Total War: Warhammer 3

Performance issues aside I'm quite enjoying this and the silliness of it all.

Prefer this campaign to vortex one. Obviously an updated mortal empires will be the daddy when it arrives but this seems good. Rosters seem a bit thin but then I guess I'm comparing it to a TW2 with a gazillion DLC packages. I also quite like the new city battles for minor settlements, gives you half a chance to hold them with the garrison alone even against full stack armies without cheesing it like you had to on TW2.

Compared to most new games I've played the issues on this seem pretty minor by comparison.
 
As a heads-up/reminder, today is the last day that you can buy the game and get the Ogre Kingdoms DLC free.

CDKeys have it for £34.99 with a further 15% off if payment is made via BTC. So ~£30. Given the Ogres DLC will be a tenner, I can't see the price getting much better than this for a while. Was nice to see the game on Game Pass, but I'd be moving to Steam once the Workshop and/or the grand campaign map launch anyway, so I've bitten.
 
I've put about 80 hours in to the game now. I'm loving the gameplay; I've played WH1 and WH2 and, for the most part, it's more of the same. Outside of the performance issues there are a bunch of balance issues they need to address, but it's still fun to play and these issues will get fixed and improved upon time in with community feedback (the same happened in WH1 and WH2).

There are major improvements such as outposts which mostly make alliances worthwhile (getting randomly dragged into wars is still annoying) as you can use them units from other races. This opens up lots of possibilities, such as siege and ranged units in armies that don't normally have them (like Vampire Counts) and I can only imagine the nightmare that CA are going to have trying to balance it around Immortal Empires :p The changes to diplomacy are excellent and the auto-balance agreement button and "quick deal" button being godsends.

The main problem for me is the campaign which, honestly, is poor. The chaos realms are not that great. Slaanesh's realm is good as it's tempting to take the options you're presented with. The downside of this though is what you're offered is so overpowered that it can break the campaign. Getting 50k to 100k gold and some insanely powerful items (like The Dark Prince's Paramour) at turn 35~ can trivialize the campaign. Khorne's realm is okay but you can be in and out within a few turns and a couple of fights. Nurgle's realm is boring and you just move in encamp stance, and Tzeentch's is so frustrating and annoying I just hate going in there. The final fight is fun the first time, but after a few goes I'm simply just getting to that point and making a new campaign as I can't be bothered to do it again.

The chaos portals are also horrible if you play wide - to point where you've having to recruit lots of heroes and place them in strategic positions to close rifts as you simply can't field enough armies to close them all unless you're playing on normal or easy where you get the extra +2.5k~ base gold per turn, and even then you still likely have to do it - just not as much.
 
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^Probably about the fairest mini-review of the game ever :p

WHIII will, eventually, surpass WHII. There are more than enough improvements to the mechanics to ensure that. But right now it isn't even as good as WHII was at launch. If the grand campaign map is months away then I hope they at least offer a "sandbox" mode on the main WHIII map for the meantime. While I like the narrative campaign, it doesn't really replace the traditional TW campaign, and I have no interest in playing it over and over again.
 
The chaos portals are also horrible if you play wide - to point where you've having to recruit lots of heroes and place them in strategic positions to close rifts as you simply can't field enough armies to close them all unless you're playing on normal or easy where you get the extra +2.5k~ base gold per turn, and even then you still likely have to do it - just not as much.

You can use hero's to close rifts!?!

Me and a mate finished a campaign last night, lost in the end because we thought we had more time to enter the forge of souls to intercept.
I was Slaanesh and he was Korne. I had a horrible time with the rifts because I was spread wide along the top of the map. My armies were running around like crazy trying to close rifts and fight the armies they were spewing out.
It didn't help that auto resolve doesn't seem to like auto resolve as Slaanesh because they have no armour.

Wish Slaanesh has more flying units, with no range units, only having furies to protect your skies feels pretty inadequate.

We've started a new game, Grand Cathey and Orges.
Damn it feels good to have some guns and cannons!
 
Pretty much close to finishing my campaign. I accidently auto resolved one of the demon Prince battles. Didn't realise that was possible (shouldn't be imo).

I think my next campaign is gonna be on hard because normal at the end game is just autoresolve after auto resolve because they are all just decisive victories. I only play the battles when someone attacks an unmanned settlement at this point because I'm just closing it out.
 
I've just played a couple of battles in the prologue / tutorial so far. Have noticed an oddity - all kills are being attributed to my missile troops, which means they have levelled up dramatically and no-one else has gained experience at all. Is this a general issue? Or just me? Or just the tutorial?

