Tomb Raider Thread

No PC reviews yet?

I'm hoping for it to be exactly the same as console (controls and everything, I will play this with a pad) but just a lot prettier.

I really don't mind reading console reviews for PC games. As to be honest, I want to know about the game, how the game play is, core game, sound and generally how it is!

I know the PC will in most cases have bugs but better graphics. I don't need a review to tell me that :)
 
Waiting for AMD to send me my code, I've never been so excited for a TR game since Tomb Raider 2 :D
 
Does anyone know if i buy the retail copy, if it will activate and work through steam?

Yes. All copies use Steam, but a retail copy means you can install it from a disk rather than downloading it. The end result is the same.

I'm assuming that this means any physical pre orders that arrive early wont be playable until the game unlocks on Steam?
 
ok cheers. The only reason i ask i bought Max Payne 3 on retail since it was nice and cheap but it won't load in to steamworks library. Code just won't accept :(

I like having the steam library but like to have the media disk too.
 

SPOILERS!

Well, that's not working, it was the Conan O'Brian vid review. Pretty funny.
 
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Picked this up last night from CJS-Keys for £21.99.

Said they haven't got anymore in stock though but should be available in 12 hours or so.

Have the pre-loads started on Steam yet?
 
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Still waiting on my AMD Never Settle keys, sent them an e-mail over 24 hours ago, no reply as of yet. I would say dont e-mail the support, as ive heard multiple reports of people not getting a reply after 2-3 days etc. We will see.
 
Im just wanting to know how this game will perform with Tressfx running. Although at this point might just end up finding out when I start it on tuesday.
 
Just received my Tomb Raider key at 10:01am this morning.

Guessing this means they should be coming through for folks now :)
 
I'm a little confused with this TressFX, is it going to be implemented with a new driver release or?

I assume it won't be released for nvidia either?

Its implemented using standard DirectCompute functionality so won't require anything special as such. I'd be unsuprised if it runs poorly on nVidia tho due to the nature of the workload (linked lists and a lot of vector maths heavy functionality) which can be coded in a way to make effective use of the old VLIW architecture of the 5800 series and still run OK on GCN but doesn't run so optimally on nVidia's scalar architecture (tho may not be too bad on kepler based GPUs compared to fermi as kepler has some rudimentary ILP capabilities).
 
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