• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

The RT Related Games, Benchmarks, Software, Etc Thread.

Status
Not open for further replies.
Yeah no need really for frame gen on any recent top/mid end gpu in this game, the game runs and scales incredibly well and looks good on a vareity of settings. Good news is apparently ubi are adopting the snowdrop engine across other franchises now too :cool:
 
But then majority of people would not be able to use frame gen. Talk about being selfish.

?

Nvidia don't block fsr 2/3 in their sponsored titles..... amd on the other hand got called out for nvidia tech missing from amd sponsored games and coincidentally, their games have started to include dlss since then

 
  • Like
Reactions: mrk
But then majority of people would not be able to use frame gen.

That's human nature mate, and exactly what happens when the exclusivity bubble bursts after AMD opened up access to FG to everyone.

Naturally people are absolutely gutted and full of pushback because that exclusive paid for feature got unblocked and flushed down the toilet like the big juicy tremendous it is, while ignoring all the users that benefit because they couldn't run any DLSS* never mind FG.

Even DF said it's one of if not the best looking game of the year, if Nv got a hold of it, overload the RT on half the fps and washed out textures to keep it under 12Gb.
 
Last edited:
Yeah it's pretty clear it's an exclusive fsr contractual deal for whatever time period. The same happened with Starfield.

Exactly. You can't fight the facts laid out right in front of your eyes, to think anything else is just denial. Nvidia no doubt are guilty of these very same shenanigans but to think the underdog/white knight for the gaming community are squeaky clean is hilarious and really amd should be applauded for pulling the victim mentality card.

Even DF said it's one of if not the best looking game of the year, if Nv got a hold of it, overload the RT on half the fps and washed out textures to keep it under 12Gb.

Guessing you haven't played yourself or watched much footage as the textures in a lot of areas are low res too as per mrks findings too (although apparently may be a bug) not to mention, a lot of copy and paste of the same assets/textures especially regarding trees/foliage (obviously they have done this so as to favour the density first).

Also, the game is specifically optimised in a certain way to keep performance and visuals looking great across a range of gpus i.e. as per usual, more to things than just "zOMG vram usage!!!!"


Our VRAM testing would suggest that Avatar is a VRAM hog, but that's not exactly true. While we measured over 15 GB at 4K "Ultra" and even 1080p "Low" is a hard hitter with 11 GB, you have to consider that these numbers are allocations, not "usage in each frame." The Snowdrop engine is optimized to use as much VRAM as possible and only evict assets from VRAM once that is getting full. That's why we're seeing these numbers during testing with the 24 GB RTX 4090. It makes a lot of sense, because unused VRAM doesn't do anything for you, so it's better to keep stuff on the GPU, once it's loaded. Our performance results show that there is no significant performance difference between RTX 4060 Ti 8 GB and 16 GB, which means that 8 GB of VRAM is perfectly fine, even at 4K. I've tested several cards with 8 GB and there is no stuttering or similar, just some objects coming in from a distance will have a little bit more texture pop-in, which is an acceptable compromise in my opinion.

Games can still be great looking even without RT as shown plenty of times but there is no doubt that the RT has been held back noticeably in a few areas e.g. the water, it looks ok but extremely low res. (remidns me of HZD on ps 4 tbh) which ends up making it look worse than SSR in the likes of RDR 2.

I love the FSR3 FG is free argument. Like saying eating out of garbage is free too, but you dont see people queueing up for that experience.

Thought I would give FSR 3 another go as some other supposed fixes was changing the type of vsync and capping fps well below your fps even if you're getting over said fps and it definetly helped but when capping fps to 70 fps, it kind of defeats the purpose of frame gen.... not to mention, you then notice all the nasty fsr 2 artifacts in motion since the fps isn't high enough to "mask" these fsr 2 upscaling issues. Thus the experience is nowhere as good or as visually pleasing compared to using just DLSS. So whilst it's great to have/be able to use FSR 3, it's completely pointless when I won't use it and based on comments from other places, seems I'm not alone, so it is pretty much the same story as per FSR 2.

As the saying goes, "you get what you pay for".
 
  • Like
Reactions: TNA
I've seen 15GB VRAM use at 3440x1440, 12GB cards and even maybe 16GB might have a hard time and poll data to system RAM:eek:

It is probably one of the best games for vram management in order to avoid noticeable texture loading in and out as well as avoiding stutter (usually associated with loading in and out textures)


The texture streamer in Snowdrop will always try to allocate most of the remaining GPU memory. It will try to keep a certain amount of VRAM (around 350 Mb) free, to account for spikes in memory allocation patterns. When other systems require more VRAM the texture streamer will adjust and stream out more detailed texture mips. On systems with lots of VRAM available, the texture streamer might not fill up the remaining available GPU memory, as all textures are already streamed in with the desired detail mip.


The VRAM meter will turn the Texture streamer segment yellow once it drops below 1000 Mb and red once it drops below 500 Mb. The visual quality of the game will suffer greatly if the texture streamer is restricted to such low values. Users are encouraged to lower their output resolution or Scaling Quality setting (both found in the Video Settings) if the VRAM meter turns yellow or red.


