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TRESSFX: A NEW FRONTIER OF REALISM IN PC GAMING

Another video, this time showing available PC settings and a short 'fancy hair-'non fancy hair' comparison at the end:


Nvidia users may have to wait for a driver update to get the best from their shampoo though:

This footage was taken on a machine with an ATI Radeon HD 6970. Running the game on a comparable machine with a GeForce GTX 560 Ti, there’s a substantial performance hit with TressFX enabled – so much so that it’s unplayable. The 6970 is a more powerful card, but not by a huge margin – I wonder how much of this is down to TressFX being AMD’s proprietary tech. If you’re running a GeForce card, you may need to disable Fancy Hair.
 
^^ Running a GTX675m clocked to desktop 560ti performance and ultimate settings 1920x1080 is mostly 50-60fps with it disabled and plummets to 25fps with it on.

Not a big fan of the game either - doesn't have anything close to the fluidity of batman AA or dishonored, etc. when using keyboard and mouse :( completely ruins it for me when strafing doesn't strafe but instead turns the character that direction then moves.

however you look at it, this is gpu accelerated physics for amd graphics cards, in a real game, that nvidia can choose to use should they wish. i think it's worth caring about.

Don't confuse this with PhysX tho - its a highly specific solver that does basically hair and not much else, the code used to implement it if it was done via a proper physics API could be also used for 1000s of different effects without any changes.
 
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Will DL this game just to have a look at them hair effect and 3d...
I did play TR 1-2 and the lot in PSX times... I think i am to old for this game... Not big fan of Lara. Maybe if you cluld play Indiana Jones or something i would buy it and fiish :P Especially that there is 5.2 patch in wow tomorrow so wont have time for other games for next month :P
 
Just had a play, till it crashed my computer and great performance with everything maxed and that Tressfx (looks very good). Major bugs for Nvidia cards (not sure for AMD) but when sorted, I can see I will realy enjoy this game :)
 
Don't confuse this with PhysX tho - its a highly specific solver that does basically hair and not much else, the code used to implement it if it was done via a proper physics API could be also used for 1000s of different effects without any changes.

ok, gotcha. still, being optimistic it's like a first step in the right direction (i hope!)
 
tombraider.jpg


Not overclocked - everything maxed out 5760*1080 SLI Titans

tombraideroc.jpg


+140 Core +200 Memory - nice boost in frames for a small overclock :)
 
Just had a play, till it crashed my computer and great performance with everything maxed and that Tressfx (looks very good). Major bugs for Nvidia cards (not sure for AMD) but when sorted, I can see I will realy enjoy this game :)

Running on my GTX675m with 314.14 drivers I've not _so far_ had any issues other than TressFX being a massive performance hit.
 
tombraider.jpg


Not overclocked - everything maxed out 5760*1080 SLI Titans

tombraideroc.jpg


+140 Core +200 Memory - nice boost in frames for a small overclock :)

no point of reference on your resolution (i assume your performance is amazing?), but the increase in fps for the small overclock really is very cool. and congrats on your sli titans o.o!!
 
Losing 42% of my (average) framerate in the benchmark enabling TressFX using mobile fermi be interesting to see how big a hit it is on other architectures.

EDIT: This game must be very GPU heavy - I'm getting exactly 1:1 framerate scaling with GPU core clock when overclocking - +10% on the core = +10% FPS ingame.
 
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Same settings as above, maxed settings - FXAA, normal hair instead of special hair. 7970 @1200/1750.

So that's a 34% hit on framerate? For having hair that moves? :D

Edit: I'm also getting near 1:1 scaling on my overclock, 30% overclock and near as makes no different 30% extra framerate.
 
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Losing 42% of my (average) framerate in the benchmark enabling TressFX using mobile fermi be interesting to see how big a hit it is on other architectures.

EDIT: This game must be very GPU heavy - I'm getting exactly 1:1 framerate scaling with GPU core clock when overclocking - +10% on the core = +10% FPS ingame.

Here you go. TressFX on normal and everything left 'as was'

notressfx.jpg


Overclocked +140 +200

notressfxoc.jpg
 
22% hit on frames Greg? That's right isn't it, i'm terrible at maths :D

lol I asked my Mrs how to work out the % difference and she didn't know either. Math I am seriously bad at :(

On another note...

ManuelG said:We are aware of major performance and stability issues with GeForce GPUs running Tomb Raider with maximum settings. Unfortunately, NVIDIA didn’t receive final code until this past weekend which substantially decreased stability, image quality and performance over a build we were previously provided. We are working closely with Crystal Dynamics to address and resolve all game issues as quickly as possible.
In the meantime, we would like to apologize to GeForce users that are not able to have a great experience playing Tomb Raider, as they have come to expect with all of their favorite PC games.

From the Nvidia forums.
 
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