Transport Fever

Not sure, generally when one of my factories stops producing it has to do with the supply chain. It's usually two trains getting stuck so all I have to do is check the signalling. Failing that the freight station or truck stations is not close enough to the factory. Always check the catchment area and if need be destroy the station and move it close.
 
Is this better than their first game, Train Fever? I really hated that game because of the reptetive nature of it and no real goals due it basically being a sandbox.
 
Is this better than their first game, Train Fever? I really hated that game because of the reptetive nature of it and no real goals due it basically being a sandbox.

In every way it's better you now have a European and an American campaign and a free mode. I'm not sure how long the campaign will take as I am only on mission 4 of the European campaign, free mode is sand box.
 
Last edited:
Not sure, generally when one of my factories stops producing it has to do with the supply chain. It's usually two trains getting stuck so all I have to do is check the signalling. Failing that the freight station or truck stations is not close enough to the factory. Always check the catchment area and if need be destroy the station and move it close.

I managed to get it up and running in the end. Certainly the whole supply chain is the driving factor. The end consumption is just as important, if not more than the actual production.

If train signals and passing places confuse you watch this from 10:00


Certainly something I need to spend some time on in Free Mode. Have watched a few videos now and just need to try different scenarios to learn more and get a proper hang of it.

Not having had the advantage of having played Train Fever it takes a little getting used to.

Upgrade the roads to 4 lanes and add bus lanes.

Thanks for the tip. Zoomed in on a lorry last night and the road was tail to bumper.

Didn't even think about upgrading it! :(
 
Does anyone know how to make a coal mine produce more coal quicker?

I am tying to do the Europe tutorial and need 30 coal to test the weight load on a bridge, but I never have 30 in the stockpile, 14 at most, then it gets moved on ?
 
Does anyone know how to make a coal mine produce more coal quicker?

I am tying to do the Europe tutorial and need 30 coal to test the weight load on a bridge, but I never have 30 in the stockpile, 14 at most, then it gets moved on ?

If you click on the details tab when you click on a mine or anything it will usually have a message along the lines of Deliver more coal, Deliver more steel etc.

Basically as its going to the steel mill in that mission, find the weak spot at the steel mill, it may be iron ore is lacking or not enough steel being delivered. That should result in other parts of the chain upping their capacity until they become the weak spot and so on if their is sufficient capacity.

Could also basically hold or pause any train or trucks on the line momentarily to allow the backlog to fill up slightly for the purpose of the mission.
 
How is everyone finding this? I've played a lot of open TTD and enjoy that but the mixed reviews on steam are putting me off a bit.

It's addictive that's for sure, for me the game runs very well and I have seen the negative reviews on steam and I wonder if its because it may be combination of hardware problems and not learning how to play the game, it has a steep learning curve for someone has not played Train Fever. It would help a lot if their was a manual.

The USA and Euro campaigns are both very good and make this a very good sequel to Train Fever. SO far I think it's the best Transport type sim I've played Including Railraod Tycoon.
 
yeah, i read quite a lot of negative reviews for crashing. get the feeling they're a bit knee jerk without actually checking for hardware/driver issues. not had any bother here.
 
Coming from having played lots of Train fever in the past (mainly mods cause there are many fantastic mods made by enthusiasts which should follow suit on Transport fever but it will take a while) I have played Transport Fever @20-25 hours so far and I love it myself. Had no hardware issues but then again, I do keep all my drivers etc up to date, most of the time if I do have issues I usually turn either my CPU overclock off or my GPU overclock and that solves 80% of my game problems out. Which reminds me, I have a Zotac Amp Extreme, which comes factory overclocked at 1911Mhz, several games (GTA V among others) just crash at some point during play. By using Zotac's overclocking tool I reduce the clock to factory standard 1771Mhz and every game then plays fine. Just a thought to those who may have overclocked CPU/GPUs, although in this game the overclock on my card doesn't seem to create a problem.

In regards to the game itself, the mechanics, yes, it is a fairly steep learning curve if you haven't done any Train fever but there are plenty of online guides and youtube videos coming out now for the new Transport fever that it shouldn't become a hurdle from enjoying this game. I personally recommend running a few free games (sandbox) then practice and experiment with various setups of transport, especially trains, tracks, signals & line creation. You could even find a money cheat temporarily (cheat engine) just so you can really mess around with building stuff and not worry about money restriction until you feel more confident with the dynamics and mechanics of this game.

My personal opinions on this game is that it is a great followup to Train fever, very similar in term of visuals but in term of friendlier mechanics and track/road/tunnel/bridge building, it is 100% better and easier. Just do not expect to make the perfect transport system 1st time around, learn from your mistakes, view some tutorial/guide videos and trust me, if you're into transport sims, this is the best one I have seen, or at least on par with Cities Skylines.

Now build me a railroad....
 
It does seem pretty buggy - Had an issue on the very first mission where production was 0 for no reason in an iron ore mine. Train parked outside, a short while it did produce then just suddenly stopped. Not sure what was wrong, offputting though.
 
It only drops in my experience if the demand drops. Check your links to the correct industry and correct town districts.
 
It does seem pretty buggy - Had an issue on the very first mission where production was 0 for no reason in an iron ore mine. Train parked outside, a short while it did produce then just suddenly stopped. Not sure what was wrong, offputting though.

The part I needed to get clear in my head, coming from Railroad Tycoon & TTDX was how a factory needs to be connected the whole way down the chain before demand causes goods to appear. It's more realistic, but not what we have been used to previously where goods magically appear, even though there is no end demand for them.

I really like the game so far and the Campaign is a really nice throwback to Railroad Tycoon 2.
 
Oh right, so you mean lets say Iron makes Tools but tools arent being shipped on the iron stops producing even though its the tools need emptying?
 
Oh right, so you mean lets say Iron makes Tools but tools arent being shipped on the iron stops producing even though its the tools need emptying?

Pretty much. There needs to really be a end to end chain working. The iron may be still produced in trickles but if the chain down the line is broken, i.e tools not getting to the right industries in your cities or next production facility, then it will be very small amounts, if at all. In this case it will be because the tool factory will reduce its production and all associated input resources will react accordingly.
 
Pretty much. There needs to really be a end to end chain working. The iron may be still produced in trickles but if the chain down the line is broken, i.e tools not getting to the right industries in your cities or next production facility, then it will be very small amounts, if at all. In this case it will be because the tool factory will reduce its production and all associated input resources will react accordingly.

If you look at the steam reviews and forums this is the basically what people do not understand.
 
You also have to be patient, supply and demand won't change instantly. You have to leave your lines running for a month or so at a loss to allow the chains to settle. As long as you have everything chained together with vehicles ready at each stage and your end product linked to a town the profits should eventually start coming in
 
Back
Top Bottom