Game runs like dog ****, on my system I get around 45/50fps with all on ultra+ apart from Grass density at medium, shadows at medium and grass distance on medium. But while it's running at 45fps-60 it feels like it's doing a lot less!
Also why is it only using 10% of my 10900k OC? That's really poor optimization on the CPU as it's just sitting there yet again going, what's the point
Regarding your 10% CPU usage - I'm guessing you're on Windows 11???
I updated to Win11 v22h2 recently and noticed my CPU usage data was reporting weirdly low results for all games - turns out CPU usage is fine and normal, it's just a 'bug' in various reporting software that reports the wrong data now in Win11 (I use Afterburner, RTSS and HWinfo64 and have little widgets on a second monitor - sad I know). To fix it update all your reporting/ monitoring software you use to the latest beta versions and then set the CPU core monitors to read the
"Core Utility" data, not the "CPU usage" data. This sorts it all out!
Regarding performance of this horror update - sounds similar to me, what GPU you using? I'm on a 3090 with an i7 11700, so that's pretty similar CPU wise in architecture and gaming performance to a 10900k.
The game currently doesn't feel smooth because of the tiny micropauses/ hitching when you pan the camera or run. (I'm also guessing you're on a gsync/ VRR screen though, as it's never going to feel smooth running at variable rates between 30 and 60 if not)
Do me a favour and test turning off hyperthreading for your CPU in the bios, then run RTSS at a locked 45fps and see how smooth it feels then. For me it's leagues better in terms of frametimes and eliminating the tiny micro stutter/ judders in DX12. See my post a bit back (no one seems to be bothered to try it out)...
What settings are you using now then @mrk?
forums.overclockers.co.uk
Another thing I've noticed - I think a lot of people are playing this with keyboard and mouse? I'm mostly a controller guy for the sort of games I play these days. The fact many people don't seem to notice little hitches/ micropauses/ microstutters (NOT shader compilation type actual stutters) in games is because they don't use a controller. When you pan the view around slowly with the right analogue stick of a controller - it's a great revealer of terrible game engines! When you use a mouse to look around people tend to do this much quicker and not in smooth arcs, so you just don't notice little 'hitches' in movement as much.
I see footage on youtube of people running around in games at top speed everywhere lurching the camera around like lunatics - it makes me feel sick