BTW tried DLDSR, works very nicely in this, sadly I forgot to take this without HDR turned on so not a great comparison but can see more detail with dlss perf and 1.28x DLDSR, such a great feature :cool:

 
I wouldn't say it's 100% that though as I've seen texture pop-in - You'll see it especially in the benchmark if you keep an eye on distant things getting closer then suddenly a shadow transforms into more detail or textures etc here and there.
 
I wouldn't say it's 100% that though as I've seen texture pop-in - You'll see it especially in the benchmark if you keep an eye on distant things getting closer then suddenly a shadow transforms into more detail or textures etc here and there.

It could be a bug that from reading around, some are saying it is particularly noticeable after using fast travel, I haven't used fast travel as too nice of a world to run about in :D Can't see all texture/assets pop ins being solved though as ultimately snowdrop engine doesn't have anything like nanite in UE 5.

Maybe you just need more than 24gb vram :cry:
 
Last edited:
  • Haha
Reactions: mrk
Yup all settings are using ray tracing, no option to turn it off, iirc, gpus with hardware RT support will use their hardware and for gpus without hardware support, it falls back to software methods.
 
But then majority of people would not be able to use frame gen. Talk about being selfish.

Not being selfish at all if you take 2 seconds to think. Nvidia don't ask devs to block AMD tech but nearly all AMD sponsored games have blocked Nvidia tech, It wasn't until more and more people, Tech and game reviewers started calling AMD out that AMD sponsored games started to get Nvidia solutions too, Jedi Survivor and Starfield as examples.. There is no excuse to not have ALL solutions available including Intel options.

According to various devs statements it takes around 1 weekend to add all vendors solutions and it can be done by a couple of people.

?

Nvidia don't block fsr 2/3 in their sponsored titles..... amd on the other hand got called out for nvidia tech missing from amd sponsored games and coincidentally, their games have started to include dlss since then


This.
 
Last edited:
Not being selfish at all if you take 2 seconds to think. Nvidia don't ask devs to block AMD tech but nearly all AMD sponsored games have blocked Nvidia tech, It wasn't until more and more people, Tech and game reviewers started calling AMD out that AMD sponsored games started to get Nvidia solutions too, Jedi Survivor and Starfield as examples.. There is no excuse to not have ALL solutions available including Intel options.

According to various devs statements it takes around 1 weekend to add all vendors solutions and it can be done by a couple of people.



This.

Sure just look at amds own technical info and their timescales, games with dlss added already improves the delivery time. If only amd got on board with the open source solution streamline which would have allowed devs to integrate all 3, amd probably wouldn't have struggled with FSR 2 uptake and now FSR 3 uptake.

sZP0ito.png


But the reality is whilst they are quick to add, the biggest problem is that with fsr, as even stated in the interview between DF and amd and as per their own documentation, to get the best results from FSR, it is up to the devs to tune it, where as with dlss, it's mostly just plug in and of you go and pick a preset (hence why with dlss, we can swap out files and change presets ourselves where as with fsr, you can't), this is one of the reasons why fsr is so hit and miss (and more miss) outside of amd technically sponsored titles especially for presets less than UQ/Q and at resolutions lower than 4k.

But fsr works with nvidia cards that don't support dlss x so its normal they don't block it

As shown in the past with previous nvidia methods, nvidia could very easily lock out fsr if they wanted but it would cause a huge backfire and not be in anyones interest including theirs.
 
Sure just look at amds own technical info and their timescales, games with dlss added already improves the delivery time. If only amd got on board with the open source solution streamline which would have allowed devs to integrate all 3, amd probably wouldn't have struggled with FSR 2 uptake and now FSR 3 uptake.

sZP0ito.png


But the reality is whilst they are quick to add, the biggest problem is that with fsr, as even stated in the interview between DF and amd and as per their own documentation, to get the best results from FSR, it is up to the devs to tune it, where as with dlss, it's mostly just plug in and of you go and pick a preset (hence why with dlss, we can swap out files and change presets ourselves where as with fsr, you can't), this is one of the reasons why fsr is so hit and miss (and more miss) outside of amd technically sponsored titles especially for presets less than UQ/Q and at resolutions lower than 4k.



As shown in the past with previous nvidia methods, nvidia could very easily lock out fsr if they wanted but it would cause a huge backfire and not be in anyones interest including theirs.



FSR3 may be going bye bye for PS5, limiting its market further as the latest rumours say next year's PS5 Pro will skip FSR3 and introduced a Sony exclusive hardware accelerated image upscaler
 
Last edited:
FSR3 may be going bye bye for PS5, limiting its market further as the latest rumours say next year's PS5 Pro will skip FSR3 and introduced a Sony exclusive hardware accelerated image upscaler

Sony likely don't want to depend on AMD for software support. Apparently AMD were very involved with Massive when putting FSR3 into Avatar and it's still crap so Sony would rather be safe than sorry.
 
Status
Not open for further replies.
Back
Top Bottom