Now you can see how AMD's FSR3 is keeping Ampere going by ironing out the 3080's stutters in the latest vram hungry AAA title.
Look at the frame time, it clearly is not "smooth", you still have 3080, try yourself and see and upload videos to show otherwise. Daniel Owen has stated borderless fullscreen fixes the issues but it does not on my end. It is also stated elsewhere by many that frame generation seems hit and miss on nvidia hardware.
Avatar: Frontiers of Pandora | PC Performance Thread
So the UI Elements especially the backgrounds here are really distracting because i think are displayed in 60fps. anyway to fix this? other than that, wow what a damn great looking game for sure.
www.resetera.com
Analysis - Review - Avatar: Frontiers of Pandora | Review Thread
This is where you are mistaking...This is Massive, not Ubisoft....is like equating guerilla with sony and say that sony didnt nailed the combat vs humans in HZ. Potató potato, massive is still under ubisoft and it's not like division games showed groundbreaking gunplay that was vastly superior...
www.neogaf.com
So in my case, FSR 3 is not ironing out 3080s stutters, it is adding stutter and providing a much more inferior experience to just using dlss.