Oh please do, my poor 10gb might last a little longer.
My condolences to bad purchasing decisions
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Oh please do, my poor 10gb might last a little longer.
My condolences to bad purchasing decisions
Personally I'd be happy if the arms race for shiny visuals slowed down a little so that the likes of physics and AI could catch up. No point having super realistic character models when they move and act like ****.
CDPR are hopefully reading this
Personally I'd be happy if the arms race for shiny visuals slowed down a little so that the likes of physics and AI could catch up. No point having super realistic character models when they move and act like ****.
I was thinking Bethesda.
Portal 1 and 2 for £1.25 too!For those who don't own portal or have never played it, currently on sale on steam for 89p. Suspect the rtx update is going to be delayed though!
Which will never happen if you want to keep improving visuals, same as is the case with improving visuals regardless of RT, there will always be a performance cost for better visuals.
Personally I'd be happy if the arms race for shiny visuals slowed down a little so that the likes of physics and AI could catch up. No point having super realistic character models when they move and act like ****.
Crowds in AC:Unity were incredible, yet got downgraded in further games due to consoles...
One thing on this video which is particularly interesting I found was the performance difference between ampere and RDNA 2 even when using FSR "performance" mode, the dipsGreat video
The original Quake gets a ray tracing upgrade - and it's incredible
Quake: Ray Traced is a brilliant mod that's better than many full-price remasters. Digital Foundry reports.www.eurogamer.net
Everybody knows the current AMD cards don't do RT well.
Will be interesting to see how much their new crop have advanced with this tech.
Leaving aside the top end (6900 vs 3090), which were both overpriced, the price difference between AMD and nVIDIA wasn't as big as the lack of performance in RT - not to mention DLSS vs. FSR.AMD's approach is fine in a sense; the RT performance scales with their main core performance, IPC, clock speed etc. so as their cards get faster in general, RT goes up with it. The problem is that the RT performance for them is starting at a very low baseline and so to get acceptable RT performance, requires huge improvements in general performance.
Nvidia used fixed function accelerators to get around this low baseline; the upside is they have a much higher starting level which means better performance today rather than. Having to wait for several generations of general IPC improvement. The downside is now they have two different core units and to get RT performance improvements means doing architecture work on just the RT core which doesn't help raster performance and vice versa - essentially this means it's more complicated and costly to manage.
Anyone heard anything about Cyberpunks RT Overdrive mode yet ?