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The RT Related Games, Benchmarks, Software, Etc Thread.

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Sony have proven they are kings when it comes to in house solutions like checkerboarding so can't say I would be surprised with them ditching amds attempt here, after all, FSR 2 STILL isn't in more than 2-3 games on consoles despite people claiming it will be in everything on all platforms :o Frame gen on consoles will probably be quite pointless though, as we all know, you really need a base fps of at least 50-55, ideally 60 so if attempting to improve frame rate from a base fps of 30, I can't imagine the results being good but who knows....
 
FSR quality vs DLSS performance



Some areas are better with fsr and some better with dlss.

FSR quality vs dlss balanced, probably isn't picked up well in the video but even the upscaling of fsr isn't as looking as smooth as dlss (regardless of fps) but that may be down to the fizzling in the trees that gives a stuttery look.


Not tried myself but apparently preset c for dlss is even better.
 
FSR3 is very comparable with DLSS in Avatar. I can't tell the difference. If this is a new iteration of FSR upscaling then it bodes well for non-RTX gpu owners.

It's the best version by far but it still isn't a patch on dlss when you see with your own eyes especially in areas more dominated by the trees against the skyline where fizzling is very obvious. And sadly, for anything less than 4k and the UQ/Q preset, it falls apart. Also, there is an area later in the game which is just open fields with grass (and heavy wind so grass is blowing every where) and fsr doesn't handle it well.

I will start getting excited when they can pull that off in every new game and update the old ones.

This is ultimately it really and also to start seeing improvements for with fsr for lesser res. and lower presets (especially since this is becoming more needed now)
 
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FSR3 may be going bye bye for PS5, limiting its market further as the latest rumours say next year's PS5 Pro will skip FSR3 and introduced a Sony exclusive hardware accelerated image upscaler

AMD consumer GPU designs for the last few years have been bankrolled by consoles.

Any Sony exclusive hardware upscaler will be developed for Sony by AMD as they design the SOC. AMD owns Xilinx which designs FPGAs, etc. Some of the latest AMD APUs are incorporating Xilinx design logic for AI accelerated operations. So it's most likely a Xilinx designed custom part configured to do upscaling.

The PS5 Pro apparently will have a hybrid RDNA3/RDNA4 design. So that means RDNA4 will probably integrate the same hardware.
 
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FSR3 may be going bye bye for PS5, limiting its market further as the latest rumours say next year's PS5 Pro will skip FSR3 and introduced a Sony exclusive hardware accelerated image upscaler

FSR3 only supported DirectX 12, UE5 and Vulkan support is in development, FSR3 only worked on PC and Xbox Series X/S but PS5 and PS5 Pro is not supported.

Older FSR, FSR2 did not supported PS5.
 

FSR3 only supported DirectX 12, UE5 and Vulkan support is in development, FSR3 only worked on PC and Xbox Series X/S but PS5 and PS5 Pro is not supported.

Older FSR, FSR2 did not supported PS5.

Right on, I forgot fsr3 was directx exclusive. That's even more reason for Sony to switch to its own upscaler otherwise Xbox has a clear advantage


The other thing is that Sony has acccess to the lowest levels of the OS and access to the frame data, so if they implement their own hardware upscaler they can probably do it in a way so that the console can upscale all games and doesn't need the developer to manually implement it. That's the point of consoles and universal hardware, you can do smart things like this that can't be done on PC
 
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FSR3 only supported DirectX 12, UE5 and Vulkan support is in development, FSR3 only worked on PC and Xbox Series X/S but PS5 and PS5 Pro is not supported.

Older FSR, FSR2 did not supported PS5.

Nonsense as usual.

FSR2.1 has been implemented on PS5. It is upto the developer if they want to use it and CDProjekt did for Cyberpunk 2077. Digital Foundary's video shows it working on the PS5 and XSX.


In case people are unfamiliar with coding, anyone can implement FSR 2 or 3 into their game code since it's open source. There is nothing stopping it working on a PS5.
 
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Out of interest, how many games on console have FSR now? Avatar is what the 3rd or 4th title? Also, the first title to get FSR 3? Maybe next year we'll see this huge and quick uptake that everyone kept talking about when FSR was released.....



Frame generation is going to be crap on consoles too, the only way it will be viable is for the games where 60 fps is your base but as we all know, consoles are having to make huge sacrifices to achieve a locked 60 fps.
 
The Switch alone has more than that.:cry:

While we're talking about adoption, in a survey with 5K+ entries for DLSS users over at TPU, over 53% prefer to run native.:p

I'm referring to ps 5 and xbox where the main games are. So is it still 3-4 games for the ps 5/xbox?

Probably mostly amd fanbase who voted for that :cry: Much like the amd fanbase who voted for power efficiency being the most important thing when considering a gpu and rdna 3 vs ada efficiency, well......
 
AMD once again utilising their huge market share to win a poll with pure numbers... ? :p

Clearly:cry:

Shocked/NOT shocked:p to read lots of fellow Nv users explaining in the comments why 53% prefer native in the comments, not gonna lie, but this one caught my eye:

L'Eliminateur a 3080 10Gb user over@TPU:

i don't consider anything but native resolution a thing, you either play native or don't, "upscaling" is "garbage in, garbage out", the missing info simply is not there at all, same as the "render scale" BS that most games nowadays have.

 
Nonsense as usual.

FSR2.1 has been implemented on PS5. It is upto the developer if they want to use it and CDProjekt did for Cyberpunk 2077. Digital Foundary's video shows it working on the PS5 and XSX.


In case people are unfamiliar with coding, anyone can implement FSR 2 or 3 into their game code since it's open source. There is nothing stopping it working on a PS5.
Ah interesting AMD wrote nonsense on their FSR3 guide.
 
Clearly:cry:

Shocked/NOT shocked:p to read lots of fellow Nv users explaining in the comments why 53% prefer native in the comments, not gonna lie, but this one caught my eye:

L'Eliminateur a 3080 10Gb user over@TPU:




And yet here we are again were such comments as well as yours have been debunked by several sources showing that dlss is more often than not better than native :cry:

This particular comment caught my eye too:

Edit: I just realized it's specifically targeted to Nvidia owners lol. @W1zzard maybe add an option "I have AMD" or add AMD options. I think you'll get more AMD users that'll vote native which skews the results.

This guy said it best, you'll just be getting salty amd fanboys skewing results because dlss is king for upscaling, which only nvidia rtx users can use.

but unfortunately with no checks and balances on that, both the discussion and poll results are skewed by non DLSS users.

:cry:

I may create a poll on here and we'll see how it goes.

Ironic for 10gb GPU owners to say it's native only or bust, considering they must be doing more busting these days with that low vram cache

Still awaiting all these games plagued with issues :D Funny thing is that the 3080 is now out performing the 6900xt when it was neck in neck with the 6800xt :o




We all know that amd fans are more vocal online, it's usually this way with the underdog/"white knight", nothing new. Again, just look at how important power efficiency was and once rdna 3 figures came out, silence.... :cry:
 
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