Soldato
Well that's what we all hope for, only time will tell.
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Just stumbled across this thread, we're talking about hair on a graphics card forum? Really?
This footage was taken on a machine with an ATI Radeon HD 6970. Running the game on a comparable machine with a GeForce GTX 560 Ti, there’s a substantial performance hit with TressFX enabled – so much so that it’s unplayable. The 6970 is a more powerful card, but not by a huge margin – I wonder how much of this is down to TressFX being AMD’s proprietary tech. If you’re running a GeForce card, you may need to disable Fancy Hair.
however you look at it, this is gpu accelerated physics for amd graphics cards, in a real game, that nvidia can choose to use should they wish. i think it's worth caring about.
Don't confuse this with PhysX tho - its a highly specific solver that does basically hair and not much else, the code used to implement it if it was done via a proper physics API could be also used for 1000s of different effects without any changes.
Just had a play, till it crashed my computer and great performance with everything maxed and that Tressfx (looks very good). Major bugs for Nvidia cards (not sure for AMD) but when sorted, I can see I will realy enjoy this game
Not overclocked - everything maxed out 5760*1080 SLI Titans
+140 Core +200 Memory - nice boost in frames for a small overclock
Running on my GTX675m with 314.14 drivers I've not _so far_ had any issues other than TressFX being a massive performance hit.
Losing 42% of my (average) framerate in the benchmark enabling TressFX using mobile fermi be interesting to see how big a hit it is on other architectures.
EDIT: This game must be very GPU heavy - I'm getting exactly 1:1 framerate scaling with GPU core clock when overclocking - +10% on the core = +10% FPS ingame.
22% hit on frames Greg? That's right isn't it, i'm terrible at maths
ManuelG said:We are aware of major performance and stability issues with GeForce GPUs running Tomb Raider with maximum settings. Unfortunately, NVIDIA didn’t receive final code until this past weekend which substantially decreased stability, image quality and performance over a build we were previously provided. We are working closely with Crystal Dynamics to address and resolve all game issues as quickly as possible.
In the meantime, we would like to apologize to GeForce users that are not able to have a great experience playing Tomb Raider, as they have come to expect with all of their favorite PC games.
lol I asked my Mrs how to work out the % difference and she didn't know either. Math I am seriously bad at .