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The RT Related Games, Benchmarks, Software, Etc Thread.

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Anyone heard anything of Atomic Heart getting the RTX update ? Last I heard was around 6 months ago but since then it's been fairly quiet.

Apparently they didn't want to release it with RT as the game would have got panned by users with potato rigs trying to run RT i.e. game probably will require dlss AND frame gen for an even remotely good experience with RT and this would have overshadowed the core of the game and impacted its reviews etc. According to all the reviewers etc. that got hands on before release, the game did have full ray tracing in play so kind of makes sense tbf from the game devs POV especially since iirc, they're a small time studio.
 
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That did not even occur to me. Got to love how your mind works in regards to Nvidia Tommy my boy :p
Loved that.:cry:
It's a serious answer though, only logical explanation this mind can come up with that's probably the correct reason:

The NV cheque never made it to the Russians and they pulled the trigger on the RTX OFF switch.:p

Ps, Been on NV for more than 10yrs, both of my GPUs would have been Nv, but it's not my fault I had to buy AMD for the high end this gen, I'd have bought a 20Gb 4080 for a grand to play at native if there was one to cover the vram side of things.:)
 
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It's a serious answer though, only logical explanation this mind can come up with that's probably the correct reason:

The NV cheque never made it to the Russians and they pulled the trigger on the RTX OFF switch.:p

Except for the fact that nvidia don't have to pay to get RT in games as it is free for all to use and either way the devs stated they were using the RTX branch from nvidia for UE:


When we found out there was a special branch of Unreal with ray tracing support we were excited to see how it would improve Atomic Heart. NVIDIA provided us with access to the branch and the tools we needed to execute. They were there to help us when we needed it. The integration went fairly smooth considering it is running on new hardware and a new API and doing something that could never be done in real time before.

And the link for all to use RTX within UE freely:


I believe this has now been incorporated directly into UE though.

Now the more logical explanation if looking at it being a nvidia related thing could be that nvidia didn't want to provide any support/business to Russian companies so if the dev team did need help/support from nvidia, Nvidia would not have provided it for obvious reasons:

 
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LMAO, you just provided the exact same outcome, the Russians flicked RTX off due to non payment for their work implementing NV's RTX code...:cry:




Atomic Heart-the Jim Bowen of RTX, 'Here's what you could have won':p
 
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LMAO, you just provided the exact same outcome, the Russians flicked RTX off due to non payment for their work implementing NV's RTX code...:cry:

Selective reading again?

- you're saying they pulled the plug because nvidias money didn't come through to implement RT? Despite the proof being right there, it is free for anyone to use (especilly since a lot of the code nvidia provided is now officially implemented into UE)

I'm saying:

- IF it was down to nvidia for reasons as to why the devs pulled RT from the game, it was more than likely because the devs were having issues or/and performance concerns before release and due to nvidia ceasing all business for Russia, it was not possible for the devs to get the required support they needed from nvidia. So what were the choices for the small time studio? Release a game that had broken/poorly optimised RT and would have got panned for this as per other games we have witnessed in 2023 get panned for performance reasons or do the easiest thing which was disable/remove RT.

As per the article above, RT was already in the game and they were working with nvidia:

Not yet, but we are working closely with NVIDIA to make this happen in the future with one of the game updates.

Again, all of the RTX/RT is "free" to use and implement, not sure where you are getting this "nvidia have to pay to implement said tech?" nonsense from? Unless of course, you once again are able to provide source to back up your claims? Does this mean AMD are also paying devs to implement RT?


EDIT:

Unless of course you mean that for xyz companies paying for nvidias engineers time when it comes to supporting on issues? In which case, yes and this is pretty normal and standard for any company that provides a service, do you think intel or amd would be providing engineers to game devs for free when supporting on issues?
 
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Still arguing the same salient point of they didn't receive payment just for the sake of arguing.

Resulting in Nexus claiming CP/AW2 etc RTX implementation isn't bankrolled by Nv, they goto all that effort for free.

Happy Holidays everyone.
:cry:
 
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Still arguing the same salient point of they didn't receive payment just for the sake of arguing.

Resulting in Nexus claiming CP/AW2 etc RTX implementation isn't bankrolled by Nv, they goto all that effort for free.

Happy Holidays everyone.
:cry:

Still selective reading and only picking out what you want for narrative reasons, maybe next year :cry:

Also editied my post above:

Unless of course you mean that for xyz companies paying for nvidias engineers time when it comes to supporting on issues? In which case, yes and this is pretty normal and standard for any company that provides a service, do you think intel or amd would be providing engineers to game devs for free when supporting on issues?

I know first hand how these things work because my company and other product based companies have been in such situations where despite being in a partnership and where the software/product is free to use/promote, we still have to pay for said xyz companies time if issues arise unless it is tied into the contract that support and so on will be free.

I'll keep waiting for you to provide proof of where nvidia are paying devs to implement RT though :)

EDIT:

And just for the record, sometimes it isn't all about money exchanging hands between companies and things can be done purely for advertising/brand motives which benefits both parties by getting more awareness of their products thus more sales on their products, more brand power and so on.
 
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not seeing how it is keeping ampere going.

Perhaps I am missing something. Care to elaborate? :)
Come back in 6-12 months and you might be right :D

12 days later:p......

UPDATE - Alan Wake 2 works perfectly too with v0.50 and HDR also works (no crashing!) This is incredible, I can now play AW2 with path tracing and DLSS quality. My 3090 lives on!

**** you 4090! What a lovely early Christmas present.
Here's The Witcher 3 Frame Generation + HDR... Awesome :D
 
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https://www.youtube.com/watch?v=1wy--v1-***

Hmmmm can't post this video because W O G is blocked :cry:

Glad to see Alex addressing the FSR 3 FG issues with the stuttering and VRR with some proper analytical evidence to back it up as per usual, knew it wasn't just me noticing this micro stuttering!
 
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Hmmmm can't post this video because W O G is blocked :cry:

Glad to see Alex addressing the FSR 3 FG issues with the stuttering and VRR with some proper analytical evidence to back it up as per usual, knew it wasn't just me noticing this micro stuttering!

It's 1 of the reasons I jumped at PureDarks DLSS 3 FG mod, Sooooo much better than the built in FSR3 FG and he's updated it 5 times now to iron out the kinks so it's pretty stable.
 
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