It also, even when reset each time I start-up to the correct resolution, is a bit disappointing graphically. I don't know, but it looks to me like it's staying in 1920x1080 even while saying it's changed to 1440.
 
I think I'm going to restart my campaign and mod the Ursun stuff out. I'm just not enjoying the Chaos Realm stuff right now. It's the Tzeentch realm in particular; it just isn't fun. I've lost a fair few times now because I can't find the route through fast enough.

The game really needs a "sandbox" mode. Give me a "proper" Total War campaign, not this narrative nonsense. I don't dislike the idea, but I'm not enjoying the implementation at all. Workshop support can't come soon enough.
 
I think I'm going to restart my campaign and mod the Ursun stuff out. I'm just not enjoying the Chaos Realm stuff right now. It's the Tzeentch realm in particular; it just isn't fun. I've lost a fair few times now because I can't find the route through fast enough.
Wait for the mortal campaign. I think the realms and performance issues are dire.

The game really needs a "sandbox" mode. Give me a "proper" Total War campaign, not this narrative nonsense. I don't dislike the idea, but I'm not enjoying the implementation at all. Workshop support can't come soon enough.
 
Has anyone tried a multiplayer campaign yet?
Yeah, quite a bit; most of time in the game has been in multiplayer.

Multiplayer at the moment is pretty laggy, where the game often pauses from network lag, then resumes in slow motion for a bit before catching itself up. I was looking forward to the simultaneous turns option they added but it gets irritating as it pauses your actions and turn when when another player has an action (such as a prompt to click or auto resolving a battle etc). When that happens it also has a habit of knocking you out of the UI window you were looking at, and it stops any move-actions you had with your lords so you have to redo them.

The "Darkness and Disharmony" campaign is alright. It's the "versus" campaign against other players instead of a cooperative-type campaign. You either capture 40 settlements and win (you get 1 victory point per settlement) or until it reaches turn 30 and the person with the most settlements wins. Lords start at rank 5, you have about 15k gold, and your first capital is already at rank 4. I didn't like it that much but that's purely as I prefer vs. AI campaigns that are cooperative with other players, rather than head-to-head against players.

"Something Rotten in Kislev" is the other campaign where you have a similar start situation - i.e. lords are pre-ranked up, you get a bunch of gold and a rank 4 capital, buildings are completed in 1 turn, you get a hero, etc. You play as one of the Kislev lords and it's a max of 3 players. It's a smaller map centred around Kislev. You have to take the Northern Oblast Kislev province within 15 turns or you lose the game. After that you have to carry on taking land back from other Chaos lords which are constantly throwing multiple 20-stack armies at you. The campaign length is mostly dictated by how much you auto-resolve (unless you fail to take the province in 15 turns, in which case it's an automatic loss). It's a fun campaign, and quite challenging as from turn 1 there are multiple 20-stack armies roaming around and you're against the clock.
 
Yeah, quite a bit; most of time in the game has been in multiplayer.

Multiplayer at the moment is pretty laggy, where the game often pauses from network lag, then resumes in slow motion for a bit before catching itself up. I was looking forward to the simultaneous turns option they added but it gets irritating as it pauses your actions and turn when when another player has an action (such as a prompt to click or auto resolving a battle etc). When that happens it also has a habit of knocking you out of the UI window you were looking at, and it stops any move-actions you had with your lords so you have to redo them.

The "Darkness and Disharmony" campaign is alright. It's the "versus" campaign against other players instead of a cooperative-type campaign. You either capture 40 settlements and win (you get 1 victory point per settlement) or until it reaches turn 30 and the person with the most settlements wins. Lords start at rank 5, you have about 15k gold, and your first capital is already at rank 4. I didn't like it that much but that's purely as I prefer vs. AI campaigns that are cooperative with other players, rather than head-to-head against players.

"Something Rotten in Kislev" is the other campaign where you have a similar start situation - i.e. lords are pre-ranked up, you get a bunch of gold and a rank 4 capital, buildings are completed in 1 turn, you get a hero, etc. You play as one of the Kislev lords and it's a max of 3 players. It's a smaller map centred around Kislev. You have to take the Northern Oblast Kislev province within 15 turns or you lose the game. After that you have to carry on taking land back from other Chaos lords which are constantly throwing multiple 20-stack armies at you. The campaign length is mostly dictated by how much you auto-resolve (unless you fail to take the province in 15 turns, in which case it's an automatic loss). It's a fun campaign, and quite challenging as from turn 1 there are multiple 20-stack armies roaming around and you're against the clock.
That's interesting thank you, I've just got a friend (who loves total war) into the warhammer version and hes currently loving 2, unsure if I can recommend this to him in it's current state (especially without mortal empires) but as far as I'm aware the multiplayer in the second one isnt that great either.
 
