The Witcher 3: Wild Hunt

How ridiculously beautiful is this game though? It's literally leagues above other open world titles in the graphics department. It's like a beautiful animated painting.
 
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Pretty much, I like to see what's going on whilst a game is still being patched up etc. plus I can easily ignore it during gameplay anyway. I'll toggle it off if I'm doing a proper screenshot though.
 
Game runs like dog ****, on my system I get around 45/50fps with all on ultra+ apart from Grass density at medium, shadows at medium and grass distance on medium. But while it's running at 45fps-60 it feels like it's doing a lot less!

Also why is it only using 10% of my 10900k OC? That's really poor optimization on the CPU as it's just sitting there yet again going, what's the point
 
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Game runs like dog ****, on my system I get around 45/50fps with all on ultra+ apart from Grass density at medium, shadows at medium and grass distance on medium. But while it's running at 45fps-60 it feels like it's doing a lot less!

Also why is it only using 10% of my 10900k OC? That's really poor optimization on the CPU as it's just sitting there yet again going, what's the point

Regarding your 10% CPU usage - I'm guessing you're on Windows 11???

I updated to Win11 v22h2 recently and noticed my CPU usage data was reporting weirdly low results for all games - turns out CPU usage is fine and normal, it's just a 'bug' in various reporting software that reports the wrong data now in Win11 (I use Afterburner, RTSS and HWinfo64 and have little widgets on a second monitor - sad I know). To fix it update all your reporting/ monitoring software you use to the latest beta versions and then set the CPU core monitors to read the "Core Utility" data, not the "CPU usage" data. This sorts it all out!

Regarding performance of this horror update - sounds similar to me, what GPU you using? I'm on a 3090 with an i7 11700, so that's pretty similar CPU wise in architecture and gaming performance to a 10900k.

The game currently doesn't feel smooth because of the tiny micropauses/ hitching when you pan the camera or run. (I'm also guessing you're on a gsync/ VRR screen though, as it's never going to feel smooth running at variable rates between 30 and 60 if not)

Do me a favour and test turning off hyperthreading for your CPU in the bios, then run RTSS at a locked 45fps and see how smooth it feels then. For me it's leagues better in terms of frametimes and eliminating the tiny micro stutter/ judders in DX12. See my post a bit back (no one seems to be bothered to try it out)...


Another thing I've noticed - I think a lot of people are playing this with keyboard and mouse? I'm mostly a controller guy for the sort of games I play these days. The fact many people don't seem to notice little hitches/ micropauses/ microstutters (NOT shader compilation type actual stutters) in games is because they don't use a controller. When you pan the view around slowly with the right analogue stick of a controller - it's a great revealer of terrible game engines! When you use a mouse to look around people tend to do this much quicker and not in smooth arcs, so you just don't notice little 'hitches' in movement as much.
I see footage on youtube of people running around in games at top speed everywhere lurching the camera around like lunatics - it makes me feel sick :D
 
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Pretty much, I like to see what's going on whilst a game is still being patched up etc. plus I can easily ignore it during gameplay anyway. I'll toggle it off if I'm doing a proper screenshot though.
Was just curious as see it running on most of your screenies across threads. I personally can't even have an FPS counter as find myself getting distracted :D For single player anyway, i'll occasionally run an FPS counter on games like EFT.
 
Depends on how you play and what kind of screen you have I guess, on a normal widescreen I would find it annoying, but on ultra-34" wide it's a non-issue for me as it's very easy to ignore.

What is the general consensus on Resizable bar?

Always left it on, there's not really any downside to leaving it on, and some games do benefit.
 
Depends on how you play and what kind of screen you have I guess, on a normal widescreen I would find it annoying, but on ultra-34" wide it's a non-issue for me as it's very easy to ignore.



Always left it on, there's not really any downside to leaving it on, and some games do benefit.

Anyway of knowing "IF" a game is actually using Resize Bar? :)
 
Hmm seems it needs to be forced for The Witcher 3? As it's currently disabled for this game

Nvidia Inspector :
Rebar is now located under '5- Common' and the three options are labelled 'rBAR - Feature, Options and Size Limit'

Clipboard02.jpg


I'm going to try it now and enable :)
 
That's for Witcher 3 DX11 though, not the next gen, will that affect the DX12 wrapper used in the next gen update? I imagine there will be no difference on or off?

Edit*

I'll give it a try!
 
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Did you just toggle it from disabled to enabled? I just tried it and there's no difference for me. Are you sure it wasn't just a margin of error thing, like 2 more NPCs on screen with it on or the game memory state being more cached on the 2nd load etc?

I tested the same load, let it cache properly then moved the camera in the exact same positions for a bit then screengrabbed:

On:
wQuKgev.jpg

Off:
B0qxqg9.jpg

the 1% low is within variance range so basically no different.
 
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Has anyone tried this? It might give us better performance on our peasant hardware in DX11 while keeping at least some of the raytracing effect:


Edit: I just tried it and it brings performance down into the 40-50 FPS range at 4K native (no DLSS in DX11 in this game) while being much less of an improvement than full raytracing. I will note though that 40-50 FPS in DX11 feels much smoother and more responsive than the same framerate under DX12. I have a 3080 FE 10GB and 3900X.
 
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My grass textures are messed up and this is a fresh install of the game - is this a known bug?

Edit: Actually, the HD reworked folders are in the mods folder. I'm assuming that shouldn't be there?
 
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