I might be on a next gen gpu :cry:
 
It's keeping Ampere going by delivering Frame Gen, but you know that.:p

When even nexus says it's good, it's not that hard to grasp mate the forum can take the win.

Course I've tried DLSS3/FSR3 and FMF.

You've had your ti a week, you'll have missed the earlier FG builds, or haven't played the games DLSS3 is not very good at.

Point being DLSS3/FSR3 will both get better with age, ones a buy in, the others free.:)

See still ignoring certain post then to suit narrative or/and troll?


Nvidia had its issues with frame gen but difference is they were ahead by months/years? And got the issues sorted pretty quickly (weren't even big issues compared to FSR 3 either) and most importantly, in way more games, meanwhile fsr 3..... still doesn't work anywhere as well not to mention in hardly any games, think avatar is the first game to actually be worthwhile. Essentially much like FSR 2, took forever to bring a solution, still taking forever to even get it in the same league as dlss. Avatar is definetly the best showcase for FSR upscaling but lets see if this will stick for other titles going forward or if much like deathloop, it will be a one of because amd were heavily focussed and we all know amds approach......

It's the usual with amd solutions, it's free because they are last and not as good and only viable if you're willing to accept lesser options or/and wait forever.

Thankfully frame gen isn't massively required yet outside of 2 titles i.e. cp 2077 path tracing and AW 2 PT
 
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You might be joking but really, this argument is one of those made up things that keeps getting passed around as some internet fact. Nvidia's clearly stated that dedicated hardware in ADA allows for FG to work at the performance and quality level it does. Meaning getting FG on Ampere and Turning without it would lead to issues and make the feature undesirable.

nvidia isn't holding back features on purposes. Latest version of DLSS upscaling works back to Turning. Ray Reconstruction works back to Turning and that just came out and isn't being forced onto current gen hardware.

As we have discovered, an overwhelming majority of the DLSS games also support FSR. Those people can use FSR3 if/when it's supported and they can tolerate the image quality it provides.

If AMD with a fraction of the resources of Nvidia can do this,and it can work to some level on competitor hardware,then Nvidia which knows its hardware much better could easily do a better job. FSR3 is running in a totally unsupported way on Nvidia cards. Considering its meant to be open source,there is absolutely nothing stopping Nvidia to do some optimisation steps for older Nvidia cards.

It's the same excuse that DLSS1.0 only would work using Tensor cores,and there was no way to make the upscaling work without them. Yet,Epic showed their own in-house equivalent was competitive with no need for dedicated hardware.

It was like all the stuff about how people on here said Vesa Adaptive Sync would lose,and Nvidia cards had no reason to support it because it was crap. IIRC,Nvidia marketing for years implied Pascal wouldn't work and need the dedicated modules IIRC.

I said there was nothing stopping Nvidia having a second tier of support with Vesa Adaptive Sync,plus a higher tier for their own hardware. Many here scoffed at the idea. Then in 2019,suddenly they changed tact.What I said happened. In the end Nvidia made it work despite all the people on here saying otherwise because simply the majority of companies supported it,and almost the entirely of Nvidia card owners I know,have "G-Sync compatible" monitors.

But why would they? Make some marketing bumpf it can't work,and point people to their new cards. More sales. Then if FSR3 does gain traction by some miracle,I expect Nvidia will find a way to port it back to Ampere. But they are hedging their bets,enough people will upgrade before then.


But it is hardly in any games yet and does not work properly from what people are saying. Hence why I am not seeing how it is keeping ampere going.

It might case in the future. But as it stands I would disagree :)

I never tried FSR3 as it has never been in a game I own. Hopefully it will be in a better shape by the time it is in a game I buy. But by the I might be on a next gen gpu :cry:

That is because you conveniently upgraded before that time happened! :cry:

The reality I am not surprised it has issues(after having just launched) especially on Nvidia cards. But nothing stopping Nvidia taking the Open Source code and doing some optimisations.

After all,when TressFX first came out in Tombraider it was made Open Source soon after. When Nvidia sponsored the next game in the series,they worked with the dev to no doubt improve performance on Nvidia cards. It was called Purehair by then and Nvidia was praising it IIRC.

Maybe they can have two tiers of Frame Generation. Nvidia Frame Generation Legacy and Nvidia Frame Generation Premium.

Just like you have G-Sync compatible and G-Sync Ultimate.
 
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If AMD with a fraction of the resources of Nvidia can do this,and it can work to some level on competitor hardware,then Nvidia which knows its hardware much better could easily do a better job. FSR3 is running in a totally unsupported way on Nvidia cards. Considering its meant to be open source,there is absolutely nothing stopping Nvidia to do some optimisation steps for older Nvidia cards.