The multiplayer in WH2 is pretty good (spent 600+ hours doing multiplayer in it). They ironed out most of the issues over the lifespan of the game; sure, it has has some glitches and bugs and the random crash-to-desktop, but they are quite rare. I'd say just stick with WH2 until they fix some of the major issues with WH3, and probably even until Mortal Empires comes out for WH3 (or at least mod support). It's not that WH3 is a bad game, it's just that WH2 is the better package in terms of performance, stability, and content. I've no doubts though that WH3 will eventually surpass WH2 in every respect.
 
The multiplayer in WH2 is pretty good (spent 600+ hours doing multiplayer in it). They ironed out most of the issues over the lifespan of the game; sure, it has has some glitches and bugs and the random crash-to-desktop, but they are quite rare. I'd say just stick with WH2 until they fix some of the major issues with WH3, and probably even until Mortal Empires comes out for WH3 (or at least mod support). It's not that WH3 is a bad game, it's just that WH2 is the better package in terms of performance, stability, and content. I've no doubts though that WH3 will eventually surpass WH2 in every respect.
I agree, with Immortal Empires and workshop content the game will be excellent (as long as the stability issues and performance is fixed), I've been running on Ultra on a Titan XP 3440x1440p and had no issues on release day, but randomly when playing the game just begins to absolutely chug to become unplayable (always on the campaign map itself as well). Its annoying because I've over 2k hours into Warhammer 2 and its probably one of my favourite games of all time.
 
So what's the deal with owning the other two games and installing this. Its not integrated at the moment right?

No point installing the other two if I get this as you cant use the previous races yet in 3?
 
So what's the deal with owning the other two games and installing this. Its not integrated at the moment right?

No point installing the other two if I get this as you cant use the previous races yet in 3?

I don't think you need the previous titles installed, you just need to own them.
But yeah, right now, the previous installments have no bearing on the game, until "Immortal Empires" is released.
 
So I'm a relative noob at these kind of games.

Can someone give me a quick economy break down in a paragraph?

I started with Khorne Skarbrand, as usual I built military buildings and buildings to generate cash.

I read online that at the beginning of the game you should focus on growth instead.... So maybe I've made some errors.

I understand if I focus on growth this will unlock the other slots in the settlements so I can build more structures but I guess I prioritized building an army first over growth.

Wrong? Only at the beginning of the campaign. Taken 3/4 settlements in my starting province.

I need really a noobs break down of a general rule of thumb for doing the settlement building part of this game.
 
So I'm a relative noob at these kind of games.

Can someone give me a quick economy break down in a paragraph?

I started with Khorne Skarbrand, as usual I built military buildings and buildings to generate cash.

I read online that at the beginning of the game you should focus on growth instead.... So maybe I've made some errors.

I understand if I focus on growth this will unlock the other slots in the settlements so I can build more structures but I guess I prioritized building an army first over growth.

Wrong? Only at the beginning of the campaign. Taken 3/4 settlements in my starting province.

I need really a noobs break down of a general rule of thumb for doing the settlement building part of this game.

Sorry if this sounds patronising or condescending; not sure where your knowledge level is at so far with you being a beginner:

Every settlement is part of a province, and provinces have a combined population growth. The more growth you have, the faster you generate "population surplus" and that surplus is used to create higher tier settlement buildings. Each minor settlement goes from tier 1 to tier 3, and some capitals can go to tier 5. The higher the tier the primary settlement building is, the more secondary buildings you can make. If you have 100 growth per turn, and it takes 400 growth to reach get +1 surplus, and the settlement building takes 2 surplus to build, then you need to wait 8 turns to build it. Building more secondary structures to increase growth drastically speeds this up.

Ignoring each factions main mechanic, growth is more important than income early on since you want to build up infrastructure quickly. By the early mid-game it switches to about 50/50 as you want more income to field more armies. By late mid-game income becomes more important than growth as by this point most settlements should be at their maximum tier or/and have significant surplus stockpiles.

General rule of thumb as a beginner: I'd just recommend constructing a growth building and an income building in every settlement, with the exception of maybe the capital if it goes to rank 5 (as you want to keep those valuable building slots for higher tier buildings that minor settlements can't make). The third building in minor settlements can be a basic military building that caps at rank 3, another infrastructure building (i.e. control), or a defence building (i.e. garrison that can add walls).

Also, if you're not opposed to a restart, I'd advise picking someone like Cathay or Kislev to get to grips with the game (Cathay are easier). They both have a more typical strong and varied army composition and their mechanics are not that difficult or punishing to deal with.
 
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