Wasn't on about galaxy, although their latest stunt of wanting to install an installer for galaxy into offline installers was dumb enough...
A few of their games do have some DRM problems. The latest Gremlins game was one of them from what I've seen on the forums, along with a few others.
There's a gogmix list of them all, will link if can find it at some point.
I checked and yeah Gremlins seems to require online. GOG should probably remove that.
edit: reading a bit more the forums, it seems Gremlins have offline standalone version that does not require online connection:
2) Of course, and this is the point which motivated us to invest in creating GvA in the first place. Every night we have a chance that something may go wrong with the servers and people would be unable to play. It happened 3 times over 2 years, but still. So crating GvA for us was a way to ensure that players can play regardless of what's happening with the servers. In features and single-player content, GvA is 1:1 Gremlins, Inc., so the whole experience of this digital board game will be there in 10 or 20 years. Which is also the reason why we update both products when new content or s/p features ship.
If that is true then it deserves to be on GOG, I'd say.
Oh, I did find one thing I didn't like.
Invisible wall, in the middle of a forest area.
Any time I headed towards what looked like creatures in near distance, it'll suddenly warn me "You've reached the worlds edge. None but the devils play past here... Turn back" & map opens & I've been ported back some distance.
There is a great mod called "sensible map borders" that removes the hard map opening, but leaves the message so you know when you are going beyond. If you continue much further you can fall outside the map, but usually that takes a while to happen.
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