It's the same excuse that DLSS1.0 only would work using Tensor cores,and there was no way to make the upscaling work without them. Yet,Epic showed their own in-house equivalent was competitive with no need for dedicated hardware.

It was like all the stuff about how people on here said Vesa Adaptive Sync would lose,and Nvidia cards had no reason to support it because it was crap. IIRC,Nvidia marketing for years implied Pascal wouldn't work and need the dedicated modules IIRC.

I said there was nothing stopping Nvidia having a second tier of support with Vesa Adaptive Sync,plus a higher tier for their own hardware. Many here scoffed at the idea. Then in 2019,suddenly they changed tact.What I said happened. In the end Nvidia made it work despite all the people on here saying otherwise because simply the majority of companies supported it,and almost the entirely of Nvidia card owners I know,have "G-Sync compatible" monitors.

But why would they? Make some marketing bumpf it can't work,and point people to their new cards. More sales. Then if FSR3 does gain traction by some miracle,I expect Nvidia will find a way to port it back to Ampere. But they are hedging their bets,enough people will upgrade before then.

Nvidia has 0 reason to provide a lower quality version of DLSS FG for older cards as it's just bad rep for the brand. This is just basic brand protection. They have even less reason to work on FSR. Open Source but only AMD is doing commits? Why don't you make a please to Epic, Intel, 10 other engine devs to collaborate and make FSR upscaling and FSR frame gen better? Can you link me those posts? Why is it nvidia's homework to do?

DLSS still requires tensor cores so I'm not sure the point here. Epic, AMD and Intel having their own upscaling tech doesn't change that. It's got different design mentality and it's got it pros and cons.

Again, people are free to use FSR3 and buy AMD to support their cause. I rather have polished efforts and clearly as would many others.
 
Nvidia has 0 reason to provide a lower quality version of DLSS FG for older cards as it's just bad rep for the brand. This is just basic brand protection. They have even less reason to work on FSR. Open Source but only AMD is doing commits? Why don't you make a please to Epic, Intel, 10 other engine devs to collaborate and make FSR upscaling and FSR frame gen better? Can you link me those posts? Why is it nvidia's homework to do?

DLSS still requires tensor cores so I'm not sure the point here. Epic, AMD and Intel having their own upscaling tech doesn't change that. It's got different design mentality and it's got it pros and cons.

Again, people are free to use FSR3 and buy AMD to support their cause. I rather have polished efforts and clearly as would many others.

You haven't addressed anything I have said,and now you admit there is zero technical reason for them doing the things they do. The same goes with Vesa Adaptive Sync,where people said the same thing and pointed to Nvidia marketing saying the same thing. Then when it magically worked there was silence.

Then you have people on here,who won't upgrade to an RTX4000 series card,but want frame generation. Then moan when FSR3 won't work properly on their Nvidia card. So why don't you complain at Nvidia for not making it work better on their cards? It's not upto AMD to make it better on their cards - its Open Source - Nvidia can make it run better then. If they don't,they are have no interest in supporting older cards. But then imply AMD is doing something wrong here.

This is Apple level logic.


I think we already have a Game of Smurfs going on here!
 
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You haven't addressed anything I have said,and now you admit there is zero technical reason for them doing the things they do. The same goes with Vesa Adaptive Sync,where you said the same thing and pointed to Nvidia marketing saying the same thing. Then when it magically worked there was silence.

Then you have people on here,who won't upgrade to an RTX4000 series card,but want frame generation. Then moan when FSR3 won't work properly on their Nvidia card. So why don't you complain at Nvidia for not making it work better. This is Apple level logic.

The technical reason is that they built their upscaling tech on tensor cores FG tech on their optical flow sensors. These are hardware features. I'm not sure how many times we can repeat (in your case, ignore) this? What's next? why no DLSS on Maxwell and Pascall?

The biggest issue I see is that they called it DLSS FG. If it was just called FrameGen and didn't have DLSS name associated, there'd be less meltdowns over it.

Again, where is your request for other IHV's and developers to support FSR? Here's the commits. https://github.com/GPUOpen-Effects/FidelityFX-FSR2/commits?author=rys Rys is a good dude. Known him since 2003 from B3D. He's doing everything he and his team can to make it work. Time to ask others to help.

You're focusing on the wrong place in asking nvidia. The rest of community is bigger. Ask them to jump in. Open source n all....
 
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